Hi,
the trailer is about 95% finished, but I’m stuck with one issue – the license plate.
The SCS license plate doesn’t work, even though the pin is set – the lp_rej locator is added in ZModeler (the small square with an X from the mod). I also tried a .dds-based plate – this one works, but it changes color together with the trailer, so I’m not sure if that’s the correct solution.
If anyone has dealt with this before or knows what else I should check regarding the SCS license plate (lp_rej), I’d really appreciate any help.
Thanks in advance!
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[1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Nokalod
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- Location: POLAND
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Smaen
- Posts: 194
- Joined: 01 May 2013 13:44
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
Locator for the license plate should be 'r_lp'. I believe only one locator will work, so if you have multiple, the plate may spawn somewhere else.
Ensure it's facing the right direction, if it's the wrong way, you probably won't see anything as the model of the plate will be facing the bumper.
For a skin based license plate, you will also need to define it in the skin. I assume the mod only has plain coloured skins, so this should be fairly simple. You cannot use selectable multi colour skins with a static skin based license plate though, as they will also recolour the plate in that case.
Ensure it's facing the right direction, if it's the wrong way, you probably won't see anything as the model of the plate will be facing the bumper.
For a skin based license plate, you will also need to define it in the skin. I assume the mod only has plain coloured skins, so this should be fairly simple. You cannot use selectable multi colour skins with a static skin based license plate though, as they will also recolour the plate in that case.
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Vabis22
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- Joined: 27 Aug 2013 22:36
- Location: Edirne/Türkiye
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
@Nokalod Did you fix cargo problem?
- Nokalod
- Posts: 48
- Joined: 20 Feb 2019 22:13
- Location: POLAND
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
@Smaen Thanks for the info — it’s already fixed.
The license plate locator is now correctly set to r_lp, orientation is correct, and the plate displays properly.
Skin definition was also adjusted accordingly.
@Vabis22 Yes, the cargo issue has been fixed.
It is now compatible with New Cargo and Enhanced SCS Cargo mods
The license plate locator is now correctly set to r_lp, orientation is correct, and the plate displays properly.
Skin definition was also adjusted accordingly.
@Vabis22 Yes, the cargo issue has been fixed.
It is now compatible with New Cargo and Enhanced SCS Cargo mods
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TRUCKZ_WRLD08
- Posts: 56
- Joined: 08 Aug 2024 02:47
- Location: Portugal - Europe
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
WOW! Glad to see that this mod is on it's way again!
By thw way, do you think or plan on fix Sogard's Krone Mega mods?
Keep up the good work!
By thw way, do you think or plan on fix Sogard's Krone Mega mods?
Keep up the good work!
I was born, therefore I exist.
NOTE: I am fluent in English; I just used a translator out of laziness.
NOTE: I am fluent in English; I just used a translator out of laziness.
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AC86
- Posts: 15
- Joined: 23 Nov 2016 23:16
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
Looking forward to this mod again, Will the pallet box & other parts be paintable for vtc skins?
- Nokalod
- Posts: 48
- Joined: 20 Feb 2019 22:13
- Location: POLAND
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
@TRUCKZ_WRLD08 Unfortunately, I don’t have permission to fix or modify Sogard’s Krone Mega mods, so I can’t plan any changes there.
@AC86 There won’t be a paint template for now, but everything will come in time
A colleague who has been helping me, and to whom I am very grateful, broke his arm. Because of this, the release of the trailer may be delayed. He was helping me sort out the trims and bumpers.
@AC86 There won’t be a paint template for now, but everything will come in time
A colleague who has been helping me, and to whom I am very grateful, broke his arm. Because of this, the release of the trailer may be delayed. He was helping me sort out the trims and bumpers.
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TRUCKZ_WRLD08
- Posts: 56
- Joined: 08 Aug 2024 02:47
- Location: Portugal - Europe
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
Oh, that's fine. It was worth asking.
Can't wait to drive with this trailer again
Btw, sry for being annoying... any plans for doing similar things to this with other DLC's ? Smth with the Scmitz S.KO Cool, for example ?
Can't wait to drive with this trailer again
Btw, sry for being annoying... any plans for doing similar things to this with other DLC's ? Smth with the Scmitz S.KO Cool, for example ?
I was born, therefore I exist.
NOTE: I am fluent in English; I just used a translator out of laziness.
NOTE: I am fluent in English; I just used a translator out of laziness.
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Nando CEV
- Posts: 3125
- Joined: 28 Aug 2018 07:35
- Location: Cantabria, Spain
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
Definitely looking forward to this mod! 
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AMD Ryzen 9 7900X | Nvidia RTX 5080 | 43" 4K TV + Tobii Eye Tracker 5 | Moza R5 + Moza TSW + Thrustmaster TH8A with 18 speed knob
AMD Ryzen 9 7900X | Nvidia RTX 5080 | 43" 4K TV + Tobii Eye Tracker 5 | Moza R5 + Moza TSW + Thrustmaster TH8A with 18 speed knob
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tqitai
- Posts: 5
- Joined: 01 Oct 2024 17:50
Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
Hello how is it work going?? looking forward to this mod 
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