[1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

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Nokalod
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Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]

#41 Post by Nokalod » 10 Jan 2026 18:46

Hi,
the trailer is about 95% finished, but I’m stuck with one issue – the license plate.

The SCS license plate doesn’t work, even though the pin is set – the lp_rej locator is added in ZModeler (the small square with an X from the mod). I also tried a .dds-based plate – this one works, but it changes color together with the trailer, so I’m not sure if that’s the correct solution.

If anyone has dealt with this before or knows what else I should check regarding the SCS license plate (lp_rej), I’d really appreciate any help.

Thanks in advance!

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Smaen
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Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]

#42 Post by Smaen » 10 Jan 2026 20:37

Locator for the license plate should be 'r_lp'. I believe only one locator will work, so if you have multiple, the plate may spawn somewhere else.
Ensure it's facing the right direction, if it's the wrong way, you probably won't see anything as the model of the plate will be facing the bumper.
For a skin based license plate, you will also need to define it in the skin. I assume the mod only has plain coloured skins, so this should be fairly simple. You cannot use selectable multi colour skins with a static skin based license plate though, as they will also recolour the plate in that case.
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Vabis22
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#43 Post by Vabis22 » 24 Jan 2026 23:07

@Nokalod Did you fix cargo problem?
Nokalod
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#44 Post by Nokalod » 25 Jan 2026 20:03

@Smaen Thanks for the info — it’s already fixed.
The license plate locator is now correctly set to r_lp, orientation is correct, and the plate displays properly.
Skin definition was also adjusted accordingly.

@Vabis22 Yes, the cargo issue has been fixed.
It is now compatible with New Cargo and Enhanced SCS Cargo mods
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TRUCKZ_WRLD08
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#45 Post by TRUCKZ_WRLD08 » 25 Jan 2026 22:11

WOW! Glad to see that this mod is on it's way again!
By thw way, do you think or plan on fix Sogard's Krone Mega mods?

Keep up the good work! :D
I was born, therefore I exist.

NOTE: I am fluent in English; I just used a translator out of laziness.
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AC86
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#46 Post by AC86 » 25 Jan 2026 23:26

Looking forward to this mod again, Will the pallet box & other parts be paintable for vtc skins?
Nokalod
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#47 Post by Nokalod » 26 Jan 2026 11:07

@TRUCKZ_WRLD08 Unfortunately, I don’t have permission to fix or modify Sogard’s Krone Mega mods, so I can’t plan any changes there.

@AC86 There won’t be a paint template for now, but everything will come in time

A colleague who has been helping me, and to whom I am very grateful, broke his arm. Because of this, the release of the trailer may be delayed. He was helping me sort out the trims and bumpers.
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TRUCKZ_WRLD08
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#48 Post by TRUCKZ_WRLD08 » 14 Feb 2026 18:07

Oh, that's fine. It was worth asking.
Can't wait to drive with this trailer again :D
Btw, sry for being annoying... any plans for doing similar things to this with other DLC's ? Smth with the Scmitz S.KO Cool, for example ?
I was born, therefore I exist.

NOTE: I am fluent in English; I just used a translator out of laziness.
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Nando CEV
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#49 Post by Nando CEV » 07 Mar 2026 22:26

Definitely looking forward to this mod! :D
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tqitai
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Re: [1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]

#50 Post by tqitai » 30 Mar 2026 08:58

Hello how is it work going?? looking forward to this mod :)

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