Yes, I'm currently working on Tijuana, will take a while to complete.
Meanwhile, I have updated Mega Resources and Reforma map for 1.53
[REL] Reforma 2.9.9.160 | ATS 1.60 (June 21)
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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lelux
- Posts: 95
- Joined: 27 Jun 2021 14:34
- Location: Italia
Re: [REL] Reforma 2.8.1.153 | ATS 1.53 (Nov 29)
Thanks for your work!!!
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OkayBro
- Posts: 6
- Joined: 08 Jun 2024 05:04
Re: [REL] Reforma 2.8.1.153 | ATS 1.53 (Nov 29)
Just wanted to give my thanks for this map mod, the best ATS mod I have ever used, thank you for all you do, I cannot imagine the work it must take and I am truly grateful for this mod, never play without it 
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Rene-Gad
- Posts: 385
- Joined: 09 Nov 2014 09:49
- Location: Nowa Sol (PL), Berlin (D).
Re: [REL] Reforma 2.8.2.153 | ATS 1.53 (Nov 30)
Hey
Every time game crashed to desktop in a place where there are many comapnies near San Luis Potosi.
Same errors on game log.
00:29:54.549 : <ERROR> [model] Unknown look name 'com_agronord' on model '/asset/props/flag_ats_small_comp.pmd'
00:30:51.329 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:03.710 : <ERROR> [traffic] Error finding a suitable traffic_vehicle data variant of type 'fire' (custom filter)
00:33:03.710 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [-26311.5;50.5;97965.8]
00:33:03.812 : Creating save-game file (/steam/profiles/52656E652D476164/save/autosave_drive_7/game.sii) ...
00:33:10.929 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:10.929 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:10.930 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:17.968 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:17.968 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:20.786 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:25.292 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 8737
00:33:25.292 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_153_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(571): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries: 255 >= 64
Every time game crashed to desktop in a place where there are many comapnies near San Luis Potosi.
Same errors on game log.
00:29:54.549 : <ERROR> [model] Unknown look name 'com_agronord' on model '/asset/props/flag_ats_small_comp.pmd'
00:30:51.329 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:03.710 : <ERROR> [traffic] Error finding a suitable traffic_vehicle data variant of type 'fire' (custom filter)
00:33:03.710 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [-26311.5;50.5;97965.8]
00:33:03.812 : Creating save-game file (/steam/profiles/52656E652D476164/save/autosave_drive_7/game.sii) ...
00:33:10.929 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:10.929 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:10.930 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:17.968 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:17.968 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:20.786 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:25.292 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 8737
00:33:25.292 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_153_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(571): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries: 255 >= 64
1.XX ETS 2 + DLC + + all DLC + PM + PolReb + RoEx + RM + DAF XF105 by Vad&K
1.XX ATS + DLC + + all DLC+ C2C + Reforma + K100
1.XX ATS + DLC + + all DLC+ C2C + Reforma + K100
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slugodactyl
- Posts: 1
- Joined: 14 Mar 2025 18:20
Re: [REL] Reforma 2.8.2.153 | ATS 1.53 (Nov 30)
Hi, love the map but causing weird issue. When I have the reforma mods active my job will pay out way too much money and XP. Is there a fix for this? Thanks!
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Jbte
- Posts: 211
- Joined: 20 Jun 2017 00:39
Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)
Map updated to ATS 1.54
Changelog
-Torreón city (NEW)
-Reworked zones (Zacatecas, Fresnillo, Rio Grande, Cuencamé, Sombrerete)
-Rebuilt zones (Mezquital, Huazamota, Jesus María, Huejuquilla)
See map for new areas and changed landscape;
[ external image ]
For DOWNLOAD, do a Google search for Reforma ATS or at truckymods.
Changelog
-Torreón city (NEW)
-Reworked zones (Zacatecas, Fresnillo, Rio Grande, Cuencamé, Sombrerete)
-Rebuilt zones (Mezquital, Huazamota, Jesus María, Huejuquilla)
See map for new areas and changed landscape;
[ external image ]
For DOWNLOAD, do a Google search for Reforma ATS or at truckymods.
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lelux
- Posts: 95
- Joined: 27 Jun 2021 14:34
- Location: Italia
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Marta
- Posts: 47
- Joined: 08 Jul 2024 16:59
Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)
Hello
I've been playing on the map since yesterday, it's brilliant
, but I happened to find unwanted obstacles on the road, probably the programmer didn't remove them during construction.
These are rock slopes on the road, AI traffic passes through them, but my truck has collisions with them.
So far I've found it in several places
;[30/03/2025 01:23:16] (sec-0008+0024);-31006.3;119.307;97289.4;-2.09982;-0.240342
;[30/03/2025 01:24:20] (sec-0008+0024);-30822.5;127.448;97282.8;1.68949;-0.28642
;[30/03/2025 01:42:29] (sec-0010+0024);-36795.9;91.3268;98446.2;0.878743;-0.275532
;[30/03/2025 01:43:15] (sec-0010+0024);-36840.7;89.2361;98388.8;-2.80847;-0.342573
[ external image ]
[ external image ]
[ external image ]
[ external image ]
And off topic - a little note on driving: all speed bumps on roads in towns are scaled up, they are too high. In real life, there are no such high bumps reaching above the bumpers of passenger cars.
.
I've been playing on the map since yesterday, it's brilliant
These are rock slopes on the road, AI traffic passes through them, but my truck has collisions with them.
So far I've found it in several places
;[30/03/2025 01:23:16] (sec-0008+0024);-31006.3;119.307;97289.4;-2.09982;-0.240342
;[30/03/2025 01:24:20] (sec-0008+0024);-30822.5;127.448;97282.8;1.68949;-0.28642
;[30/03/2025 01:42:29] (sec-0010+0024);-36795.9;91.3268;98446.2;0.878743;-0.275532
;[30/03/2025 01:43:15] (sec-0010+0024);-36840.7;89.2361;98388.8;-2.80847;-0.342573
[ external image ]
[ external image ]
[ external image ]
[ external image ]
And off topic - a little note on driving: all speed bumps on roads in towns are scaled up, they are too high. In real life, there are no such high bumps reaching above the bumpers of passenger cars.
.
----------------------------
Marta
Marta
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Jbte
- Posts: 211
- Joined: 20 Jun 2017 00:39
Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)
Thank you for the reports! I'll provide a new fixed version soon
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Marta
- Posts: 47
- Joined: 08 Jul 2024 16:59
Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)
@Jbte Thank you for your interest
, I've been driving for two days and I'm delighted, but also surprised by how many such shortcomings there are, I'll paste a few more when I finish today's session. And I have a huge request - TURN OFF this dimming in tunnels, it looks awful as if the driver was losing consciousness. I know you had good intentions in creating such a solution, but believe me - it looks very, very bad. 
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Marta
Marta
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