[REL] Reforma 2.9.9.160 | ATS 1.60 (June 21)

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Jbte
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Re: [REL] Reforma 2.8.1.153 | ATS 1.53 (Nov 29)

#181 Post by Jbte » 28 Nov 2024 19:03

Yes, I'm currently working on Tijuana, will take a while to complete.
Meanwhile, I have updated Mega Resources and Reforma map for 1.53
lelux
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Location: Italia

Re: [REL] Reforma 2.8.1.153 | ATS 1.53 (Nov 29)

#182 Post by lelux » 28 Nov 2024 20:41

Thanks for your work!!!
OkayBro
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Re: [REL] Reforma 2.8.1.153 | ATS 1.53 (Nov 29)

#183 Post by OkayBro » 29 Nov 2024 00:32

Just wanted to give my thanks for this map mod, the best ATS mod I have ever used, thank you for all you do, I cannot imagine the work it must take and I am truly grateful for this mod, never play without it :D
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Rene-Gad
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Location: Nowa Sol (PL), Berlin (D).

Re: [REL] Reforma 2.8.2.153 | ATS 1.53 (Nov 30)

#184 Post by Rene-Gad » 29 Dec 2024 10:16

Hey

Every time game crashed to desktop in a place where there are many comapnies near San Luis Potosi.

Same errors on game log.

00:29:54.549 : <ERROR> [model] Unknown look name 'com_agronord' on model '/asset/props/flag_ats_small_comp.pmd'
00:30:51.329 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:03.710 : <ERROR> [traffic] Error finding a suitable traffic_vehicle data variant of type 'fire' (custom filter)
00:33:03.710 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [-26311.5;50.5;97965.8]
00:33:03.812 : Creating save-game file (/steam/profiles/52656E652D476164/save/autosave_drive_7/game.sii) ...
00:33:10.929 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:10.929 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:10.930 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:17.968 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:17.968 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:20.786 : <ERROR> [baked_model] Too many indices in 'traffic_trailer' (69958) for material '/automat/9a/9a1a36d588e787bc.mat'
00:33:25.292 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 8737
00:33:25.292 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_153_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(571): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries: 255 >= 64
1.XX ETS 2 + DLC + + all DLC + PM + PolReb + RoEx + RM + DAF XF105 by Vad&K
1.XX ATS + DLC + + all DLC+ C2C + Reforma + K100
slugodactyl
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Joined: 14 Mar 2025 18:20

Re: [REL] Reforma 2.8.2.153 | ATS 1.53 (Nov 30)

#185 Post by slugodactyl » 14 Mar 2025 18:23

Hi, love the map but causing weird issue. When I have the reforma mods active my job will pay out way too much money and XP. Is there a fix for this? Thanks!
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Jbte
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Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)

#186 Post by Jbte » 28 Mar 2025 23:32

Map updated to ATS 1.54

Changelog
-Torreón city (NEW)
-Reworked zones (Zacatecas, Fresnillo, Rio Grande, Cuencamé, Sombrerete)
-Rebuilt zones (Mezquital, Huazamota, Jesus María, Huejuquilla)

See map for new areas and changed landscape;
[ external image ]
For DOWNLOAD, do a Google search for Reforma ATS or at truckymods.
lelux
Posts: 95
Joined: 27 Jun 2021 14:34
Location: Italia

Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)

#187 Post by lelux » 29 Mar 2025 15:09

Thanks!!!
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Marta
Posts: 47
Joined: 08 Jul 2024 16:59

Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)

#188 Post by Marta » 30 Mar 2025 09:58

Hello
I've been playing on the map since yesterday, it's brilliant :) , but I happened to find unwanted obstacles on the road, probably the programmer didn't remove them during construction.
These are rock slopes on the road, AI traffic passes through them, but my truck has collisions with them.
So far I've found it in several places

;[30/03/2025 01:23:16] (sec-0008+0024);-31006.3;119.307;97289.4;-2.09982;-0.240342
;[30/03/2025 01:24:20] (sec-0008+0024);-30822.5;127.448;97282.8;1.68949;-0.28642
;[30/03/2025 01:42:29] (sec-0010+0024);-36795.9;91.3268;98446.2;0.878743;-0.275532
;[30/03/2025 01:43:15] (sec-0010+0024);-36840.7;89.2361;98388.8;-2.80847;-0.342573

[ external image ]
[ external image ]
[ external image ]
[ external image ]



And off topic - a little note on driving: all speed bumps on roads in towns are scaled up, they are too high. In real life, there are no such high bumps reaching above the bumpers of passenger cars. 8-)


.
----------------------------
Marta :)
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Jbte
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Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)

#189 Post by Jbte » 31 Mar 2025 19:17

Thank you for the reports! I'll provide a new fixed version soon
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Marta
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Re: [REL] Reforma 2.8.7.154 | ATS 1.54 (Mar 29)

#190 Post by Marta » 31 Mar 2025 19:49

@Jbte Thank you for your interest :) , I've been driving for two days and I'm delighted, but also surprised by how many such shortcomings there are, I'll paste a few more when I finish today's session. And I have a huge request - TURN OFF this dimming in tunnels, it looks awful as if the driver was losing consciousness. I know you had good intentions in creating such a solution, but believe me - it looks very, very bad. :?
----------------------------
Marta :)

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