CTD - GameCrash with Index outside array boundaries

ObiOne
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Joined: 05 Dec 2022 20:10

CTD - GameCrash with Index outside array boundaries

#1 Post by ObiOne » 05 Dec 2022 20:18

Hello,

I have had it multiple times now, that my game crashed. It almost *always* happens, when entering a city or reaching the destination, but not always at the exact same moment or area. Sometimes (after the fourth or fith time) I might get through. I though it might have been GPU Tweak III or the mod load order, but having changed it and thinking I found the error, I know had it again and again and again entering Burlington.

I can't figure out what it is in the gamelog, because it is multiple errors in it, but not always the same, except for this, which I can't identify:

Code: Select all

00:05:30.238 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/vehicle/trailer_owned/lowboyjr/company.pmg' with size 34143206
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 74372
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 49788
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 51264
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 3420
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 227736
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 39188
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 7596
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1588
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 3432
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 488
00:05:30.737 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Interestingly the game isn't even installed on **d:\** ?!? D: is not a drive currently used or with any data on it, except backups.


Anybody has an idea?
Please find attached the game.log
https://pastebin.com/BtMb9D7J
And the game.crash
https://pastebin.com/j8jjn1Q2
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Madkine
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Re: CTD - GameCrash with Index outside array boundaries

#2 Post by Madkine » 05 Dec 2022 21:51

Whatever this truck is: petejc

It's outdated and the game has to convert a lot of it's parts. That consumes memory and your PC runs out of memory and the game crashes.

Also it's worth adding this to your launch commands:
-mm_max_resource_size 40
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ObiOne
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Re: CTD - GameCrash with Index outside array boundaries

#3 Post by ObiOne » 05 Dec 2022 22:41

Madkine wrote: 05 Dec 2022 21:51 Whatever this truck is: petejc
Then only mod-trucks I have are the Jon Ruda Trucks. But why, they never made problems and I have a 64GB system. That can't be...?!?
Last edited by ObiOne on 06 Dec 2022 06:52, edited 1 time in total.
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Madkine
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Re: CTD - GameCrash with Index outside array boundaries

#4 Post by Madkine » 06 Dec 2022 07:54

Whatever that truck is it's out of date. Possibly a Peterbilt?
Just because they didn't used to cause problems doesn't stop them from causing problems now, especially if they aren't updated.
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ObiOne
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Re: CTD - GameCrash with Index outside array boundaries

#5 Post by ObiOne » 06 Dec 2022 08:21

Are you sure, that is what is causing the problems? Because yes, it is a Jon Ruda Peterbilt i am driving around in. But it is has just been installed 2 weeks ago and is up to date and I am ALWAYS driving it and it just produces errors, when coming into the city?

Or could it be a mod peterbilt truck I had installed a few weeks back, but removed, because it wasn't working nicely? But thats why I removed it.
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Reinhard
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Re: CTD - GameCrash with Index outside array boundaries

#6 Post by Reinhard » 06 Dec 2022 09:53

ObiOne wrote: 05 Dec 2022 20:18

Code: Select all

d:\buildbot\slaves\win_slave\final_build_ats_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Interestingly the game isn't even installed on **d:\** ?!? D: is not a drive currently used or with any data on it, except backups.
That "d:\" is in no way related to your PC. "d:\buildbot\..." is a reference to the file system of the computer on which the game executable was built, by SCS. It is stored in the executable itself.
ObiOne
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Re: CTD - GameCrash with Index outside array boundaries

#7 Post by ObiOne » 06 Dec 2022 16:58

I just had it once again. Loaded the latest save on a weigh station, started rolling, just came on the highway... CRASH to Desktop.

Any idea what this gfx stuff is?

Code: Select all

00:02:54.056 : <WARNING> Startup watch dog triggered!
00:02:54.491 : Game paused (or unpaused)!
00:02:55.159 : <ERROR> [fs] Failed to open file '/def/vehicle/trailer/scs_box/ins _45_r.sii' in the read_only mode.
00:02:55.181 : <ERROR> [fs] Failed to open file '/def/vehicle/trailer/scs_box/ins _45_r.sii' in the read_only mode.
00:02:55.181 : <ERROR> load_unit() - Failed to open file (/def/vehicle/trailer/scs_box/ins _45_r.sii)
00:02:55.195 : <ERROR> [traffic_trailer] Unable to cache model instances!
00:03:00.606 : <ERROR> [traffic_trailer] Unable to cache model instances!
00:03:29.591 : <ERROR> [traffic_trailer] Unable to cache model instances!
00:03:33.608 : [trigger] Handled action (Weigh check (default))
00:03:37.275 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 424764
00:03:37.275 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 115956
00:03:37.275 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 192528
00:03:37.275 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 111852
00:03:37.275 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 218808
00:03:37.275 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 36356
00:03:37.276 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 58824
00:03:37.276 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 7024
00:03:38.142 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 6948
00:03:38.142 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 968
00:03:41.716 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
ObiOne
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Re: CTD - GameCrash with Index outside array boundaries

#8 Post by ObiOne » 06 Dec 2022 19:23

I found in another forum a useful hint:
set your

Code: Select all

 r_buffer_page_size to 20
.
This could be related to jazzy cats mods.

I checked if they are up to date, I prioritized them down and changed the buffer page size. Since then I do have certain stutters or legs, which cost me a second, but it always recovers and does not crash for the moment.
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Madkine
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Re: CTD - GameCrash with Index outside array boundaries

#9 Post by Madkine » 06 Dec 2022 20:39

The graphics bits are your your GPU running out of memory, these errors are the symptom of the issue, not the cause.
Posting partial game logs is generally not helpful.
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VTXcnME
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Re: CTD - GameCrash with Index outside array boundaries

#10 Post by VTXcnME » 07 Dec 2022 11:12

ObiOne wrote: 06 Dec 2022 08:21 Are you sure, that is what is causing the problems? Because yes, it is a Jon Ruda Peterbilt i am driving around in. But it is has just been installed 2 weeks ago and is up to date and I am ALWAYS driving it and it just produces errors, when coming into the city?

Or could it be a mod peterbilt truck I had installed a few weeks back, but removed, because it wasn't working nicely? But thats why I removed it.
The bolded text says it all. "....always drving it and it just produces errors"

So basically it hasn't been right from the start, and now it's causing memory locks and game failures.
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