The problem of crash rollback when ets2 is upgraded to version 1.46 [MOD]
Re: The problem of crash rollback when ets2 is upgraded to version 1.46 [MOD]
How to remove post?
Re: The problem of crash rollback when ets2 is upgraded to version 1.46 [MOD]
As this is the only open, not-locked threads of the 3 topics you started I put it here:
No, nobody gave you a suggestion how to solve it, suggestions were just about to get rid of those thousands of warnings which made the log unreadable.
This you achieved in the log you send me via PM, you didn't read my answer yet. Please share this log link in this thread, don't open another topic.
Here is my answer I gave to you already privately:
But anyway, one solution would be to disable some of your mods, one by one, and check for the result. I'm convinced this is a mod problem, because the unmodded 1.46 game has no memory problem.
No, nobody gave you a suggestion how to solve it, suggestions were just about to get rid of those thousands of warnings which made the log unreadable.
This you achieved in the log you send me via PM, you didn't read my answer yet. Please share this log link in this thread, don't open another topic.
Here is my answer I gave to you already privately:
So maybe another one can tell you more if you share that log.This is the end of your log:Looks like you run out of graphics RAM. But I can't tell you why.Code: Select all
00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 91228 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 282312 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 38596 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 5468 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 12764 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 2992 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 488880 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 93584 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 4464 00:04:25.741 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 827424 00:04:26.490 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_oculus_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
But anyway, one solution would be to disable some of your mods, one by one, and check for the result. I'm convinced this is a mod problem, because the unmodded 1.46 game has no memory problem.
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