same issue still
[MP] Steam disconnected
[MP] Session closure requested (reason - 33).
[MP] Session closing.
[MP] Connection closed - reason: 9
[MP] Session closed.
quit
same issue still
When it comes to general session search, we are fully using steam game server API. There isn't much we can fix.toms90 wrote: ↑11 Dec 2022 01:39 I have the same problem. I tested the dedicated server for ATS and ETS2 and found out that the error is on the side of the utility server. The dedicated server utility has a problem opening a port for communication. I am the owner of two public IP addresses. I have the server on the list at the first ip address. On the second ip address, the server is not in the list. I tried to check the port opening on both ip addresses using another application and no problem. If I use only the second address, the same problem. Therefore, if the dedicated server does not open the port for the IP address, then the server will not be on the list. Only the session ID will be available to connect, and that's the problem. SCS Software should fix this problem.
I don't want to argue here. Dedicated server of other games, have the option to set the IP address in the config file. Maybe that would help. Anyway, this is problem. If the dedicated server does not receive an IP address, it simply cannot be seen on the list. And so I only have to use the session ID. This is no good idea. It would be necessary to better solve the prime connection using IP addresses. I think that there is no problem to use the api, but for that I would solve the possibility of direct connection using IP addresses.Vojtech Hladík wrote: ↑11 Dec 2022 13:57When it comes to general session search, we are fully using steam game server API. There isn't much we can fix.toms90 wrote: ↑11 Dec 2022 01:39 I have the same problem. I tested the dedicated server for ATS and ETS2 and found out that the error is on the side of the utility server. The dedicated server utility has a problem opening a port for communication. I am the owner of two public IP addresses. I have the server on the list at the first ip address. On the second ip address, the server is not in the list. I tried to check the port opening on both ip addresses using another application and no problem. If I use only the second address, the same problem. Therefore, if the dedicated server does not open the port for the IP address, then the server will not be on the list. Only the session ID will be available to connect, and that's the problem. SCS Software should fix this problem.
Direct connect uses different approach.
i got a full video on how to do it because a lot of people do it wrong and because SCS there documentation forgets some steps like 100% of the comments here two
Direct search is able to find server hidden behind NAT (so even if port forwarding is not correct). That ID you use is actually used for connection, not ip address.TwinShadow wrote: ↑12 Dec 2022 04:33 For some of us, the port forwarding isn't the problem. The problem is getting the actual session to show up in the session list of the game itself. I can connect to it just fine directly by using the <SESSION_ID>/151 as it shows in the terminal window (I use Debian to host mine), and there's no problems connecting to it. However, searching for the name, or just simply looking, it will not show up in the list and there's no errors I can see in the log or in the terminal window. (I haven't set up a service file yet while I debug this stuff, makes it easier.)
I'm at a bit of a loss as to what's going on. There's no point in me running the server if it'll never show up in the list so I don't have to keep telling people to use that specific session ID and connection port just to be able to play together. Be better to just do regular convoy sessions by that point.
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