Interior texture stretches out

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Ddees
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Interior texture stretches out

#1 Post by Ddees » 22 Jan 2023 09:29

I've been doing some re-texturing of my trucks interior to give it more of a custom look. Looked great at first, but then I saved my project in blender end logged off the computer. Just now I opened the project to continue my work and some of the textures are all messed up and I just can't figure out why?

Before:
[ external image ]

After:
[ external image ]
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Addicted
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Re: Interior texture stretches out

#2 Post by Addicted » 22 Jan 2023 16:57

[ external image ] set those to wrap if they are on clamp and your are good2go
Ddees
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Re: Interior texture stretches out

#3 Post by Ddees » 22 Jan 2023 19:35

Addicted wrote: 22 Jan 2023 16:57 set those to wrap if they are on clamp and your are good2go
Thank you!

Took me a while but Eventually found it, thanks!
Ddees
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Re: Interior texture stretches out

#4 Post by Ddees » 22 Jan 2023 20:04

Addicted wrote: 22 Jan 2023 16:57 set those to wrap if they are on clamp and your are good2go
looks like I still haven't got it, managed to fix it in blender, but the moment I export the model it switches itself back from 'repeat' to 'extend' :(
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galimim
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Re: Interior texture stretches out

#5 Post by galimim » 22 Jan 2023 21:20

Delete the .tobj file and let the blender create it again.
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Ddees
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Re: Interior texture stretches out

#6 Post by Ddees » 23 Jan 2023 12:01

galimim wrote: 22 Jan 2023 21:20 Delete the .tobj file and let the blender create it again.
Hey, I just tried it but it gives the same result, the moment I export the model the texture switches from repeat to extend :(
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Seerman
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Re: Interior texture stretches out

#7 Post by Seerman » 12 Apr 2023 09:55

You can set any parameters for textures in UV editor
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