In the forum I read that the appropriate format for OpenGL for DDS files is DXT5. So I resaved all my existing DDS textures under the following settings in Paint.NET:
- BC3 (Linear, DXT5)
- Perceptual
- Generate Mip Maps
- Adaptive (Best Quality)
DDS settings I previously used for DirectX: B8G8R8A8 (Linear, A8R8G8B8)
[ external image ]
DDS settings I used of OpenGL: BC3 (Linear, DXT5)
[ external image ]
Especially regarding the normal map texture of the DXT5 DDS, I am not quite as satisfied. Is this due to the settings or is there another way to adjust the quality so that it gets approximately the level of the original? I apologize if the question is silly, but I have not studied OpenGL and DirectX as well as the DDS formats in depth.