When will SCS fix its MAP ISSUES?
Re: When will SCS fix its MAP ISSUES?
Unless they broke something recently, you should be able to discover all 22 by driving on the prefabs (and sometimes only near them), noting that some of them will go yellow for discovered at a different time to being discovered for the achievement. Check a guide to make sure you know where they all are, noting there's one that on the map looks like its outside NM.
And if you are 100% sure one can't currently be discovered, please submit a bug report.
And if you are 100% sure one can't currently be discovered, please submit a bug report.
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"never attribute to malice that which is adequately explained by stupidity"
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"never attribute to malice that which is adequately explained by stupidity"
- Steve Pitts
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Re: When will SCS fix its MAP ISSUES?
I don't know about the very early time (I've been playing ETS2 since mid February 2016 but ATS only since the beginning of 2021) but I reached 100% with all DLC prior to Wyoming and then again after adding Wyoming and Montana but before adding Texas - see here for the gory details: viewtopic.php?p=1765177#p1765177.
That would be my impression too, but Texas is the first ATS DLC that I've played soon after it released so have no real experience with that aspect but it certainly feels like there are more nits than (say) Iberia for ETS2. Thus far I have 18 distinct 'impossible' areas, made up of at least 20 road or prefab map items (still cannot 100% confirm that as I'm only at 99.94% in game with fifteen depots still to deliver to/from before I've collected all those and maybe that many road sections (mostly parts of the large junctions or fiddly bits of the multi-way junctions with turnarounds). It gets harder the closer I get as finding the desired jobs becomes trickier and trickier - I have a self-imposed rule that all discovery must be done whilst on a job, with the exception of bob-tailing between yards in the same city to move from drop off to collection).
Well therein lies the rub see, because the unexplored items aren't in the save game, you have to process the map definitions from 655 (as of v1.46.4.1 with all DLCs) map sector files, extract the map items therein, winnow out those that actually affect discovery and then compare that list with the discovered_items array entries in the saved game file.
Cheers, Steve
- Steve Pitts
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- Joined: 28 Feb 2016 12:00
- Location: Kings Langley, England
Re: When will SCS fix its MAP ISSUES?
Having finally run out of roads and prefabs to discover it turns out that there are 26 unreachable items in Texas to go with 15 in the rest of the map and indeed that leaves me stuck on 99.99% (99.9921023846 to be unnecessarily precise)
Cheers, Steve
Re: When will SCS fix its MAP ISSUES?
Hi Steve,Steve Pitts wrote: ↑21 Mar 2023 21:05 Having finally run out of roads and prefabs to discover it turns out that there are 26 unreachable items in Texas to go with 15 in the rest of the map and indeed that leaves me stuck on 99.99% (99.9921023846 to be unnecessarily precise)
do i understand you correctly, you were going only accessible streets (so no teleporting in forbidden areas, behind barriers or on roofs etc.)
All the roads you discovered were visible on the standard map as unexplored before?
The unreachable parts were all located in the Texas DLC (meaning a 100% discovery without Texas is achievable) or were there also "glitches" in the other DLCs (most likely in now reworked areas).
Re: When will SCS fix its MAP ISSUES?
This is the reason that most games with map completion achievements have HUGE error of margin. Like 95% at most. It's a little disappointing to get it knowing you have not gotten 100% on the dot, but not nearly as disappointing as never being able to attain it due to map trigger issues which exist in every game on the planet
Re: When will SCS fix its MAP ISSUES?
And this might also be the reason why ATS does not have such an achievement to begin with...
For driving without GPS navigation: ATS Company/Facility Directory — C/FD
Re: When will SCS fix its MAP ISSUES?
@Tomsun His post states 26 in Texas and 15 in the rest of the states. But without Texas you should be able to get to 100%.
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"never attribute to malice that which is adequately explained by stupidity"
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"never attribute to malice that which is adequately explained by stupidity"
- Steve Pitts
- Posts: 857
- Joined: 28 Feb 2016 12:00
- Location: Kings Langley, England
Re: When will SCS fix its MAP ISSUES?
That is indeed the case, since I don't play with the console enabled. I did do a little 'off road' driving, one or two lunatic manoeuvres (backing up a joining road in one case), making turns that I knew I could not complete so that I could bump right up against the barriers and all with a load attached, but that still left me with 23 visible items in Texas plus three that don't show up on the map (which might not count for all I know, this is all based on my understanding, much of which Max has confirmed).
I don't think I can answer that in the affirmative because I didn't track every map item added to the discovered_items array, I do occasionally explore unmarked areas looking for secret roads and not all grey areas on the map that will turn to yellow count towards the discovery percentage.
I had already reached 100% at v1.46 before adding Texas (see viewtopic.php?p=1765177#p1765177) and have documented elsewhere the new items introduced with v1.46 (see https://steamcommunity.com/app/270880/d ... 244704898/) so the 15 items in the rest of the map are the same 15 items that I couldn't discover without Texas.
Cheers, Steve
Re: When will SCS fix its MAP ISSUES?
The question is how long does it take to fix reported issues?
e.g. Sheridan as i heard should be fixed in the comming version.
When was Wyoming released? Sep 2021? when was the first issue report? i would assume latest in oct 2021, if not on the very first day, or even in the open beta phase.
If i look at several weight stations (all having the same building type) it seems there is an assetnot properly tested going productive.
Of course im aware that there is no piece of softeare flawless. But there are strategies to minimize them, tactics to deal withthem. Every flaw found before going public with the final release is good, thats what alpha and beta phases are for. But having issues still 1 1/2 year later shows questions, like what is the value of productcare over productenhancement, new features over fixing problems. My assumption is fixing the problems needs minimal effort: checking error report, reproduction of problem, changing attributes/moving barrier/or whatever, testing, approving, releasing. At least half (if not 3/4) of the map issues would be solved within one week. Perhaps there a few more tricky.
If i look at Dallas: First big chunk IN Walbert (reminds me on Blues Brothers), and 2 bridges over the 35E
If i look at Laredo: one small problem near Deep Wells End of 69W
If i look at Amarillo: west of Amarillo opposite to Walbert Crossing on the 40
If i look at Omak:
...
i didn't found a problem what should not simply be caused by a missing or false set attribut.
And MY impression is that is a quality problem, probably incomplete checkplans. Or last minute changes, just before release.
To say it AGAIN and Loud and clear "Errors occur", and "errors ar not per se bad", its the question how to deal with errors, and how to prevent errors reaching the customer, and what to do if this happens.
e.g. Sheridan as i heard should be fixed in the comming version.
When was Wyoming released? Sep 2021? when was the first issue report? i would assume latest in oct 2021, if not on the very first day, or even in the open beta phase.
If i look at several weight stations (all having the same building type) it seems there is an assetnot properly tested going productive.
Of course im aware that there is no piece of softeare flawless. But there are strategies to minimize them, tactics to deal withthem. Every flaw found before going public with the final release is good, thats what alpha and beta phases are for. But having issues still 1 1/2 year later shows questions, like what is the value of productcare over productenhancement, new features over fixing problems. My assumption is fixing the problems needs minimal effort: checking error report, reproduction of problem, changing attributes/moving barrier/or whatever, testing, approving, releasing. At least half (if not 3/4) of the map issues would be solved within one week. Perhaps there a few more tricky.
If i look at Dallas: First big chunk IN Walbert (reminds me on Blues Brothers), and 2 bridges over the 35E
If i look at Laredo: one small problem near Deep Wells End of 69W
If i look at Amarillo: west of Amarillo opposite to Walbert Crossing on the 40
If i look at Omak:
...
i didn't found a problem what should not simply be caused by a missing or false set attribut.
And MY impression is that is a quality problem, probably incomplete checkplans. Or last minute changes, just before release.
To say it AGAIN and Loud and clear "Errors occur", and "errors ar not per se bad", its the question how to deal with errors, and how to prevent errors reaching the customer, and what to do if this happens.
Re: When will SCS fix its MAP ISSUES?
The issue is the number of known bugs and prioritisation, not the effort for specific bugs. For some people these exploration issues are a high priority, for others not so much.
SCS has presumably thousands of bugs in their queue and must decide which ones are important enough to focus on at any given time.
SCS has presumably thousands of bugs in their queue and must decide which ones are important enough to focus on at any given time.
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"never attribute to malice that which is adequately explained by stupidity"
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
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