[WIP] A Slippy Map for ATS and ETS2
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krmarci
- Posts: 1974
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- Location: Hungary
Re: [WIP] A Slippy Map for ATS
@truckermudgeon This is quite impressive! Are you planning on making a similar map for ETS2 as well?
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truckermudgeon
- Posts: 156
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- Location: USA
Re: [WIP] A Slippy Map for ATS
Thanks, @krmarci! I don't have plans to do the same for ETS2 at the moment... but I'll eventually get around to releasing the code I used to build the map, so anyone should be able to make an ETS2 version 
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truckermudgeon
- Posts: 156
- Joined: 21 Feb 2023 01:52
- Location: USA
Re: [WIP] A Slippy Map for ATS
Just pushed an update for the Kansas DLC.

I've underestimated how fun it is to make the map look nicer... many road junctions have been improved, and you can now see the oceanin terms of next steps: I'll take a break from looks/cosmetics
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TheOtherCorey
- Posts: 152
- Joined: 29 Nov 2019 22:49
- Location: Chatham, NH, USA
Re: [WIP] A Slippy Map for ATS
I’m so happy you’ve kept this going. I use it daily when planning routes for dispatching my drivers at my vtc. It’s awesome
Sorry for my english, I'm american.
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SenseFM
- Posts: 753
- Joined: 24 Apr 2021 17:00
- Location: Spain
Re: [WIP] A Slippy Map for ATS
Thank you for your really quick Kansas update! As always, a top-notch work.
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nautofon
- Posts: 1512
- Joined: 03 Mar 2019 19:53
- Location: Europe
Re: [WIP] A Slippy Map for ATS
Heh, turns out you beat me to it when pushing the updates yesterday. Nice!
I really like that water bodies and national borders are visible now. Those were some of the things I have on my list...
For driving without GPS navigation: ATS Company/Facility Directory — C/FD · Other stuff: github.com/nautofon
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truckermudgeon
- Posts: 156
- Joined: 21 Feb 2023 01:52
- Location: USA
Re: [WIP] A Slippy Map for ATS
Happy Holidays, all!
As an American who almost exclusively plays ATS, the ETS2 data will most likely not be receiving as much detailed work as the ATS data (e.g., I haven't spent any time tweaking the land data to match the game, I haven't added country borders, etc). But It's still cool to see both sets of data on one map.
I received ETS2 as a Christmas gift, so I went ahead and updated the map with ETS2 datakrmarci wrote: 11 Oct 2023 17:23 @truckermudgeon This is quite impressive! Are you planning on making a similar map for ETS2 as well?
As an American who almost exclusively plays ATS, the ETS2 data will most likely not be receiving as much detailed work as the ATS data (e.g., I haven't spent any time tweaking the land data to match the game, I haven't added country borders, etc). But It's still cool to see both sets of data on one map.
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truckermudgeon
- Posts: 156
- Joined: 21 Feb 2023 01:52
- Location: USA
Re: [WIP] A Slippy Map for ATS
Welp, 10 months and many unexpected "next thing"s later, I've finally started work on that routing parttruckermudgeon wrote: 12 Mar 2023 01:16 The next thing I want to get into is routing / path finding.
The Routes Demo is a toy page that lets you pick a starting company and an eligible ending company (based on the cargo exported from the starting company and the cargo imported from the ending company). The page will show a "shortest" route in red, and a "prefer smaller roads" route in green. Currently, the routing code doesn't take a lot of things into account, so the routes it calculates probably won't match up with what you'd see in the game. But it's good enough for a demo
I expect that all my future work related to routing (including showing turn-by-turn directions with lane guidance) will require a database, since it'd be a bit painful to do everything on the client. So this is probably as far as I'll take the Routes Demo page
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oldmanclippy
- Posts: 9389
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- Location: Twin Cities, Minnesota
Re: [WIP] A Slippy Map for ATS
Very cool!
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I tested it with I-10 (the game tells you to route around San Antonio instead of taking I-10 all the way), and your guidance matches it. That's only a 12 minute difference in-game IIRC so your method of importing the map data must be pretty darn accurate to come to the same conclusion.truckermudgeon wrote: 27 Jan 2024 21:22 so the routes it calculates probably won't match up with what you'd see in the game.
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headquartered in Brussels and Sioux Falls
ETS2 blog screenshot maps + more links
ETS2 blog screenshot maps + more links
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joschac2
- Posts: 1455
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- Location: Port Jervis, NY
Re: [WIP] A Slippy Map for ATS
When you say "mobile route advisor with lane guidance' Are you making a old style GPS type thing or like MapQuest from the early 70s
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