[WIP] A Slippy Map for ATS and ETS2
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JoeAlex23
- Posts: 5320
- Joined: 04 Dec 2016 03:24
- Location: Dominican Republic
Re: [WIP] A Slippy Map for ATS
That would work perfectly, quite amazing that you could find a quick way of adding it, so thank you for that! It will be quite useful.
And the option to switch versions within the UI could be something subtle in a corner (maybe under Map Options) that tells you which version of the map you're looking at and if you click it it will show you other versions available and switch it with a click.
And the option to switch versions within the UI could be something subtle in a corner (maybe under Map Options) that tells you which version of the map you're looking at and if you click it it will show you other versions available and switch it with a click.
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San_Sany4
- Posts: 1364
- Joined: 26 Nov 2013 12:37
- Location: Tbilisi, Georgia (the good one)
Re: [WIP] A Slippy Map for ATS
Hi, I have yet another piece of feedback. I think that one of the most important information is the names of in-game cities (those that provide jobs, not scenic ones). The names are important gameplay element. But on the default settings, they are often hidden because the map decides that showing a service or fuel station is more important at some zoom levels. I get it when the names disappear on low zoom levels, to reduce clutter. But when there's enough space to show the name, I believe it should have priority. To illustrate my point, look at the map at zoom level 7: Poland, Czechia, Slovakia, Hungary, UK, Denmark, etc. they have no city names shown, at all. Zero. Even Berlin is not labeled. I think it's an oversight.
My World of Trucks. My Steam. Discord @sansany4.
ETS2 since 1.4, ATS since 1.0. Vanilla player.
Guide: How to create and use settings presets in ATS and ETS2.
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ETS2 since 1.4, ATS since 1.0. Vanilla player.
Guide: How to create and use settings presets in ATS and ETS2.
Guide: How to make Interior Zoom toggleable (better than in-game version)
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oldmanclippy
- Posts: 9124
- Joined: 15 Jul 2020 02:23
- Location: Saint Paul, Minnesota
Re: [WIP] A Slippy Map for ATS
I don't think I've ever wished that the city names would appear at the most zoomed in levels, but it would be nice to have a persistent option to allow it.
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truckermudgeon
- Posts: 156
- Joined: 21 Feb 2023 01:52
- Location: USA
Re: [WIP] A Slippy Map for ATS
I played around in Google Maps, and it looks like:
- some city labels are visible at low zoom levels (like capitals)
- more city labels become visible as zoom levels increase (first major cities, then smaller cities)
- at a high enough zoom level, city labels disappear to make room for road labels / pois
I'll give that a go this week.
Many things on my dev plate (like the gas station bug a few messages back). But I started trialing Claude Code over the weekend... so I'll probably get it to help with stuff
(if you already have a good idea of the approach you want to take to solve a problem, then it's pretty good. But if you just have a vague idea of what you want to do... it's... scarily, still pretty good).
- some city labels are visible at low zoom levels (like capitals)
- more city labels become visible as zoom levels increase (first major cities, then smaller cities)
- at a high enough zoom level, city labels disappear to make room for road labels / pois
I'll give that a go this week.
Many things on my dev plate (like the gas station bug a few messages back). But I started trialing Claude Code over the weekend... so I'll probably get it to help with stuff
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nautofon
- Posts: 1507
- Joined: 03 Mar 2019 19:53
- Location: Europe
Re: [WIP] A Slippy Map for ATS
ai;dr
That's really all I want to say about your last paragraph above, because reasons.
As far as render priority issues go: Those affect far more than just name labels.
For instance, I'd like to see garage icons drawn in preference to rest/gas icons, to make garages easier to spot on the map. Plus, you can't actually sleep or fill up there unless you bought the garage (at least in ATS 1.53 and earlier; might still be the case). So garage icons are objectively more important.
Another example that I would have liked to look into some time is the way road number shields are selected for rendering. Take a look at the screenshot below. The only shield it shows in the L.A. area is an I-110 marker, but the 110 is not at all the most important feature around there. I think that at minimum, an I-5 or perhaps I-405 shield should be shown instead (in the appropriate location, of course).
However, in my experience, this kind of automatic generalization can be very hard to get working just so, even when you have control over the source dataset. Which we don't.
As far as render priority issues go: Those affect far more than just name labels.
For instance, I'd like to see garage icons drawn in preference to rest/gas icons, to make garages easier to spot on the map. Plus, you can't actually sleep or fill up there unless you bought the garage (at least in ATS 1.53 and earlier; might still be the case). So garage icons are objectively more important.
Another example that I would have liked to look into some time is the way road number shields are selected for rendering. Take a look at the screenshot below. The only shield it shows in the L.A. area is an I-110 marker, but the 110 is not at all the most important feature around there. I think that at minimum, an I-5 or perhaps I-405 shield should be shown instead (in the appropriate location, of course).
However, in my experience, this kind of automatic generalization can be very hard to get working just so, even when you have control over the source dataset. Which we don't.
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For driving without GPS navigation: ATS Company/Facility Directory — C/FD · Other stuff: github.com/nautofon
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Maverick89
- Posts: 1022
- Joined: 06 Aug 2024 01:17
- Location: Tallahassee, FL, USA
Re: [WIP] A Slippy Map for ATS
I was waiting until the Benelux roads were implemented to see if this would fix this bug, but it hasn't, so I'll report it.
There's a visual glitch north of Lille on the Belgian border. See the attachment.
There's a visual glitch north of Lille on the Belgian border. See the attachment.
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[ external image ]
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
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Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
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truckermudgeon
- Posts: 156
- Joined: 21 Feb 2023 01:52
- Location: USA
Re: [WIP] A Slippy Map for ATS
It's been a weekend of bugfixing, so far 
- I've finally fixed that visual glitch north of Lille. I am so happy about this.
- I've tweaked symbol priority so that city names have the highest priority, then companies, then facilities/pois, then road shields.
- within the facilities/pois grouping: garages have priority over other icons
Not sure what to do about tweaking road shield behavior further... the placements for those icons are based on the hardcoded placements found in the game's map. There are probably some things that can be done better on the slippy map, if/when I move to a system where roads themselves are tagged with shield information (and then the mapping library I use has far more freedom to choose when/where to show a shield).
After playing around with the latest version, I think the new symbol priorities are an improvement over what they used to be. But always keen to hear feedback!
- I've finally fixed that visual glitch north of Lille. I am so happy about this.
- I've tweaked symbol priority so that city names have the highest priority, then companies, then facilities/pois, then road shields.
- within the facilities/pois grouping: garages have priority over other icons
Not sure what to do about tweaking road shield behavior further... the placements for those icons are based on the hardcoded placements found in the game's map. There are probably some things that can be done better on the slippy map, if/when I move to a system where roads themselves are tagged with shield information (and then the mapping library I use has far more freedom to choose when/where to show a shield).
After playing around with the latest version, I think the new symbol priorities are an improvement over what they used to be. But always keen to hear feedback!
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Maverick89
- Posts: 1022
- Joined: 06 Aug 2024 01:17
- Location: Tallahassee, FL, USA
Re: [WIP] A Slippy Map for ATS
Looking great! I found another bug for you, this one seems to be triggered more on tablets and phones.
To reproduce it...

To reproduce it...
- Get the "measure distance" popup.
- Try to zoom out and in. Instead of the map...the browser window itself zooms in, which sometimes hides the search bar and proper zoom buttons.
[ external image ]
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
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truckermudgeon
- Posts: 156
- Joined: 21 Feb 2023 01:52
- Location: USA
Re: [WIP] A Slippy Map for ATS
@Maverick89 thank you for reminding me about this bug... I ran into it on my iPad a while ago, and then forgot about it
. The thing that bugged me was that as I was zooming in/out, the "measure distance" popup was showing up, even though I didn't want it to.
I've made some tweaks that will hopefully improves things
I've made some tweaks that will hopefully improves things
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Maverick89
- Posts: 1022
- Joined: 06 Aug 2024 01:17
- Location: Tallahassee, FL, USA
Re: [WIP] A Slippy Map for ATS
Well, I just ran into it again. 
[ external image ]
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
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