[WIP] A Slippy Map for ATS and ETS2

User avatar
JoeAlex23
Posts: 5320
Joined: 04 Dec 2016 03:24
Location: Dominican Republic

Re: [WIP] A Slippy Map for ATS

#291 Post by JoeAlex23 » 26 Apr 2026 21:46

That would work perfectly, quite amazing that you could find a quick way of adding it, so thank you for that! It will be quite useful.

And the option to switch versions within the UI could be something subtle in a corner (maybe under Map Options) that tells you which version of the map you're looking at and if you click it it will show you other versions available and switch it with a click.
User avatar
San_Sany4
Posts: 1364
Joined: 26 Nov 2013 12:37
Location: Tbilisi, Georgia (the good one)

Re: [WIP] A Slippy Map for ATS

#292 Post by San_Sany4 » 03 May 2026 20:12

Hi, I have yet another piece of feedback. I think that one of the most important information is the names of in-game cities (those that provide jobs, not scenic ones). The names are important gameplay element. But on the default settings, they are often hidden because the map decides that showing a service or fuel station is more important at some zoom levels. I get it when the names disappear on low zoom levels, to reduce clutter. But when there's enough space to show the name, I believe it should have priority. To illustrate my point, look at the map at zoom level 7: Poland, Czechia, Slovakia, Hungary, UK, Denmark, etc. they have no city names shown, at all. Zero. Even Berlin is not labeled. I think it's an oversight.
My World of Trucks. My Steam. Discord @sansany4.
ETS2 since 1.4, ATS since 1.0. Vanilla player.
Guide: How to create and use settings presets in ATS and ETS2.
Guide: How to make Interior Zoom toggleable (better than in-game version)
User avatar
oldmanclippy
Posts: 9124
Joined: 15 Jul 2020 02:23
Location: Saint Paul, Minnesota

Re: [WIP] A Slippy Map for ATS

#293 Post by oldmanclippy » 04 May 2026 03:05

I don't think I've ever wished that the city names would appear at the most zoomed in levels, but it would be nice to have a persistent option to allow it.
truckermudgeon
Posts: 156
Joined: 21 Feb 2023 01:52
Location: USA

Re: [WIP] A Slippy Map for ATS

#294 Post by truckermudgeon » 04 May 2026 05:31

I played around in Google Maps, and it looks like:

- some city labels are visible at low zoom levels (like capitals)
- more city labels become visible as zoom levels increase (first major cities, then smaller cities)
- at a high enough zoom level, city labels disappear to make room for road labels / pois

I'll give that a go this week.

Many things on my dev plate (like the gas station bug a few messages back). But I started trialing Claude Code over the weekend... so I'll probably get it to help with stuff 🙃 (if you already have a good idea of the approach you want to take to solve a problem, then it's pretty good. But if you just have a vague idea of what you want to do... it's... scarily, still pretty good).
nautofon
Posts: 1507
Joined: 03 Mar 2019 19:53
Location: Europe

Re: [WIP] A Slippy Map for ATS

#295 Post by nautofon » 04 May 2026 10:24

ai;dr

⬆️ That's really all I want to say about your last paragraph above, because reasons.

As far as render priority issues go: Those affect far more than just name labels.

For instance, I'd like to see garage icons drawn in preference to rest/gas icons, to make garages easier to spot on the map. Plus, you can't actually sleep or fill up there unless you bought the garage (at least in ATS 1.53 and earlier; might still be the case). So garage icons are objectively more important.

Another example that I would have liked to look into some time is the way road number shields are selected for rendering. Take a look at the screenshot below. The only shield it shows in the L.A. area is an I-110 marker, but the 110 is not at all the most important feature around there. I think that at minimum, an I-5 or perhaps I-405 shield should be shown instead (in the appropriate location, of course).

However, in my experience, this kind of automatic generalization can be very hard to get working just so, even when you have control over the source dataset. Which we don't.

la110.png
You do not have the required permissions to view the files attached to this post.
For driving without GPS navigation:  ATS Company/Facility Directory — C/FD  ·  Other stuff: github.com/nautofon
User avatar
Maverick89
Posts: 1022
Joined: 06 Aug 2024 01:17
Location: Tallahassee, FL, USA

Re: [WIP] A Slippy Map for ATS

#296 Post by Maverick89 » 07 May 2026 11:04

I was waiting until the Benelux roads were implemented to see if this would fix this bug, but it hasn't, so I'll report it.

There's a visual glitch north of Lille on the Belgian border. See the attachment.
You do not have the required permissions to view the files attached to this post.
[ external image ]
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
truckermudgeon
Posts: 156
Joined: 21 Feb 2023 01:52
Location: USA

Re: [WIP] A Slippy Map for ATS

#297 Post by truckermudgeon » 09 May 2026 23:06

It's been a weekend of bugfixing, so far :)

- I've finally fixed that visual glitch north of Lille. I am so happy about this.
- I've tweaked symbol priority so that city names have the highest priority, then companies, then facilities/pois, then road shields.
- within the facilities/pois grouping: garages have priority over other icons

Not sure what to do about tweaking road shield behavior further... the placements for those icons are based on the hardcoded placements found in the game's map. There are probably some things that can be done better on the slippy map, if/when I move to a system where roads themselves are tagged with shield information (and then the mapping library I use has far more freedom to choose when/where to show a shield).

After playing around with the latest version, I think the new symbol priorities are an improvement over what they used to be. But always keen to hear feedback!
User avatar
Maverick89
Posts: 1022
Joined: 06 Aug 2024 01:17
Location: Tallahassee, FL, USA

Re: [WIP] A Slippy Map for ATS

#298 Post by Maverick89 » 10 May 2026 03:18

Looking great! I found another bug for you, this one seems to be triggered more on tablets and phones.

To reproduce it...
  • Get the "measure distance" popup.
  • Try to zoom out and in. Instead of the map...the browser window itself zooms in, which sometimes hides the search bar and proper zoom buttons.
I can't get it to trigger all the time, but when it does, it's a little bit of a nuisance. :lol:
[ external image ]
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.
truckermudgeon
Posts: 156
Joined: 21 Feb 2023 01:52
Location: USA

Re: [WIP] A Slippy Map for ATS

#299 Post by truckermudgeon » 10 May 2026 04:21

@Maverick89 thank you for reminding me about this bug... I ran into it on my iPad a while ago, and then forgot about it 🫠. The thing that bugged me was that as I was zooming in/out, the "measure distance" popup was showing up, even though I didn't want it to.

I've made some tweaks that will hopefully improves things 🤞
User avatar
Maverick89
Posts: 1022
Joined: 06 Aug 2024 01:17
Location: Tallahassee, FL, USA

Re: [WIP] A Slippy Map for ATS

#300 Post by Maverick89 » 11 May 2026 02:09

Well, I just ran into it again. :lol:
[ external image ]
DLC Release Dates & Progress Maps (ATS | ETS2) | SCS Blog Weekly Wrap-Up | Truck Sim Wiki
Screenshot Links and more in Bio
My posts are my own thoughts and ideas.

Return to “Game”

Who is online

Users browsing this forum: CCBot [Bot], PetalBot [Bot]