ATS 1.47 Discussion Thread

Locked
pandaforlife
Posts: 149
Joined: 16 Mar 2023 21:57

Re: ATS 1.47 Open Beta Discussion Thread

#471 Post by pandaforlife » 29 Mar 2023 18:37

Scs software can not be bothered to fix the dumb ai traffic vehicles cutting up you doing 65mph on the highway
User avatar
Bandit & The Snowman
Posts: 3235
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: ATS 1.47 Open Beta Discussion Thread

#472 Post by Bandit & The Snowman » 29 Mar 2023 19:21

Has the wrecker truck always used strobes?
parasaurolophus67
Posts: 4636
Joined: 25 Sep 2018 12:32
Location: Ontario, Canada
Contact:

Re: ATS 1.47 Open Beta Discussion Thread

#473 Post by parasaurolophus67 » 29 Mar 2023 19:22

Can't say because it hasn't spawned ever since last year.
pandaforlife
Posts: 149
Joined: 16 Mar 2023 21:57

Re: ATS 1.47 Open Beta Discussion Thread

#474 Post by pandaforlife » 29 Mar 2023 19:26

Bandit & The Snowman wrote: 29 Mar 2023 19:21 Has the wrecker truck always used strobes?
No they have not used strobes lights.
User avatar
Bandit & The Snowman
Posts: 3235
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: ATS 1.47 Open Beta Discussion Thread

#475 Post by Bandit & The Snowman » 29 Mar 2023 19:42

Well, I just saw one that used its strobes. So it's back, and improved too.
pandaforlife
Posts: 149
Joined: 16 Mar 2023 21:57

Re: ATS 1.47 Open Beta Discussion Thread

#476 Post by pandaforlife » 29 Mar 2023 19:56

That cool 😎
User avatar
Seerman
Posts: 1185
Joined: 31 Mar 2021 13:59
Location: Where I am?

Re: ATS 1.47 Open Beta Discussion Thread

#477 Post by Seerman » 29 Mar 2023 20:39

On the contrary, I was surprised and very happy when the AI ​​let me through several times. I'm going 75 m/h, the bus pulls out of the interchange, I don't slow down and I'm yelling: hey buddy, come on, hit me!
He stopped and waited for me to pass. Marvelous.
I translate via Google Translate. Sometimes he does it badly. I beg understand and forgive. :geek:
_____________
Peterbilt 389 Rework | Western Star 5700XE Rework
User avatar
flight50
Posts: 30304
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.47 Open Beta Discussion Thread

#478 Post by flight50 » 29 Mar 2023 21:50

Bandit & The Snowman wrote: 29 Mar 2023 19:42 Well, I just saw one that used its strobes. So it's back, and improved too.
Is this the T800 looking semi wrecker or the normal vehicle wrecker you speak of? I sure hope its the T800 looking one. I was disappointed when SCS removed the T800 wrecker from the streets. Go thru all that modeling just to remove it puzzled me. It should definitely be able to spawn on interstates thru cities. Instead of lowering the spawn to make it more realistic, it was removed altogether. Now I'm not sure if it had issues to begin with. That could have been why it was removed. But its welcomed back for sure.
bigclyde1981
Posts: 2
Joined: 06 Jun 2018 20:10

Re: ATS 1.47 Open Beta Discussion Thread

#479 Post by bigclyde1981 » 30 Mar 2023 02:01

1.47 is great in the beta stage my question is when do they plan on updating the Peterbilts I am sure that Peterbilt has changed their trucks sense then
Tristman
Posts: 1560
Joined: 17 Mar 2021 20:15
Location: Pizza Hut

Re: ATS 1.47 Open Beta Discussion Thread

#480 Post by Tristman » 30 Mar 2023 06:02

flight50 wrote: 29 Mar 2023 21:50
Bandit & The Snowman wrote: 29 Mar 2023 19:42 Well, I just saw one that used its strobes. So it's back, and improved too.
Is this the T800 looking semi wrecker or the normal vehicle wrecker you speak of? I sure hope its the T800 looking one. I was disappointed when SCS removed the T800 wrecker from the streets. Go thru all that modeling just to remove it puzzled me. It should definitely be able to spawn on interstates thru cities. Instead of lowering the spawn to make it more realistic, it was removed altogether. Now I'm not sure if it had issues to begin with. That could have been why it was removed. But its welcomed back for sure.
I assume that wrecker was the last AI vehicle to be introduced before they decided to make AI vehicles (or at least AI trucks) no longer resemble real-life counterparts.
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: oldmanclippy, Ozzy9274, RacerToft, Schinken235 and 19 guests