ATS 1.47 Discussion Thread

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Marcello Julio
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Re: ATS 1.47 Open Beta Discussion Thread

#371 Post by Marcello Julio » 22 Mar 2023 15:51

Cola_xt wrote: 22 Mar 2023 07:03 I confused why the random road bumps slider is at "Truck setting" not at "Game setting"?
In real life, who can use truck decide road bumps?🤣
Because some people may feel uncomfortable in the game and can disable it if they don't want to.
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harishw8r
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Re: ATS 1.47 Open Beta Discussion Thread

#372 Post by harishw8r » 22 Mar 2023 16:18

That's not what the user meant. Road bumps are an environmental feature and not a truck's setting (like suspension). It has to be placed in a different subsection in the menu.
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flight50
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Re: ATS 1.47 Open Beta Discussion Thread

#373 Post by flight50 » 22 Mar 2023 16:32

Its probably a truck setting because SCS set it up on trucks vs altering the actual roads. We don't actually have bumpy roads is the way I understand it. Bump is faked in right now. All the roads excluding off roads appearance-wise are still smooth looking. To make it right, the road prefabs need visual imperfections, not the truck account for it. Its a ton of work to go re-texturing and add imperfections to roads.
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Re: ATS 1.47 Open Beta Discussion Thread

#374 Post by San_Sany4 » 22 Mar 2023 20:57

I don't see it mentioned anywhere, but now we can roll the free camera: Ctrl+Num4 and Ctrl+Num6 to roll and Ctrl+Num* to reset back to horizontal.
[ external image ]
Also I got an e-mail notification about a new Special Transport route from Truckee.
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explosion65
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Re: ATS 1.47 Open Beta Discussion Thread

#375 Post by explosion65 » 22 Mar 2023 21:04

@San_Sany4 Cool, so now we can simulate the movie Inception in ATS :lol:
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Re: ATS 1.47 Open Beta Discussion Thread

#376 Post by Grizzly » 22 Mar 2023 21:56

magicko84 wrote: 22 Mar 2023 09:31 However I don't know if it happens to others too, but I see from the mirrors of my W900, the flashing light in the air, while with the external camera (Button 2), the flashing lights are in their place, this happened before this patch , I don't know if they fixed it, I'll try to play with my vanilla profile today. If so, I'll report it.
Sounds like this bug?

viewtopic.php?t=318645
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Re: ATS 1.47 Open Beta Discussion Thread

#377 Post by paytonsnewheart » 23 Mar 2023 03:40

I'm not sure if this was already implemented or not, but when I went to a rest stop, I gently bumped into a parked truck, and its horns and lights started going off once I hit it. I don't remember parked trucks at rest stops doing that before. Also, there are little blips of area on the Texas map that we can't access yet. I'm not sure if it's due to the development of Texas 2.0 or not.
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pandaforlife
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Re: ATS 1.47 Open Beta Discussion Thread

#378 Post by pandaforlife » 23 Mar 2023 03:42

paytonsnewheart wrote: 23 Mar 2023 03:40 I'm not sure if this was already implemented or not, but when I went to a rest stop, I gently bumped into a parked truck, and its horns and lights started going off once I hit it. I don't remember parked trucks at rest stops doing that before. Also, there are little blips of area on the Texas map. I'm not sure if it's due to the development of Texas 2.0 or not.
Yes, I've been in the game for ages, but happens more often than before
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magicko84
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Re: ATS 1.47 Open Beta Discussion Thread

#379 Post by magicko84 » 23 Mar 2023 14:02

Grizzly wrote: 22 Mar 2023 21:56 Sounds like this bug?
viewtopic.php?t=318645
That's right, just this bug. I read however that they took note. So it's useless to report it again.
I made a delivery with my vanilla profile on both games and I confirm that there are some errors in the game, but strangely in the game log of the vanilla profile itself, I find residues of mod warning strings. Is it possible that these warnings are still recorded in the game log, even if I don't have any mods active in my vanilla profile, not even a paint job? I would like to report the game warnings, but I don't know if having other errors coming from mods which, I repeat, I don't have active on the vanilla profile, will be accepted by the developers.
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Re: ATS 1.47 Open Beta Discussion Thread

#380 Post by harishw8r » 23 Mar 2023 15:49

flight50 wrote: 22 Mar 2023 16:32 Its probably a truck setting because SCS set it up on trucks vs altering the actual roads. We don't actually have bumpy roads is the way I understand it. Bump is faked in right now. All the roads excluding off roads appearance-wise are still smooth looking. To make it right, the road prefabs need visual imperfections, not the truck account for it. Its a ton of work to go re-texturing and add imperfections to roads.
Still, the truck responds to the surface, although non-visual. It's more an environmental aspect than that of the truck so I think it should be placed along settings like weather, detours, and random events. It's a very minor nitpick and nothing else.

I really admire this feature. Feels excellent during cruising. I like how things are shaping along.
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