ATS 1.47 Discussion Thread

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Kaleidescoop
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Re: ATS 1.47 Open Beta Discussion Thread

#481 Post by Kaleidescoop » 30 Mar 2023 06:30

Anyone got a screenshot of that in the latest beta? I haven't been able to find it in traffic yet.
I think trucks are cool.
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Bandit & The Snowman
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Re: ATS 1.47 Open Beta Discussion Thread

#482 Post by Bandit & The Snowman » 30 Mar 2023 07:47

It was the smaller one. I didn’t even remember any wrecker was removed (I think Tristman is right about why they did it) but what I was getting at is the strobes. I only remember active strobes on tankers, oversized trailers and static vehicles.
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Zsuzsanna
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Re: ATS 1.47 Open Beta Discussion Thread

#483 Post by Zsuzsanna » 30 Mar 2023 14:57

ACC at 30m still detects traffic on roads above or below you when you are driving on or under a bridge or flyover.
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Vojta
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Re: ATS 1.47 Open Beta Discussion Thread

#484 Post by Vojta » 31 Mar 2023 13:59

Code: Select all

Hi everyone,

A new ATS build 1.47.0.50 is available in beta public_beta on Steam

* 0209228 - Colorado - Denver - ERROR - Traffic area has no valid attributes set
* 0065660 - Oregon - Klamath Falls - Barrels
* 0208748 - Texas - US 287 - Disappearing parked vehicles
* 0203425 - Texas - US 277 - hole in the asphalt
* 0208805 - Texas - US 82 - Missing sign texture
* 0209143 - Texas - Sand Angelo - Misplaced STOP sign (?)
* 0209004 - Texas - US 82 - Misplaced reflective post (?)
* 0209071 - Texas - near Forth Worth - Clipping sign
* 0209000 - Texas - I-35 - Levitating signs
* 0208832 - Texas - US 90 - Incorrect spelling on sign
* 0208998 - Texas - Wichita Falls - Levitating signs
* 0208752 - Texas - near Laredo - Misplaced signs
* 0208752 - Texas - near Laredo - Misplaced signs
* 0207620 - prefab.d_qry4 -  <ERROR> [baked_model] Too many indices in 'traffic_trailer'*
* 0208601 - Quick Jobs menu - Job preview stops working
* 0208993 - errors on console - Traffic area has no valid attributes set

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room217au
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Re: ATS 1.47 Open Beta Discussion Thread

#485 Post by room217au » 31 Mar 2023 14:29

"0208993 - errors on console - Traffic area has no valid attributes set"
yessssssssss Thank you :)
If you suck at playing the trumpet, that's probably why.
sbhink805
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Re: ATS 1.47 Open Beta Discussion Thread

#486 Post by sbhink805 » 31 Mar 2023 19:39

Had the far right gate at Houston Cargo Terminal shut as I was passing through and lifted the truck up and was unable to continue.

Here's a link to a screenshot in steam.
https://steamcommunity.com/sharedfiles/ ... 2955512243
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mca0004
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Re: ATS 1.47 Open Beta Discussion Thread

#487 Post by mca0004 » 31 Mar 2023 23:37

Do we know if traffic mods are working again? Are is it a case we we'll have to wait for the modders to update them?

I don't know if traffic mods breaking was a bug that has been fixed or if SCS changed something under the hood.
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Re: ATS 1.47 Open Beta Discussion Thread

#488 Post by parasaurolophus67 » 31 Mar 2023 23:41

That's pretty much the Modder's job to fix the mod. Not SCS's v:
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mca0004
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Re: ATS 1.47 Open Beta Discussion Thread

#489 Post by mca0004 » 31 Mar 2023 23:58

Fair enough, thank you for the answer! :)
sbhink805
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Re: ATS 1.47 Open Beta Discussion Thread

#490 Post by sbhink805 » 01 Apr 2023 02:03

Gas pump icon at gas station in Adrian NM but missing in-game gas pumps. Just south of view point.

Here's a link to a screen shot in steam.
https://steamcommunity.com/sharedfiles/ ... 2955672189
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