But also, the post itself has
There's nothing about "we're making rigids". Not. A. Single. Word. It's one post about a general idea of a feature that probably never reached a stage of actual production and was scrapped on brainstorming phase.Having rigids in the game brings quite a bit of challenges for us - the developers, as we would have to touch an established gameplay formula.
[...]
Naturally we need to take care of seamless in-game integration, with physics, economy, loading / unloading places infrastructure... There is both good and bad there, this challenge may persuade us to reconsider the concept of trailer ownership. But you know us, the more ambitious we are in altering the gameplay, the more time we typically take to make this happen.
SCS doesn't have to confess from all plans they have and throw them away.
But if it's coming, you read it (unless you didn't then you're not even in the discussion) it eill happen when the basics of owned trailers is there - probably when all basic trailers can be owned.