ETS2 1.47 Discussion Thread

pandaforlife
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Re: ETS2 1.47 Open Beta Discussion Thread

#201 Post by pandaforlife » 21 Mar 2023 22:24

Still, lots of traffic errors in the game log haven't been fixed and wow 200+ fixed good job guys
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-MLP-
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Re: ETS2 1.47 Open Beta Discussion Thread

#202 Post by -MLP- » 21 Mar 2023 22:49

Knightrider wrote: 21 Mar 2023 22:16 how to find the respective line in the cfg related to "road_bumps_factor" slider ?

regards
g_bumps
Knightrider
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Re: ETS2 1.47 Open Beta Discussion Thread

#203 Post by Knightrider » 21 Mar 2023 23:54

@-MLP-
thank you!
Best Regards.

Hosting a dedicated server for ETS 2/ATS, with optional mods support.
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Holzauge
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Re: ETS2 1.47 Open Beta Discussion Thread

#204 Post by Holzauge » 22 Mar 2023 11:50

After game change detection, own trailers still don't move to the location the free quick travel goes to, but to the home garage instead. So if using own trailers the new feature is not only useless, but requires a second step now (reaching your home garage).
VDMA
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bumbumek
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Re: ETS2 1.47 Open Beta Discussion Thread

#205 Post by bumbumek » 22 Mar 2023 12:25

In most cases you can transfer your own trailer to a desired city/garage, so it isn't a big problem to be honest.
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xyzan
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Re: ETS2 1.47 Open Beta Discussion Thread

#206 Post by xyzan » 22 Mar 2023 12:31

you can alternately tow your truck to garage - which will bring the trailer and connect it,
or you can ctrl+F9 (teleport with camera 0) - it will teleport and attach trailer as well.
So, those are workaround, that can be used, however I agree, that it is generally problem to be solved. Owned trailer should be teleported if it was attached during update.
parasaurolophus67
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Re: ETS2 1.47 Open Beta Discussion Thread

#207 Post by parasaurolophus67 » 22 Mar 2023 12:33

It has to go into wishlist then. Not really a bug. v:
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San_Sany4
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Re: ETS2 1.47 Open Beta Discussion Thread

#208 Post by San_Sany4 » 22 Mar 2023 21:00

I don't see it mentioned anywhere, but now we can roll the free camera: Ctrl+Num4 and Ctrl+Num6 to roll and Ctrl+Num* to reset back to horizontal.
[ external image ](Screenshot from ATS but ETS2 also got the new binds)
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ETS2 since 1.4, ATS since 1.0. Vanilla player.
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piva
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Re: ETS2 1.47 Open Beta Discussion Thread

#209 Post by piva » 23 Mar 2023 08:57

Max wrote: 16 Mar 2023 22:29 it is not random. its procedurally generated static noise. always same on same place.
Can I see "Perlin noise" generated by game engine with different "perlin order" attribute in "material.db" file?
Is road textures or terrain textures can affect "bumps" for "road" signature? If yes, whitch attribure uses?
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Schumi
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Re: ETS2 1.47 Open Beta Discussion Thread

#210 Post by Schumi » 23 Mar 2023 17:29

I noticed that on the territory of the updated Germany, as well as the updated Austria, there are signs without light reflection. These are mainly speed limit signs, pedestrian crossings and so on.
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