ETS2 1.47 Discussion Thread
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Re: ETS2 1.47 Open Beta Discussion Thread
Still, lots of traffic errors in the game log haven't been fixed and wow 200+ fixed good job guys
Re: ETS2 1.47 Open Beta Discussion Thread
g_bumpsKnightrider wrote: ↑21 Mar 2023 22:16 how to find the respective line in the cfg related to "road_bumps_factor" slider ?
regards
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Re: ETS2 1.47 Open Beta Discussion Thread
@-MLP-
thank you!
thank you!
Best Regards.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Re: ETS2 1.47 Open Beta Discussion Thread
After game change detection, own trailers still don't move to the location the free quick travel goes to, but to the home garage instead. So if using own trailers the new feature is not only useless, but requires a second step now (reaching your home garage).
VDMA
Re: ETS2 1.47 Open Beta Discussion Thread
In most cases you can transfer your own trailer to a desired city/garage, so it isn't a big problem to be honest.
Re: ETS2 1.47 Open Beta Discussion Thread
you can alternately tow your truck to garage - which will bring the trailer and connect it,
or you can ctrl+F9 (teleport with camera 0) - it will teleport and attach trailer as well.
So, those are workaround, that can be used, however I agree, that it is generally problem to be solved. Owned trailer should be teleported if it was attached during update.
or you can ctrl+F9 (teleport with camera 0) - it will teleport and attach trailer as well.
So, those are workaround, that can be used, however I agree, that it is generally problem to be solved. Owned trailer should be teleported if it was attached during update.
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Re: ETS2 1.47 Open Beta Discussion Thread
It has to go into wishlist then. Not really a bug. v:
Re: ETS2 1.47 Open Beta Discussion Thread
I don't see it mentioned anywhere, but now we can roll the free camera: Ctrl+Num4 and Ctrl+Num6 to roll and Ctrl+Num* to reset back to horizontal.
[ external image ](Screenshot from ATS but ETS2 also got the new binds)
[ external image ](Screenshot from ATS but ETS2 also got the new binds)
Re: ETS2 1.47 Open Beta Discussion Thread
Can I see "Perlin noise" generated by game engine with different "perlin order" attribute in "material.db" file?
Is road textures or terrain textures can affect "bumps" for "road" signature? If yes, whitch attribure uses?
Re: ETS2 1.47 Open Beta Discussion Thread
I noticed that on the territory of the updated Germany, as well as the updated Austria, there are signs without light reflection. These are mainly speed limit signs, pedestrian crossings and so on.
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Mods custom made do not make!!!
Mods custom made do not make!!!
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