This is true!
There are small towns where the road down the middle of the town has barriers at every cross street, but there's a second and third road on each side of it lined with buildings. If the player were to get lost for example, they'd either have to make a uturn in the middle of the road, or go completely out of town to find a wide spot. Makes no sense to me. Honestly, scenery towns make no sense to me, but that's another story.There are some roads at the existing scale that don't seem to be accessible that connect to another part of the map that is accessible. It would be nice if those roads were able to be traversed. Before the nay-sayers jump in, I understand parts of the map on the corners are drop off points, but when a road connects from A to B (want to say I was in Montana/Bozeman area) with a road that was blocked on one side and the other, but when I got to the far side, I could see a straight line road that would have connected the two points (I could actually SEE MY DELIVERY POINT in the distance some mile or so away (game miles not real miles). Roads like that.... yeah, they should be accessible.
Oh, yeah: the decorative farms are (in most cases) far better than the incredibly stale deliverable ones we have. Car dealers, too. I love some of the deco ones.And I get that every single depot and complex can't be a delivery point, but some of the artistic skill and design that goes into these visual only places.... maaaan. Yeah. I get that too. The cattle/livestock industry could have been WILDY fleshed out if they'd made even a quarter of the ranches I drive by in Texas deliverable.
And in general, about 3/4 of all deliverable facilities are reused per state. We're going to be delivering to the same Steeler in New York that we delivered to in Oregon, with everything laid out exactly the same.