Rigid chassis addon by Kast (02.02.24)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
hieften
Posts: 20
Joined: 20 Aug 2015 08:23

Re: Rigid chassis addon by Kast

#161 Post by hieften » 09 Jun 2023 15:00

hello Kast Can I enter the line in the Man 2020 Def like you wrote it or do I have to add something to the stars?
Wilkoks1300
Posts: 2
Joined: 05 Dec 2021 18:04

Re: Rigid chassis addon by Kast

#162 Post by Wilkoks1300 » 09 Jun 2023 16:17

Hello guys!
I'm somewhat new in the ets2 world of mods, and that could be the reason why I can't get any load into my rigid chassis. I choose the freight market and then a trailer but that's the conventional way and I am not able to put any load into the truck. Is there any mod or add on for ''transparent load'' or anything so I can load the rigid.
Thanks in advance.
User avatar
oldeezel
Posts: 218
Joined: 11 Aug 2022 20:28
Location: Victoria, Australia

Re: Rigid chassis addon by Kast

#163 Post by oldeezel » 10 Jun 2023 00:17

You need to own a suitable trailer, and the load only applies to the trailer, not the truck. For example curtainside truck and fridge trailer, only fridge loads will be offered, which is why there is more 'immersion' if the truck and trailer match, but wherever your imagination takes you, the load is only in the trailer....
All these years and still on my bum in a puddle, scratching in the dirt....
User avatar
Mike Zadra
Posts: 660
Joined: 12 Oct 2017 08:43
Location: North Italy
Contact:

Re: Rigid chassis addon by Kast

#164 Post by Mike Zadra » 10 Jun 2023 06:27

niepa wrote: 29 May 2023 10:31 @veltsu_ For tarpaulin roof the accessory name is roof_3.ekeri_7_5 if you use 4m or 4.2 meter box, the names are roof_2.ekeri_7_5 and roof_1.ekeri_7_5
For fender the accessory name is chs_fend_r.fender_s_e if you use aero part, the name is chs_fend_r.fender_s
but if I want to paint them in some colour, what should I write in the accessories list?
with acc_list[]: "roof_1" or acc_list[]: "roof_1.paint" doesn't work, do you have any suggestion
A thousand thanks
[ external image ]
I'm Italian, I don't know English, I use google translate...
If I write something wrong or that you don't understand, it's not my fault, I don't mean to offend anyone
User avatar
m1keY
Posts: 3436
Joined: 18 Oct 2015 22:49
Contact:

Re: Rigid chassis addon by Kast

#165 Post by m1keY » 10 Jun 2023 07:15

niepa wrote the correct acc_list for the roofs ... it doesn't have to be a "paint" ..just the correct name for it as stated in the definitions ... model itself have the paintable attribute
User avatar
niepa
Posts: 4237
Joined: 08 Feb 2014 18:15
Location: Jyväskylä, Finland

Re: Rigid chassis addon by Kast

#166 Post by niepa » 10 Jun 2023 07:25

Also the correct acc name depends what chassis you are using, what box manufacturer and the height of the box.
User avatar
Mike Zadra
Posts: 660
Joined: 12 Oct 2017 08:43
Location: North Italy
Contact:

Re: Rigid chassis addon by Kast

#167 Post by Mike Zadra » 10 Jun 2023 08:08

m1keY wrote: 10 Jun 2023 07:15 niepa wrote the correct acc_list for the roofs ... it doesn't have to be a "paint" ..just the correct name for it as stated in the definitions ... model itself have the paintable attribute
niepa wrote: 10 Jun 2023 07:25 Also the correct acc name depends what chassis you are using, what box manufacturer and the height of the box.
thanks m1keY and niepa...
I tried and it works...
thanks again...
now I update the *.xml files to make skins with ModStudio2 and I'm done
if they work then I'll post them

acc_list[]: "roof_1.ekeri_6_1"
acc_list[]: "roof_2.ekeri_6_1"
acc_list[]: "roof_3.ekeri_6_1"
acc_list[]: "roof_1.ekeri_6_5"
acc_list[]: "roof_2.ekeri_6_5"
acc_list[]: "roof_3.ekeri_6_5"
acc_list[]: "roof_1.ekeri_7_5"
acc_list[]: "roof_2.ekeri_7_5"
acc_list[]: "roof_3.ekeri_7_5"
acc_list[]: "roof_1.narko_6_1"
acc_list[]: "roof_2.narko_6_1"
acc_list[]: "roof_3.narko_6_1"
acc_list[]: "roof_1.narko_6_5"
acc_list[]: "roof_2.narko_6_5"
acc_list[]: "roof_3.narko_6_5"
acc_list[]: "roof_1.narko_7_5"
acc_list[]: "roof_2.narko_7_5"
acc_list[]: "roof_3.narko_7_5"
acc_list[]: "roof_1.ntm_6_1"
acc_list[]: "roof_2.ntm_6_1"
acc_list[]: "roof_3.ntm_6_1"
acc_list[]: "roof_1.ntm_6_5"
acc_list[]: "roof_2.ntm_6_5"
acc_list[]: "roof_3.ntm_6_5"
acc_list[]: "roof_1.ntm_7_5"
acc_list[]: "roof_2.ntm_7_5"
acc_list[]: "roof_3.ntm_7_5"
acc_list[]: "roof_1.vak_6_1"
acc_list[]: "roof_2.vak_6_1"
acc_list[]: "roof_3.vak_6_1"
acc_list[]: "roof_1.vak_6_5"
acc_list[]: "roof_2.vak_6_5"
acc_list[]: "roof_3.vak_6_5"
acc_list[]: "roof_1.vak_7_5"
acc_list[]: "roof_2.vak_7_5"
acc_list[]: "roof_3.vak_7_5"
[ external image ]
I'm Italian, I don't know English, I use google translate...
If I write something wrong or that you don't understand, it's not my fault, I don't mean to offend anyone
Wilkoks1300
Posts: 2
Joined: 05 Dec 2021 18:04

Re: Rigid chassis addon by Kast

#168 Post by Wilkoks1300 » 10 Jun 2023 13:24

oldeezel wrote: 10 Jun 2023 00:17 You need to own a suitable trailer, and the load only applies to the trailer, not the truck. For example curtainside truck and fridge trailer, only fridge loads will be offered, which is why there is more 'immersion' if the truck and trailer match, but wherever your imagination takes you, the load is only in the trailer....
That's it, I just needed to find a mod with transparent load and to have enough xp so I could transport that load. :D
penguniko
Posts: 1
Joined: 13 Jun 2023 18:16

Re: Rigid chassis addon by Kast

#169 Post by penguniko » 13 Jun 2023 18:42

Hey Guys maybe someone can help me
I want to add a box to the RJLs .xml
I once saw a tutorial where the guy from the tutorial told that you have to put the last piece and the first piece from the accesory together.
To make it clearer what I mean I have attached a Screenshot of the line.

I want to add the 4.4 meter dry cargo Närko box
so the line says narko7_5x4_4.4700.4_4m.dry.narko.kast_rigid.scania.rs.body_main

If I want to add it to the xml like in the tutorial (and like I did before with other accesories) i would have to add the value:
body_main.narko7_5x4_4

But this doesnt work so maybe someone can explain to me how exactly I add this thing or give me a configured xml

Thank guys
Attachments
Console Screen.jpg
User avatar
Liosha1987
Posts: 132
Joined: 12 Aug 2015 18:02
Location: Moldova /Chisinau

Re: Rigid chassis addon by Kast

#170 Post by Liosha1987 » 14 Jun 2023 08:16

Take a look at this as exmpl. Those are the parts which I had to have, to fix my skin for a new version. But keep in mind, that the Narko trailer is not updated, so it doesn't fully match the newer truck :

Code: Select all

	acc_list[]: "body_main.narko7_5x4_0"
	acc_list[]: "body_rear_1.narko7_5x4_0"
	acc_list[]: "l_body_1.narko7_5x4_0"
	acc_list[]: "r_body_1.narko7_5x4_0"
	acc_list[]: "body_low_r.narko7_5x4_0"
	acc_list[]: "body_low_l.narko7_5x4_0"

	acc_list[]: "f_lp_1.eu"
	acc_list[]: "f_lp_2.eu"
	acc_list[]: "f_lp_3.eu"
	acc_list[]: "f_lp_4.eu"
	acc_list[]: "f_lp_5.eu"
	acc_list[]: "r_lp_1.eu"
	acc_list[]: "r_lp_2.eu"
	acc_list[]: "r_lp_3.eu"
	acc_list[]: "r_lp_4.eu"
	acc_list[]: "r_lp_5.eu"
	acc_list[]: "r_lp_6.eu"
	acc_list[]: "r_lp_moff_1.eu"
	acc_list[]: "r_lp_moff_2.eu"
	acc_list[]: "r_lp_moff_3.eu"
	acc_list[]: "r_lp_moff_4.eu"

	acc_list[]: "body_corner.narko_4_0"

	acc_list[]: "r_equip_ext.paint"

       acc_list[]: "axles.paint"

	acc_list[]: "exhaust_fltr.paint"
	acc_list[]: "battery.paint"
	acc_list[]: "fueltanks.paint"
	acc_list[]: "frame_main.paint"
	acc_list[]: "frame_lights.paint"
	acc_list[]: "frame_l_moff.paint"
	acc_list[]: "acc_lights.paint"
	acc_list[]: "acc_lights_2.paint"
	acc_list[]: "acc_lights_3.paint"
	acc_list[]: "rig_lights_1.paint"
	acc_list[]: "rig_lights_2.paint"
	acc_list[]: "rig_lights_3.paint"
	acc_list[]: "frame_rear.paint"
	acc_list[]: "body_frame.paint"
	acc_list[]: "fueltanks.paint"
	acc_list[]: "extra_tank_r.paint"
	acc_list[]: "extra_tank_l.paint"
	acc_list[]: "r_guard.paint"
	acc_list[]: "r_guard_2.paint"
	acc_list[]: "r_hook.stock"
	acc_list[]: "sander.paint"
	acc_list[]: "shaft.paint"
	acc_list[]: "r_equip_main.paint"

	acc_list[]: "rigid_chs_l.paint"
	acc_list[]: "rigid_chs_r.paint"
	acc_list[]: "rigid_rail_l.paint"
	acc_list[]: "rigid_rail_r.paint"
	acc_list[]: "rigid_rear_l.paint"
	acc_list[]: "rigid_rear_r.paint"
	acc_list[]: "sidecooler.paint"

	acc_list[]: "rigid_fend_a.paint"
	acc_list[]: "rigid_fend_b.paint"
	acc_list[]: "rigid_fend_c.paint"
	acc_list[]: "rigid_fend_d.paint"
Post Reply

Return to “Trucks”

Who is online

Users browsing this forum: No registered users and 11 guests