It seems to crash on another mod, this last line causes it:
00:01:36.814 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_153_windows_bin_steam_x64\build\prism\eurotrucks\game\traffic\traffic.cpp(277): ?init@traffic_u@prism@@QEAAXXZ: [traffic] No traffic lane types defined!
And a little higer in the log:
00:01:26.551 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/road_look.sii)
My best guess it's caused by a mod which has the road_look.sii file in it.
ETA: the older version of the Extended mod crashed because it had a model of the previous Christmas event in it. Could very well be another mod has a road model in the files from last year's event, causing it to crash on this year's event after the game update to 1.53.2.1.
[DISC] Real Companies, gas stations & billboards Extended | 1.57
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
MLH82
- Posts: 815
- Joined: 23 Jun 2020 14:59
- Location: Amsterdam
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
-
KZ019738
- Posts: 14
- Joined: 23 Sep 2024 17:17
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
Thanks a lot MLH82 for your help. I found what it is. It's a mod conflict between "Real Traffic Density ATS" by Cipus and "Realistic Train Lengths" by Femboy Enthusiast. I put the traffic density over the train mod and it works.MLH82 wrote: 17 Dec 2024 14:14 It seems to crash on another mod, this last line causes it:
00:01:36.814 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_153_windows_bin_steam_x64\build\prism\eurotrucks\game\traffic\traffic.cpp(277): ?init@traffic_u@prism@@QEAAXXZ: [traffic] No traffic lane types defined!
And a little higer in the log:
00:01:26.551 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/road_look.sii)
My best guess it's caused by a mod which has the road_look.sii file in it.
ETA: the older version of the Extended mod crashed because it had a model of the previous Christmas event in it. Could very well be another mod has a road model in the files from last year's event, causing it to crash on this year's event after the game update to 1.53.2.1.
To be more precise, here is the post that illustrate the problem on the train mod's workshop :
Fatal conflict with "Real Traffic Density" by Cipus appeared. Now the traffic mod must be placed above the train mod or you'll get errors and crash finally:
```
<..>
00:01:06.382 : Loading road data ....
00:01:06.384 : <ERROR> [unit] File '<E:/SteamLibrary/steamapps/workshop/content/270880/1213282672/latest | >/def/world/traffic_lane.sii':
00:01:06.384 : <ERROR> [unit] The unit 'traffic_lane.road.local.no_overtake' of type 'traffic_lane_data' has dangling pointer (to 'traffic_rule.s_police_l') in the attribute named 'traffic_rules'.
00:01:06.384 : <ERROR> [unit] File '<E:/SteamLibrary/steamapps/workshop/content/270880/1213282672/latest | >/def/world/traffic_lane.sii':
00:01:06.384 : <ERROR> [unit] The unit 'traffic_lane.road.local.no_overtake' of type 'traffic_lane_data' has dangling pointer (to 'traffic_rule.s_fire_l') in the attribute named 'traffic_rules'.
<..>
```
Thanks again mate !
Have a nice day !
-
MLH82
- Posts: 815
- Joined: 23 Jun 2020 14:59
- Location: Amsterdam
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
Glad it worked out and that you enjoy our mods!
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
-
TexasWhirlwind
- Posts: 1600
- Joined: 22 Mar 2016 16:11
- Location: The United State of TEXAS
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
Are you going to put Walmart back in, instead of those other bogus names.
-.- -.-. ..... -- ...- ...-
-
MLH82
- Posts: 815
- Joined: 23 Jun 2020 14:59
- Location: Amsterdam
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
Walmart is in, like Target and Aldi. There arent any vanilla companies left, everything is changed by the base mod (the one on Steam).
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
-
TheDonny2014
- Posts: 323
- Joined: 03 May 2019 21:42
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
where exactly in the load order does this go please? i'm using vinnie's load order
thanks
thanks
-
MLH82
- Posts: 815
- Joined: 23 Jun 2020 14:59
- Location: Amsterdam
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
As stated in the openingpost, you have to figure that out yourself based on the mods you use.
There is absolute no compatibilty with any other mapmods, nor will there be in the future. But we share our mapsectorlist below so you can make it compatible! This is because there are just too many mapmods and even more combinations for us to consider.
Sectorlist can be found in OP.
There is absolute no compatibilty with any other mapmods, nor will there be in the future. But we share our mapsectorlist below so you can make it compatible! This is because there are just too many mapmods and even more combinations for us to consider.
Sectorlist can be found in OP.
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
-
TexasWhirlwind
- Posts: 1600
- Joined: 22 Mar 2016 16:11
- Location: The United State of TEXAS
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
Thanks for the info about the Walmart and others...
-.- -.-. ..... -- ...- ...-
-
MLH82
- Posts: 815
- Joined: 23 Jun 2020 14:59
- Location: Amsterdam
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
A new version is available on truckymods.
In this version we added 3 unique depots for you to deliver to! This summer the US will host the FIFA Club World Cup soccer, which is sort of a try-out of the FIFA World Cup in 2026. More about that later! For the Club World Cup, two stadiums (in cities currently in-game) are selected to host games. And you can deliver them all they need to host them and give thousands of spectators an excited day in the stadium!
One of them is in the city of Pasadena. Getting there will take you on a long drive through the suburbs of Los Angeles, passing the grounds for the cities host stadium of the World Cup in 2026 as well. As that one is a very complicated model to create, it will take some time till it's done and included. Right now you will see it as a construction site, which you will be able to deliver contruction material and equipment to. As soon we created the full stadium, we will change the cargoes from construction site to sportvenue.
Changelog:
[ external image ]
In this version we added 3 unique depots for you to deliver to! This summer the US will host the FIFA Club World Cup soccer, which is sort of a try-out of the FIFA World Cup in 2026. More about that later! For the Club World Cup, two stadiums (in cities currently in-game) are selected to host games. And you can deliver them all they need to host them and give thousands of spectators an excited day in the stadium!
One of them is in the city of Pasadena. Getting there will take you on a long drive through the suburbs of Los Angeles, passing the grounds for the cities host stadium of the World Cup in 2026 as well. As that one is a very complicated model to create, it will take some time till it's done and included. Right now you will see it as a construction site, which you will be able to deliver contruction material and equipment to. As soon we created the full stadium, we will change the cargoes from construction site to sportvenue.
Changelog:
- Added 3 unique stadiumdepots
- New boxtrailer cargo's
- Deleted conflicting Bay-area sector
- Added Ikea San Diego
- Navigation bugfix I-80
- Bugfixes
[ external image ]
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
-
gsededicated
- Posts: 28
- Joined: 10 Aug 2019 20:28
Re: [REL] Real Companies, gas stations & billboards Extended | 1.53
MLH82,
Good morning. Please provide two clarifications about your mods.
Here is the load order you show in your description.
Load order:
Real companies, gas stations and billboards extended
Real companies, gas stations and billboards
All other mods
1. Do you literally mean put your mods above EVERY other mod? The recommended order I’ve always used is as shown below so I’m trying to make sure I’m on the same page about your load order.
---TOP---
Background Map
Loading Screen
Sound
Graphics/Weather Setup
Physics
UI/Other
Tuning / Interiors
AI Traffic
Cargo
Paint Jobs
Trailers
Trucks
Maps
---BOTTOM---
My second question is as followed...you wrote the following…”For compatibility other mapmods you can look up the sectors below, we don't have a list for all mapmods as there a just too many out there.”
2. Do you have instructions on how to do this process? I am having crashes on the GreatAmerica map and I thought this might resolve the issue but I have no idea how to do this procedure.
Good morning. Please provide two clarifications about your mods.
Here is the load order you show in your description.
Load order:
Real companies, gas stations and billboards extended
Real companies, gas stations and billboards
All other mods
1. Do you literally mean put your mods above EVERY other mod? The recommended order I’ve always used is as shown below so I’m trying to make sure I’m on the same page about your load order.
---TOP---
Background Map
Loading Screen
Sound
Graphics/Weather Setup
Physics
UI/Other
Tuning / Interiors
AI Traffic
Cargo
Paint Jobs
Trailers
Trucks
Maps
---BOTTOM---
My second question is as followed...you wrote the following…”For compatibility other mapmods you can look up the sectors below, we don't have a list for all mapmods as there a just too many out there.”
2. Do you have instructions on how to do this process? I am having crashes on the GreatAmerica map and I thought this might resolve the issue but I have no idea how to do this procedure.
Who is online
Users browsing this forum: CCBot [Bot]