I've been trying the Actual Day/Nightime mod and also modified the env_data.sii file, but the sunrise and sunset times still don't seem to be right. This is my env_data.sii file:
env_profile : env.data {
lamps_on_elevation: 5.0
day_in_year: 152 // 2023-04-12
summer_time: 1 // DST is 2023-03-26 to 2023-10-29
This means the sunrise and sunset times should happen according to the 152nd day of the year (June 2nd). However it's not happening. For example: either if you check weather apps or look at live cams, you can see that in Los Angeles as of June 2th theres still light at 8:30 PM, however in the game the sun is already set at 7:30 PM.
How to exactly change sunrise & sunset times
Re: How to exactly change sunrise & sunset times
It's a very difficult thing now.
There is no "exact" sunrise/sunset time in the game right now.
It depends of 3 factors:
1. day_in_year (env_data.sii)
2. Timezone:
(economy_data.sii)
default_time_zone: -360 # -6 hours
Country(ETS)/State(ATS) time zone:
country_data : country.data.california
time_zone: -420 # -7 hours in minutes
3. geo coordinates of an exact point on a map calculated from a map coordinates (climate.sii)
climate_profile : climate.default {
// Globe coordinates (in degrees) are based on map position:
// latitude = map_origin[0] + map_z * map_factor[0]
// longitude = map_origin[1] + map_x * map_factor[1]
//
// If advanced map projection is used (eg lambert) projection is applied on coordinates accordingly.
map_projection: lambert_conic
standard_paralel_1: 33
standard_paralel_2: 45
map_origin: (39, -96)
map_factor: (-1.7706234e-4, 1.76689948e-4)
There is no "exact" sunrise/sunset time in the game right now.
It depends of 3 factors:
1. day_in_year (env_data.sii)
2. Timezone:
(economy_data.sii)
default_time_zone: -360 # -6 hours
Country(ETS)/State(ATS) time zone:
country_data : country.data.california
time_zone: -420 # -7 hours in minutes
3. geo coordinates of an exact point on a map calculated from a map coordinates (climate.sii)
climate_profile : climate.default {
// Globe coordinates (in degrees) are based on map position:
// latitude = map_origin[0] + map_z * map_factor[0]
// longitude = map_origin[1] + map_x * map_factor[1]
//
// If advanced map projection is used (eg lambert) projection is applied on coordinates accordingly.
map_projection: lambert_conic
standard_paralel_1: 33
standard_paralel_2: 45
map_origin: (39, -96)
map_factor: (-1.7706234e-4, 1.76689948e-4)
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