[REL][WIP] Project Michigan v1.2.0 for 1.49
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Hoosiertrucker
- Posts: 26
- Joined: 01 Jun 2020 14:22
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
2 issues according to your roadmap images...first; US-2 in the UP should not dip into the Straits to meet with I-75..connection is inland, just North of the Mackinaw Bridge...second; Lower Peninsula US-31/US-131 connection...Petrosky??? Really? It's Petoskey...thanx for this mod, though. p.s. what's with the school bus hot air balloon...I'm FROM Michigan, born, and raised, and I don't get what this references...please explain.
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Liggy66
- Posts: 116
- Joined: 15 May 2019 02:02
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Hey mate.... these maps are not meant to be realistic. It's a 1:19 scale that can't fit everything in in it's proper place. They have some similarities but that's all.
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TramHammer
- Posts: 7
- Joined: 17 Aug 2021 00:55
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
The shape of the UP and LP is the exact shape of what the background map looks like in ATS, this road map is like 2 years old now so most of whats built is more than what is actually on the roadmap.Hoosiertrucker wrote: 26 Dec 2023 08:39 2 issues according to your roadmap images...first; US-2 in the UP should not dip into the Straits to meet with I-75..connection is inland, just North of the Mackinaw Bridge...second; Lower Peninsula US-31/US-131 connection...Petrosky??? Really? It's Petoskey...thanx for this mod, though. p.s. what's with the school bus hot air balloon...I'm FROM Michigan, born, and raised, and I don't get what this references...please explain.
Brother I am from Michigan, battle bus
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TramHammer
- Posts: 7
- Joined: 17 Aug 2021 00:55
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Unfortunately with the scale given, I have already tried experimenting with adding M-6 and M-37 but those unfortunately do not fit, I do know about Hastings though, its a nice little town,there is a 50/50 chance it might make it in(I don't really follow my road map at this point)DannyBoy63 wrote: 25 Dec 2023 22:21 @TramHammer Really nice work on Michigan, I wonder in the future would it be possible for you to add M37 from Battle Creek through a town called Hastings (Company E.W. Bliss) they make punch presses for the US Mints, and extend M37 north into Grand Rapids?
Just a little love for Bliss lol Hastings is a really nice small town community with lots of factories from Fiberglass to Pro Line Compound bow company as well as the Bliss and others!!
Just an idea and I live here so would be nice to drive out of my town lol and head to Philly my original home!!
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DannyBoy63
- Posts: 125
- Joined: 30 Sep 2018 20:19
- Location: Michigan
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
I understand about the scale of the game, Michigan should have been a fatter state lol, If Hastings does make the map that would be awesome!!TramHammer wrote: 27 Dec 2023 04:29Unfortunately with the scale given, I have already tried experimenting with adding M-6 and M-37 but those unfortunately do not fit, I do know about Hastings though, its a nice little town,there is a 50/50 chance it might make it in(I don't really follow my road map at this point)DannyBoy63 wrote: 25 Dec 2023 22:21 @TramHammer Really nice work on Michigan, I wonder in the future would it be possible for you to add M37 from Battle Creek through a town called Hastings (Company E.W. Bliss) they make punch presses for the US Mints, and extend M37 north into Grand Rapids?
Just a little love for Bliss lol Hastings is a really nice small town community with lots of factories from Fiberglass to Pro Line Compound bow company as well as the Bliss and others!!
Just an idea and I live here so would be nice to drive out of my town lol and head to Philly my original home!!
Thanks again for a nice job, look forward to the future!!
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dault3883
- Posts: 515
- Joined: 16 Jun 2019 16:40
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
will the broken roads around grand rapids be fixed by the next update?
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
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TramHammer
- Posts: 7
- Joined: 17 Aug 2021 00:55
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Hi dault,
This issue has been fixed in the latest patches.
Regards,
TramHammer
This issue has been fixed in the latest patches.
Regards,
TramHammer
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TramHammer
- Posts: 7
- Joined: 17 Aug 2021 00:55
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Hello all,
Some minor fixes to TGM + C2C + D-ont compatibility file
Changelog:
- Fixed game crash when entering from Sarnia from USA
- Fixed terrain issues in Sarnia
- Fixed game crash on Route 3 near Leamington
- Fixed ON 401 barrier in the road
- Fixed Detroit terrain clipping issues
- Fixed Detroit sign rotation issues
- Fixed Detroit duplicate buildings/building placement
- Fixed duplicate buildings in Detroit
- Removed duplicate signs on ON 401
- Removed Kobe Bryant
Some minor fixes to TGM + C2C + D-ont compatibility file
Changelog:
- Fixed game crash when entering from Sarnia from USA
- Fixed terrain issues in Sarnia
- Fixed game crash on Route 3 near Leamington
- Fixed ON 401 barrier in the road
- Fixed Detroit terrain clipping issues
- Fixed Detroit sign rotation issues
- Fixed Detroit duplicate buildings/building placement
- Fixed duplicate buildings in Detroit
- Removed duplicate signs on ON 401
- Removed Kobe Bryant
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Vinnie Terranova
- Posts: 5329
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
@TramHammer thanks for your mod! And also thanks for keeping it compatible with other map mods so we can use it in our map combos!
[edit]
I did some test runs. Unfortunately there is still a CTD just after you crossed the bridge at Port Huron, right before the toll gates at Sarnia.
[edit]
I did some test runs. Unfortunately there is still a CTD just after you crossed the bridge at Port Huron, right before the toll gates at Sarnia.
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dault3883
- Posts: 515
- Joined: 16 Jun 2019 16:40
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
did this fix the map breaks i had heard of like down near grand rapids?
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
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