Where exactly do you have these broken roads in Grand Rapids?dault3883 wrote: 30 Dec 2023 12:01 did this fix the map breaks i had heard of like down near grand rapids?
[REL][WIP] Project Michigan v1.2.0 for 1.49
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Fabio San
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Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
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dault3883
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Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
as i stated i was asking if it had fixed the brakes i had HEARD about there being in grand rapids
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
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Fabio San
- Posts: 374
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- Location: Italia
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
There were and are no broken roads in Grand Rapids
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dault3883
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- Joined: 16 Jun 2019 16:40
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
thats what i had heard the fix that used to be out fixed on the previous version
i just want to make sure this mod is working properly before i add it to my mod list as iv been seeing it has been having crashes and breaks when used with other map mods like ats expansion and such
i just want to make sure this mod is working properly before i add it to my mod list as iv been seeing it has been having crashes and breaks when used with other map mods like ats expansion and such
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
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Fabio San
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- Location: Italia
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Up to now every problem reported to the author has been promptly checked and corrected. At the moment it seems there is still a crash in an area of the map which has already been reported to the author who is taking steps to fix it.dault3883 wrote: 30 Dec 2023 18:09 thats what i had heard the fix that used to be out fixed on the previous version
i just want to make sure this mod is working properly before i add it to my mod list as iv been seeing it has been having crashes and breaks when used with other map mods like ats expansion and such
when it is corrected a new version will be released and if any other problems are found it will be treated as usual
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TramHammer
- Posts: 7
- Joined: 17 Aug 2021 00:55
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Hello all,
Here is a summary of the previous four major file changes.
Changelog:
- Temporarily closed Bluewater Bridge Eastbound due to game crash issue, I am unable to fix this and no error in the about 13 game logs points to what specifically causes this. I will seek a solution in the next major file.
- Fixed terrain issues in Sarnia
- Fixed game crash on Route 3 near Leamington
- Fixed ON 401 barrier in the road
- Fixed Detroit terrain clipping issues
- Fixed Detroit sign rotation issues
- Fixed Detroit duplicate buildings/building placement
- Fixed duplicate buildings in Detroit
- Removed duplicate signs on ON 401
- Fixed Windsor City not showing
- Fixed broken road connection on US 131 and I 96
- Removed Kobe Bryant
As always, if you have any questions, suggestions, feedback, or bugs, you can post them below or join the Discord server: https://discord.gg/FZa7bcWsn9
Here is a summary of the previous four major file changes.
Changelog:
- Temporarily closed Bluewater Bridge Eastbound due to game crash issue, I am unable to fix this and no error in the about 13 game logs points to what specifically causes this. I will seek a solution in the next major file.
- Fixed terrain issues in Sarnia
- Fixed game crash on Route 3 near Leamington
- Fixed ON 401 barrier in the road
- Fixed Detroit terrain clipping issues
- Fixed Detroit sign rotation issues
- Fixed Detroit duplicate buildings/building placement
- Fixed duplicate buildings in Detroit
- Removed duplicate signs on ON 401
- Fixed Windsor City not showing
- Fixed broken road connection on US 131 and I 96
- Removed Kobe Bryant
As always, if you have any questions, suggestions, feedback, or bugs, you can post them below or join the Discord server: https://discord.gg/FZa7bcWsn9
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SparkSoda
- Posts: 21
- Joined: 22 Jan 2024 23:46
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
Loving this mod so far. I just want to make you aware of one thing. On I-94 between Detroit and Ann Arbor going west bound there is an overpass that is not tall enough for the semis to pass under. Is this by design? It seems this is happening because the westbound lanes are elevated higher than the eastbound ones.
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Maddogrun1
- Posts: 19
- Joined: 25 Jun 2024 05:54
Re: [REL][WIP] Project Michigan v1.2.0 for 1.49
As somebody from Michigan, I absolutely Removed - Rule 2.3 love this. Waiting for the download and I'm checking it out
Locked until OP requests unlock - 23 Jan 2025
Locked until OP requests unlock - 23 Jan 2025
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