Real AI Country Spawns Add-on for Jazzycat

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Shishoro - Kua
Posts: 36
Joined: 19 Dec 2021 21:37
Location: Russia, Kaliningrad.

Re: Real AI Country Spawns Add-on for Jazzycat

#441 Post by Shishoro - Kua » 23 Jun 2026 06:20

The Ford Kuga has a towbar that is positioned too low, causing the trailer's support leg to literally ride on the ground.
https://i.ibb.co/JwRR8DF0/ets2-20260621-110140-00.png
mantazzo
Posts: 19
Joined: 30 Nov 2018 10:20
Location: Lithuania

Re: Real AI Country Spawns Add-on for Jazzycat

#442 Post by mantazzo » 23 Jun 2026 17:22

Yup, this might be causing issues for me (including crashing the game as well) since I also use custom physics, and the last log mention is about Kuga (on latest version).
Without the spawns adjustment mod the game worked fine.
Egon
Posts: 522
Joined: 13 Apr 2019 13:58

Re: Real AI Country Spawns Add-on for Jazzycat

#443 Post by Egon » 23 Jun 2026 18:58

Thank you for the report, I will change allowed trailers for Kuga :)
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum

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Shishoro - Kua
Posts: 36
Joined: 19 Dec 2021 21:37
Location: Russia, Kaliningrad.

Re: Real AI Country Spawns Add-on for Jazzycat

#444 Post by Shishoro - Kua » 29 Jun 2026 19:58

Is it normal for this Mercedes to have blue license plates? I've been observing this in the Netherlands since version 1.59. I think they use those on taxis there, but it looks like a normal car.
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Egon
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Re: Real AI Country Spawns Add-on for Jazzycat

#445 Post by Egon » 29 Jun 2026 20:05

Hi! It's a Dutch taxi, this one is part of Promods :) I have these license plates in my Taxicabs pack too for Dutch taxicabs, Elitesquad Modz helped me with them. Some Dutch taxis don't have roof sign as they maybe be private taxi like Uber, but they are still required to have this license plates. So this one has nothing to do with my work :)
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum

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AndrEMO
Posts: 2
Joined: 24 Mar 2022 17:07

Re: Real AI Country Spawns Add-on for Jazzycat

#446 Post by AndrEMO » 10 Jul 2026 08:51

Hey Egon. First things first, I greatly appreciate what you're doing for the ETS2 community. I love your work. However, I've been stumbling across a couple of game crashes lately, and upon further investigation, I believe that this mod might be causing some errors for me. Granted, I have quite a large modlist, but all signs point towards some inconsistencies related to this particular mod. The crashes tend to be access violations, and in the game log, I keep seeing the following errors:

1. [unit] The unit '_nameless.255.b504.07b0' of type 'country_traffic_info' has dangling pointer (to 'traffic.giulietta') in the attribute named 'object'. (this repeats for several vehicle models, some of which I know are included in the AI traffic pack, others of which I'm not too sure.)
2. [traffic_vehicle_chain] Unable to find vehicle data 'traffic.mondeo'! (this repeats for several vehicle models, many, if not all, of which I don't believe are included in the traffic pack.)
3. [parked_vehicle] "Unable to parse allowed vehicle definition!"

For further context, I am running the game on version 1.55, and I took care to ensure that I'm using the correct versions of all my mods. If you'd like to see my crash log and game log, I'll have to figure out a way to share them. The game log is about 50 000 lines long, too big of a file to attach in spoilers here or even to put in a pastebin link.
Egon
Posts: 522
Joined: 13 Apr 2019 13:58

Re: Real AI Country Spawns Add-on for Jazzycat

#447 Post by Egon » 11 Jul 2026 18:21

Hello :) Glad you like my mods, I appreciate the praise. However I am not sure, why would you get these errors, I have never seen it, however I cannot help you if you're using mods on old ETS2 version, 5 versions back. You can send me gamelog in personal message, I will check it out for you :)
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum

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AndrEMO
Posts: 2
Joined: 24 Mar 2022 17:07

Re: Real AI Country Spawns Add-on for Jazzycat

#448 Post by AndrEMO » 14 Jul 2026 04:35

Egon wrote: 11 Jul 2026 18:21 Hello :) Glad you like my mods, I appreciate the praise. However I am not sure, why would you get these errors, I have never seen it, however I cannot help you if you're using mods on old ETS2 version, 5 versions back. You can send me gamelog in personal message, I will check it out for you :)
Actually, I had a little look in my load order, rearranged some AI traffic mods (with yours already above them), and I haven't experienced any crashes since. Maybe it was just some other AI traffic mod that interfered with the loading of the def files.
RushCars24ID
Posts: 78
Joined: 20 Jun 2021 11:10

Re: REAL AI COUNTRY SPAWNS ADD-ON for Jazzycat

#449 Post by RushCars24ID » 24 Jul 2026 13:56

Shishoro - Kua wrote: 19 Apr 2026 17:41 Clearly, even though the GTA model looks better (probably due to the lighting in the screenshots), in ETS it still looks too long and has a roof that's half a head too high compared to the real car. But the length of the rear, from the rear fender to the taillights, can be left alone and looks abnormal, which is not the case with the front doors.
For a game came out in 2004, GTA SA's vanilla graphics and rendering is still well aged, until you start adding some graphic mods to it. To point that out, the screenshots to the latter release by SerbianMods actually uses a graphic mod, hence the lighting looks different than vanilla SA.

Neither of which take any effects, so doesn't matter; those following screenshots are just the available perspective views for us to look at that sourced model, which requires for us to download those cars and test them in our own GTA SA copy. That makes me wondering; since I have GTA San Andreas at this point, looks like I had to provide my own in-depth screenshots for those cars, but at least not right now.

I have no plans to test those two cars at this stage, especially those takes time from installing the cars, set-up the game, spawn the cars in-game and then test them. If I do have time, I would have done it for y'all but who knows anyway?

There might be a chance that I'll might ended up missing the posting deadline whatever if Egon finally fixed this Volvo model in an update first before me...

Shishoro - Kua wrote: 09 May 2026 03:04 Plus, the model itself is terrible, as if it had been sanded.
As for that MB W903 Sprinter... That's because that van is another long-decades-old model sourced from a mod for GTA San Andreas, hence its quality and modelling are very out-of-date. That sourced model is made by a modder named "Gresley", where it was released for GTA SA (get this one, guys)... ALL THE WAY back in September 2007!

That means the model is now 17-years old at this time. AFAIK, this van has been already around in Jazzycat's AI Traffic Pack... since the pre-1.17 updates of ETS2 (I remember seeing old screenshots to older versions of Jazzycat's AI Traffic Pack years ago with this van being included as one of the previewed vehicles, back when I just got started with SCS Truck Simulator games; unfortunately, I couldn't find those screenshots anymore on the internet).

However when ported to ETS2, it looks like Jazzycat made few changes to that van along the way back then;
- Some textures were changed, hence it got a different headlight texture compare to its sourced model (for example).
- The 3D 'Sprinter' badge was added by Jazzycat himself; IIRC upon inspecting, the sourced model lacked that said 3D badge.

What actually didn't changed/removed is the dark-grey-and-red "Perduto Bountique" company livery featured in the source model. Looks like Jazzycat kept that livery upon extracting and revealing this van's game files, which I'm grateful that he did that anyway. That means other liveries such as the yellow-and-blue "Dachser Food Logistics" (shown in your screenshots) were apparent additions (I think).
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Shishoro - Kua
Posts: 36
Joined: 19 Dec 2021 21:37
Location: Russia, Kaliningrad.

Re: Real AI Country Spawns Add-on for Jazzycat

#450 Post by Shishoro - Kua » 29 Jul 2026 20:36

I noticed that the rear license plate on the Man TGE is crooked. At least in the Netherlands.
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