Enhanced SCS Traffic v1.60[1.59][1.60]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
VirtualTruckTravels
- Posts: 915
- Joined: 20 Apr 2022 22:33
- Location: Danmark
Re: Enhanced SCS Traffic v1.56 [1.55][1.56][REL]
When 1.57 goes public I update as usual. Beta version is for bug hunting not for modded gameplay.
-
VirtualTruckTravels
- Posts: 915
- Joined: 20 Apr 2022 22:33
- Location: Danmark
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
New update is out version 1.57
-updated definitons
-tweaked yield attributes
Enhanced_SCS_traffic_1.57.scs - 50 KB
Enjoy
-updated definitons
-tweaked yield attributes
Enhanced_SCS_traffic_1.57.scs - 50 KB
Enjoy
-
Binzy
- Posts: 42
- Joined: 06 Mar 2014 21:02
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
Thank you very much for being so quick and of course your dedication
- nebsi
- Posts: 182
- Joined: 24 Jul 2015 10:40
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
Thx for the Quick update

[ external image ][ external image ][ external image ]
Intel I7 11700k-Founders 3070TI- 32gb Ram 3600 - AOC Curved-Logitech DFGT
Intel I7 11700k-Founders 3070TI- 32gb Ram 3600 - AOC Curved-Logitech DFGT
-
VirtualTruckTravels
- Posts: 915
- Joined: 20 Apr 2022 22:33
- Location: Danmark
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
Thank you guys for your support 
-
xyzan
- Posts: 2525
- Joined: 30 Jan 2015 19:36
- Location: Warsaw, Poland
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
Thanks for update and mod. I've found it recently, and I like the idea and simplicity of it.
-
Lionv8
- Posts: 3841
- Joined: 08 Oct 2023 10:13
- Location: Kraków, Poland
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
@VirtualTruckTravels I've tested your mod, driven from 10:00 to 20:00 on German highways but still to me there is not so much traffic. Are there some lines/values I can change in the mod file to change this only for highways/roads outside the cities?
-
VirtualTruckTravels
- Posts: 915
- Joined: 20 Apr 2022 22:33
- Location: Danmark
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
@xyzan thanks
i like the simplicity too, also make it eaisier to maintain.
@Lionv8 well this mod is an enhancement of default traffic and not a extreme mod, the spawn also is dependent of how many nearby roads in the area you are in. SCS changed sometime back the way AI spawns so it fills in on all roads near player. This can make some areas seem more sparse than others, but contribute to making the world more populated and feel more real, you can observe the same behaviour with vanilla traffic.
You can open the archieve and play around with the numbers in traffic_spawn_rules
@Lionv8 well this mod is an enhancement of default traffic and not a extreme mod, the spawn also is dependent of how many nearby roads in the area you are in. SCS changed sometime back the way AI spawns so it fills in on all roads near player. This can make some areas seem more sparse than others, but contribute to making the world more populated and feel more real, you can observe the same behaviour with vanilla traffic.
You can open the archieve and play around with the numbers in traffic_spawn_rules
-
Lionv8
- Posts: 3841
- Joined: 08 Oct 2023 10:13
- Location: Kraków, Poland
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
Thanks for answer I will try tweaking some lines. Perhaps I will gona use your values but with g_traffic 2 cuz i've see that in that sii files there is quite a lot of lines
-
VirtualTruckTravels
- Posts: 915
- Joined: 20 Apr 2022 22:33
- Location: Danmark
Re: Enhanced SCS Traffic v1.57 [1.56][1.57]
@Lionv8 You are welcome
Well i decided to make an extra version of my mod with even more traffic, to you and everyone else that would like it. I will update it along my original mod. Enjoy
DL: Enhanced_SCS_Traffic_pack.zip - 107 KB
MORE Enhanced SCS Traffic features:
-Max. vehicle count raised from 50 --> 100
-Morning to late afternoon: 200% more traffic
-Afternoon to midnight: 100% more traffic
-Midnight to morning: 50% less traffic
Link and details will be added to first page aswell
Well i decided to make an extra version of my mod with even more traffic, to you and everyone else that would like it. I will update it along my original mod. Enjoy
DL: Enhanced_SCS_Traffic_pack.zip - 107 KB
MORE Enhanced SCS Traffic features:
-Max. vehicle count raised from 50 --> 100
-Morning to late afternoon: 200% more traffic
-Afternoon to midnight: 100% more traffic
-Midnight to morning: 50% less traffic
Link and details will be added to first page aswell
Who is online
Users browsing this forum: CCBot [Bot]