[1.56]Drivable AI Vehicles

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Noeny
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Re: [1.53]Drivable AI Vehicles

#91 Post by Noeny » 02 Jan 2025 20:58

I’ll see what I can do
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turboducker
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Re: [1.53]Drivable AI Vehicles

#92 Post by turboducker » 03 Jan 2025 04:00

amensar wrote: 25 Dec 2024 16:14 Unfortunately the mod doesnt work well for me, inside of the car is invisible and if i will choose another interior there are things that appear outisde of the car floating, it unfortunately also gets rid of other car models that i have installed already. Except for that love the idea and also the amount and varienty of cars we can have, but unfortunately due to reasons I mentioned earlier, the mod is unplayable at the moment for me. :(
Same interior issue. If the Skoda interior is selected, it will float outside the car, so currently only AI interior is usable. The Skoda one has gauges and wipers. Hoping it can be made compatible. (The Alfa 159 also scrapes the ground and is missing the right side of the rear bumper.)
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Noeny
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Re: [1.53]Drivable AI Vehicles

#93 Post by Noeny » 03 Jan 2025 13:11

I’ll take a look at it, that bumper issue is related to the model itself, so that can’t be fixed
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turboducker
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Re: [1.53]Drivable AI Vehicles

#94 Post by turboducker » 04 Jan 2025 02:37

After stewing over these issues for a day :), came up with some partial solutions.
For bottoming out: raise the front and rear suspensions. Disable suspension auto-reset. Not sure if this prevents bottoming out, but it no longer happens as often.
For missing texture of the 159: disable Jazzycat traffic pack. The vanilla version loses the Alfa badges but does have the full rear bumper.

Love the mod. Thanks for keeping it updated! If the Skoda interior becomes compatible, everything would be perfect for 1.53! Just sent a Steam friend request.
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leonpeonleon
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Joined: 24 Sep 2019 16:13

Re: [1.53]Drivable AI Vehicles

#95 Post by leonpeonleon » 13 Jan 2025 20:31

I've noticed that the emergency vehicles in traffic have their blue lights on all the time, anything that can be fixed?
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Noeny
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Re: [1.53]Drivable AI Vehicles

#96 Post by Noeny » 14 Jan 2025 11:33

Yes It’ll be fixed, but currently there’s a small knowledge problem
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Krieger84056
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Re: [1.54]Drivable AI Vehicles

#97 Post by Krieger84056 » 25 Apr 2025 17:25

Thanks for Update to Version 1.54 :)
WinstonCatchill
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Joined: 27 Apr 2025 14:00

Re: [1.54]Drivable AI Vehicles

#98 Post by WinstonCatchill » 27 Apr 2025 14:01

Is there a way to make liveries for this mod?
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Noeny
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Re: [1.54]Drivable AI Vehicles

#99 Post by Noeny » 28 Apr 2025 19:16

Yes, by reskinning the AI vehicles themselves
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If you ever want someone to talk to, I'm here for you! Just hit me up with a
PM and I will do my best to make you smile ^-^
WinstonCatchill
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Joined: 27 Apr 2025 14:00

Re: [1.54]Drivable AI Vehicles

#100 Post by WinstonCatchill » 30 Apr 2025 16:18

Noeny wrote: 28 Apr 2025 19:16 Yes, by reskinning the AI vehicles themselves
How do I do that? Sorry I'm kind of new to all that editing liveries stuff.

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