truckpaint material Reflection

cnylex
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Joined: 30 May 2021 04:34

truckpaint material Reflection

#1 Post by cnylex » 03 Jan 2024 13:43

how to reduce the reflection strength on truckpoint material? I change the specular parameter, but in the game the cockpit still reflects everything around it.
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ONURKULL
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Re: truckpaint material Reflection

#2 Post by ONURKULL » 03 Jan 2024 21:55

You can do that with darker alpha
cnylex
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Re: truckpaint material Reflection

#3 Post by cnylex » 04 Jan 2024 01:42

ONURKULL wrote: 03 Jan 2024 21:55 You can do that with darker alpha
for this I need to change the alpha of the ao cabin texture? or paintjob/empty texture?
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Dotec
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Re: truckpaint material Reflection

#4 Post by Dotec » 04 Jan 2024 04:04

ONURKULL wrote: 03 Jan 2024 21:55 You can do that with darker alpha
Doesn't work anymore
cnylex
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Re: truckpaint material Reflection

#5 Post by cnylex » 04 Jan 2024 08:32

Dotec wrote: 04 Jan 2024 04:04
ONURKULL wrote: 03 Jan 2024 21:55 You can do that with darker alpha
Doesn't work anymore
Is there any other way to reduce the strength of the reflection?
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Dotec
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Re: truckpaint material Reflection

#6 Post by Dotec » 04 Jan 2024 18:28

I wasn't able to reduce the reflection sadly.

I changed the alpha channel - nothing
I changed the specular settings - nothing
I changed the shininess settings - nothing
I changed the fresnel settings - nothing

I changed the Reflection to soft_reflection.tobj or brushed_reflection or fuzzy_reflection - turns out completely without any reflection. just matte.
For the alpha channel it's either full reflection or zero reflection. Something between? Nope.

@xXCARL1992Xx Did you notice that too?
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ONURKULL
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Re: truckpaint material Reflection

#7 Post by ONURKULL » 04 Jan 2024 19:47

@Dotec Can we find something from shader nodes ?
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Dotec
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Re: truckpaint material Reflection

#8 Post by Dotec » 04 Jan 2024 19:59

I tried that with eut2.truckpaint and eut2.truckpaint.tsnmapuv
Not sure what else I could try.
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Stocki
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Re: truckpaint material Reflection

#9 Post by Stocki » 23 Mar 2025 14:28

Hi, is there anything new on this topic?

I'm having a problem with a metallic paint where the reflection is just too strong. Unfortunately, I can't change it using the material. :D
My Life as a Trucker
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knox_xss
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Re: truckpaint material Reflection

#10 Post by knox_xss » 08 Apr 2025 07:59

UPDATED

The degree of reflections can be controlled by the alpha channel level of the base texture.
Kenworth W900 as an example...
[ external image ] [ external image ] [ external image ] [ external image ]

The material is...

Code: Select all

effect : "eut2.truckpaint.tsnmapuv.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	fresnel : { 0.200000 , 0.900000 }
	shininess : 250.000000
	specular : { 1.000000 , 1.000000 , 1.000000 }
	texture : "texture_base" {
		source : "/vehicle/truck/kenworth_w900/ao_shared.tobj"
		sampler : default
	}
	texture : "texture_nmap" {
		source : "/vehicle/truck/kenworth_w900/normal.tobj"
		sampler : default
	}
	texture : "texture_reflection" {
		source : "/material/environment/vehicle_reflection.tobj"
		mip_filter : none
		u_address : clamp
		v_address : clamp
		w_address : clamp
	}
}
1st screen - ao_shared texture (alpha brightness = 100%, DEFAULT);
2nd screen - ao_shared texture (alpha = 60%);
3rd screen - ao_shared texture (alpha = 30%);
4nd screen - ao_shared texture (alpha = 0%).
Long way to Fuji starts with the first step!

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