SCS Hub - Modding tools in one place

Post any tutorial and tools you might find it useful for other creators.
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AmirMahdavi
Posts: 167
Joined: 16 Feb 2017 13:03
Location: Gilan, Iran

SCS Hub - Modding tools in one place

#1 Post by AmirMahdavi » 07 Apr 2024 11:01

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SCS games modding tools in one place

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Link

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Install
  • Windows
    • Download SCSHub_x.x.exe from releases and run file
    • Or you can procced with below instruction
  • Linux, Mac
    • Required Python 3.10+ (maybe lower, not tested)
    • Clone repo or download repo zip

      Code: Select all

      git clone https://github.com/AmirMahdaviAM/SCSHub
    • Install requirements

      Code: Select all

      pip install -r requirements.txt
    • Run app

      Code: Select all

      python SCSHub.py

Feature
  • SCS Tools
    • Official extractor and packer
    • Implemented feature
  • Converter PIX
    • Multi base input
    • Single Model and Single TOBJ mode with conversion
    • Extract specific File or Folder without conversion
    • Animation export
    • Use old dds format
    • Past 1.47 material attributes
    • Animation finder
    • File and string hasher
  • SXC Extractor
    • Single click finder & extractor (SXCFinder + My new path finder)
    • SXC Packer
    • SXC finder
  • TOBJ Editor
    • Full attributes tobj editor and creator
    • Binary formant (import and export)
    • Text formant (only export)
    • 2D tobj support
  • Def creator
    • Create simple def from pmd/pim accessory folder
    • Custom directory names
    • Custom name and filenames

Known issue
  • App
    • Not tested in Linux and Mac
    • Open log and Open Folder buttons in InfoBar only work in windows
  • SCS Tools & SXC Extractor
    • Only work in windows

Localization

If you want to help translate app to your language, Please check SCS Hub project in Crowdin


Thanks to
Last edited by AmirMahdavi on 05 Sep 2024 19:38, edited 3 times in total.
Xuannghia1027
Posts: 7
Joined: 04 Apr 2020 06:08

Re: SCS Hub - Modding tools in one place

#2 Post by Xuannghia1027 » 28 Jul 2024 07:44

thank you for your contribution
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AmirMahdavi
Posts: 167
Joined: 16 Feb 2017 13:03
Location: Gilan, Iran

Re: SCS Hub - Modding tools in one place

#3 Post by AmirMahdavi » 30 Aug 2024 23:41

Version 1.3 released

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Changelog:

Code: Select all

App:
UI Redesign
Banner change with colorize option
Added reset button in settings
Added credit section
Under-hood improvment
Single exe file for windows

SCS:
Added new scs extractor
Added scs packer

PIX:
Multi base input
Checkable animation .pma files
Add animation finder tab
Add hasher tab

SXC:
Added sxc finder
Added sxc packer
Custom path finder (implemented with sxc finder)

TOBJ:
Added full tobj editor and creator

DEF
Added accessory def creator
JolanXBL
Posts: 3
Joined: 03 Sep 2024 14:32

Re: SCS Hub - Modding tools in one place

#4 Post by JolanXBL » 03 Sep 2024 14:43

Could you please update the software to include explanations as to what each of the files are for, how to get PIM files so Blender can read them, and when opening a TOBJ file, the software crashes.
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AmirMahdavi
Posts: 167
Joined: 16 Feb 2017 13:03
Location: Gilan, Iran

Re: SCS Hub - Modding tools in one place

#5 Post by AmirMahdavi » 04 Sep 2024 21:43

@JolanXBL if you want to import directly to blender you can use Covnerter PIX Wrapper

but if you want to use this tools:
1. go to PIX section in left panel
2. in Converter tab, click on Input button and choose archive(s) you want
suggested to select all base archives in game root folder and after loading, click on input again and select any other mod archive you want.
if will keep archive addresses in the input list (hold mouse on input button) until you click on recycle bin button and it will be reset.
3. now you choose (Model) mode and navigate to your model path
4. select and click on extract
5. it will be extracted to folder with first archive name and _exp in end of it(if you not changed the output manually)

i checked some tobj from game and it worked fine, could you please provide that tobj file to test it myself
JolanXBL
Posts: 3
Joined: 03 Sep 2024 14:32

Re: SCS Hub - Modding tools in one place

#6 Post by JolanXBL » 05 Sep 2024 04:35

This is the confusing part of ATS editing. The button is called PIX extractor, it opens an SCS file, and displays a PMD model. That's 3 different extensions! But there is already an SCS button, and when that is used, it doesn't show any progress bar or what it's doing, just that it is doing something. So then why does the PIX extractor section show files while the SCS extractor section doesn't, yet they seem to do the exact same thing?

As for TOBJ, any file will crash the software. Here's the log:

INFO SCSHub (2024/09/04|22:21:54): App Started
INFO SCSHub (2024/09/04|22:21:54): Current working directory: "H:\Game stuff H\American Truck Simulator"
INFO SCSExtractor (2024/09/04|22:21:55): SCSExtractor exist
INFO PIXConverter (2024/09/04|22:21:55): PIXConverter exist
INFO SXCFinder (2024/09/04|22:21:55): SXCFinder exist
INFO TOBJEditor (2024/09/04|22:22:32): Set input file to "H:\Game stuff H\American Truck Simulator\Modding Files\_Base_vehicle\model\barrier\concrete\or_gray_wall.tobj"

Video:
https://jolanxbl.ca/games/ats/scshub-crash.mp4
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AmirMahdavi
Posts: 167
Joined: 16 Feb 2017 13:03
Location: Gilan, Iran

Re: SCS Hub - Modding tools in one place

#7 Post by AmirMahdavi » 05 Sep 2024 20:06

i think you should read modding wiki and tools documentation, scshub is just an gui over those tools

but for clarification
- scs extractor (packer) is official scs tools to extract whole archive (without conversion) and pack a mod folder
- pix converter is tool to view archive tree before any extraction and capable of extract whole archive or just only selected file
but main differences with scs tools is that it can convert model or tobj files from binary to readable format

- .scs files are game or mod archives
- .pmd are model files
- .tobj texture-object files
...


tobj are checked on two system and release and opened without error or crash
maybe problem in tobj extraction, extract them again with pix in FILE mode (NOT tobj)
tobj_test.jpg
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may
Posts: 1
Joined: 01 Dec 2024 03:41

Re: SCS Hub - Modding tools in one place

#8 Post by may » 01 Dec 2024 03:47

Hello, I am using sxc to encrypt my work, but if I unlock it, I cannot. Removed - Rule 2.3 My Discord name is may0378_ck and I added you. You did not pass my friend request
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Dragolago
Posts: 56
Joined: 02 Oct 2024 05:32
Location: Australia

Re: SCS Hub - Modding tools in one place

#9 Post by Dragolago » 23 Feb 2025 02:47

This is a very good tool. I was wondering if you could add a map def creator automating the things in this video. Right now it's probably the most complicated part of making a map mod and it would be great if it could be semi-automated.
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tobrago
Posts: 2472
Joined: 19 Jun 2013 12:54
Location: Serbia

Re: SCS Hub - Modding tools in one place

#10 Post by tobrago » 07 Jan 2026 18:29

@AmirMahdavi I sent you a request on Crowdin for the translation of your project into Serbian Cyrillic and Latin. I wish you success in your future work, but I noticed that you haven't updated in almost a year. Does that mean you have given up on the project or something else. I remind you that SCS has updated the packaging and the extractor.
Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.

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