Textures on the territory of the DARWING company and other

Dima Melnik
Posts: 3
Joined: 15 Apr 2024 11:35
Location: Russia, Moscow

Textures on the territory of the DARWING company and other

#1 Post by Dima Melnik » 15 Apr 2024 12:26

Hi, I encountered some errors in the game. Please double-check and take note if they are confirmed.

1. Bug with forklift - https://youtu.be/NDbCWOexxFc
In Everett Washington. Textures on the territory of the DARWING company are damaged (hangar and forklift)

2. Bug railroad crossing - https://youtu.be/4eHUTHtWK9o ( Locatio - https://youtu.be/ces1IadAF8k )
Cars disappear at the crossing. And sometimes the train gets stuck and stops at a crossing.

3. Bug reflection in the tank (file PDF with JPG screenshots)
There is no reflection of the player's truck, but instead it shows the reflection of the next truck.
https://disk.yandex.ru/i/tcQbfzSTJCUJBw

Windows 11 pro, 64 bit
game - steam version, no add-ons installed
Versio -1.49.3.14s (64-bit)



Suggestions for improvement.
1. Change the driver's position on the Peterbilt 389.
Judging by the videos of real drivers, they sit lower than the minimum possible position in the game. (move the driver's seat to a slightly lower middle position).

2. Refine sleep boundaries.
Action along the entire perimeter of the parking lot, rather than looking for where the position will light up. I had to search more than once, especially in rural areas.
In the garage - change the entry point to the office to - select with button 1. Enter office 2. Go to bed

3. Fines for speed.
Shift the boundaries after the sign by at least 50 meters so that the driver has time to reduce the speed (this problem is more felt in Euro Truck.

4. Navigation functionality. Add indicator functions "turn through ... miles/km"

5. Map legend.
Add the names of the states (within the state boundaries there is a noticeable inscription along the entire length or the ability to hover over the state - a tooltip pops up).

6. Change the steering wheel sensitivity settings (problems when using the keyboard, possibly the steering wheel).
With strong settings, the car is difficult to control - the movements are sharp, but with weak settings, the car rides comfortably, the truck begins to feel heavy, BUT, a problem appears at low speeds - the truck can barely make turns, it is difficult to maneuver, especially when parking a load.
A suggestion is to divide the control sensitivity settings by 1. control while moving (over 20 miles). 2. sensitivity when maneuvering - at speeds below 20 miles. That is, when the threshold of 20 miles is reached, one or another setting is switched on, and accordingly the speed increases or decreases.
Marc-Antoine
Posts: 275
Joined: 27 Feb 2020 19:02
Location: Québec, Canada

Re: Textures on the territory of the DARWING company and other

#2 Post by Marc-Antoine » 15 Apr 2024 14:16

Hello,

Welcome to the forum. :) Concerning points 1 and 2, it is indeed a bug. However, point 3 is not a bug. With the limitation of the game engine that SCS uses, it does not allow the player's reflection to be displayed on a truck trailer for example or other surface. Nothing is certain yet but perhaps one day, the reflection will be displayed. ;)
I play American Truck Simulator since Feb 2, 2016 - Vanilla Game -- I use google translate to translate in English ^^
Dima Melnik
Posts: 3
Joined: 15 Apr 2024 11:35
Location: Russia, Moscow

Re: Textures on the territory of the DARWING company and other

#3 Post by Dima Melnik » 15 Apr 2024 15:19

Thank you Marc-Antoine
In the future, I will try to continue to report on errors if I encounter them, to improve the game.
Last edited by Dima Melnik on 15 Apr 2024 15:22, edited 1 time in total.
avenger
Posts: 58
Joined: 07 Feb 2023 13:56

Re: Textures on the territory of the DARWING company and other

#4 Post by avenger » 16 Apr 2024 01:13

Please read the forum rules for reporting bugs. You reports are relevant but it doesn't help much devs troubleshoot the issue if you don't provide the map marker from bugs.txt.

After you read that, you'll learn about a line you copy off bugs.txt and paste in the report. The devs can then use that to open the map exactly where you were looking at when you reported the issue. Allows them to quickly load the location in game editor and fix the issue.

For example. your issue 1, is related to a model that has several variants. If you go to that location again, chances are a vechicle will be parked in the same position but wouldn't be clipping off the wall as it was supposed to be. So all it would take to devs is, copypaste the line in their dev environment, load the map in editor, and jump straight to the location. Then replace the model or move it over so that spawned variants don't clip off.
Dima Melnik
Posts: 3
Joined: 15 Apr 2024 11:35
Location: Russia, Moscow

Re: Textures on the territory of the DARWING company and other

#5 Post by Dima Melnik » 16 Apr 2024 19:07

Hi, avenger.
Thank you for the clarification. I looked at the rules, but I didn’t think it was necessary and carried more information than just location. I will try to make this document.
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Madkine
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Re: Textures on the territory of the DARWING company and other

#6 Post by Madkine » 17 Apr 2024 03:18

Its the very first requirement in the rules.

Your Report must include:
The game.log.txt*
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Dima Melnik
Posts: 3
Joined: 15 Apr 2024 11:35
Location: Russia, Moscow

Re: Textures on the territory of the DARWING company and other

#7 Post by Dima Melnik » 17 Apr 2024 13:21

first problem
game.log.txt
bugs.txt
second problem
game.log.txt
bugs.txt
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Madkine
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Re: Textures on the territory of the DARWING company and other

#8 Post by Madkine » 18 Apr 2024 00:52

Also one bug report per thread. Otherwise the first one may get reported and fixed and the rest missed.
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