[Oregon] I-5 Rest Stop overlapping trucks physics bounce [FIXED]

DracoTorre
Posts: 247
Joined: 21 Oct 2020 15:43
Location: Pacific Northwest

[Oregon] I-5 Rest Stop overlapping trucks physics bounce [FIXED]

#1 Post by DracoTorre » 01 May 2024 22:44

game version: 1.50.0.104
OS; Windows 10 64-bit
map co-ordinates: (sec-0028-0011);-109347;8.48411;-42819.7;2.39913;-0.139436
reproducible: only when 2 trucks overlap/merged due to front truck having long frame like W900 (edited)

game log:
game.log_TruckBounce.txt
At this rest stop on I-5 southbound, south of Eugene, two trucks spawn very close together and when forward truck's trailer overlaps--merged with--cab of rear truck, then as player's truck approaches these trucks bounce around often blocking roadway. When no overlap, but still very close together, the two trucks may shake and honk instead. The video clip below demonstrates the issue. Among my dozen trials driving south on I-5 and entering this rest area, issue happened four times. This issue also occurs in game version 1.49, possibly earlier, as I do not recall the first time I noticed it.

(edit to add): appears issue occurs when front truck has a long frame, such as the W900 sleeper — trucks positioned too close.

17-second demonstration video clip on YouTube (unlisted):
image of aftermath showing map location:
ATS_truckOverlap2.jpg

image from video - red box indicating trailer merged with cab of another truck behind it:
ATS_trucksOverlap.jpg

this image shows two trucks very close without issue -- instead trucks shake and honk briefly:
ATS_TrucksClose.jpg
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Last edited by DracoTorre on 23 Jan 2025 16:58, edited 1 time in total.
DracoTorre
Posts: 247
Joined: 21 Oct 2020 15:43
Location: Pacific Northwest

Re: [Oregon] I-5 Rest Stop overlapping trucks physics bounce [FIXED]

#2 Post by DracoTorre » 23 Jan 2025 16:58

Issue appears resolved based on fewer parked trucks spawn. Having driven by multiple times during normal play and goto-teleport here on another profile, I have not witnessed those two parked trucks that were close together. Since no QA-ID, I have marked this as fixed.

Here is an image from recent play showing an AI truck driving through along with my parked truck:
OR_RestArea_fix.jpeg
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