Starting from update to 1.51 I've started to encounter quite a lot of detour events, almost on every job, even with detour rate set to the value lower than default one (23% instead of 50%).
The weird things about detours now are:
- they appear TOO often
- they disappear if I save/load close to their location
- after disappearing, I can encounter them further on the road (if I understand logs correctly, they are generated on game load, which was not the case before)
- they are generated even during Special Transport jobs (the case I'm going to provide an evidence for)
Game Version: ver.1.51.1.0s (rev. dde830df0c09)
OS: Windows 11, 64 bit
PC specs: please ping me if they are relevant in that case, I don't believe they are
Given that "too often" is quite a hard thing to proof, I am reproducing the detour event on a special transport job: Truckee (CA) — Carson City (NV)
So what I did (aka "steps to reproduce"):
- Start a special delivery
- Save game and exit
- Start the game
- Start driving
- Load the savegame
- Do a couple of quick save / loads
- Drive to Carson City
Close to Carson City I see a road block from a detour event, which should not be there.
bugs.txt entry:
Code: Select all
Special Transport Detour Clean Profile ;[16/09/2024 00:40:18] (sec-0026-0004);-102095;90.7632;-12502.2;-2.36254;-0.239404
Game log up to the blocked road encounter: https://gist.githubusercontent.com/gaga ... me.log.txt
Then I did the following:
- Drove as close as possible to the event (to the front escort vehicle)
- Quick save
- Load
Now I can see the detour scene disappearing few moments after the game loads:
Here is a part of game log coming after the previous portion I've posted: https://gist.githubusercontent.com/gaga ... .after.txt
I know that you've asked to not add multiple bugs in one report, however I think this scenario have multiple issues:
- Loading savegame now triggers detour generation, which, I believe, was not the case before v. 1.51. The effect of this seems to be cummulative (though, not sure, how, perhaps, once detour is generated it's not removed (unless you're loading savegame right in front of it) (all my wild guesses))
- Special Transport Deliveries can also encounter a detour. Though in general it might sound not too bad, the game becomes unplayable: escort vehicle does not know what to do, you just have to save/load in that case and hope it works (if you stopped too far from the event it seems to not disappear (or maybe regenerated in the same place during load)). I'm not sure that the issue is new: I've found a couple of posts on the internet about that from few years back: 1, 2
- Loading the game can remove detour in front of you. I'm also pretty sure that was not the case before, because I often saved the game right in front of detour in previous versions: while trying to explore if the part of interchange is closed or the part of the road behind it (a good feature might be to make it more obvious btw