Error when importing Arkansas prefabs

User avatar
OnYx
Posts: 44
Joined: 10 Nov 2017 19:03

Error when importing Arkansas prefabs

#1 Post by OnYx » 21 Sep 2024 14:21

I'm facing the following error when trying to import some of the new prefabs, that came with the Arkansas update, into Blender:
Screenshot 2024-09-21 161554.png
Any help would be appreciated!

Edit:
Temporary fixed it by uncommenting line 853 in …/io_scs_tools/properties/object.py

Code: Select all

 # (_PL_consts.PSP.CUSTOM, (str(_PL_consts.PSP.CUSTOM), "Custom", "")),
Seems like the Blender Tools can't yet handle the new custom locators in the new companies.
You do not have the required permissions to view the files attached to this post.
I make mods for ATS: My Mods Collection on Steam.
Author of The Damage System - Explained for ATS & ETS 2.
User avatar
Michaleczeq
Posts: 397
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: Error when importing Arkansas prefabs

#2 Post by Michaleczeq » 21 Sep 2024 19:23

Yes, but you must be aware, that if you try export that prefab with that "Custom" spawn points, it will have "broken" loading/unloading points.
User avatar
OnYx
Posts: 44
Joined: 10 Nov 2017 19:03

Re: Error when importing Arkansas prefabs

#3 Post by OnYx » 22 Sep 2024 11:24

@Michaleczeq thanks for the heads-up. I can confirm that they are indeed broken when loaded into the game. I guess I will have to wait then until the Blender Tools and the Conversion Tools get updated.
I make mods for ATS: My Mods Collection on Steam.
Author of The Damage System - Explained for ATS & ETS 2.
User avatar
Michaleczeq
Posts: 397
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: Error when importing Arkansas prefabs

#4 Post by Michaleczeq » 23 Sep 2024 14:16

I sat at night, and spend some time to do something with that. Technically I made own update for Blender Tools, that adds suport for that, BUT... With my "fix" there is possible to create new prefabs with that custom locators (or import it, but all locators will be "default"), but it's still impossible right now to properly import that prefabs, because ConverterPIX not support it and don't create one important attribute. I created issue on ConverterPIX GitHub so maybe there will be update.

If you want to try it, you can download my version of blender tools from that link, and test it.
User avatar
OnYx
Posts: 44
Joined: 10 Nov 2017 19:03

Re: Error when importing Arkansas prefabs

#5 Post by OnYx » 23 Sep 2024 19:15

Thank you for your effort. I'm indeed able to load them now in Blender, but as you already said they are broken when trying to export them. Let's hope that SCS fixes the tools soon.
I make mods for ATS: My Mods Collection on Steam.
Author of The Damage System - Explained for ATS & ETS 2.
User avatar
Michaleczeq
Posts: 397
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: Error when importing Arkansas prefabs

#6 Post by Michaleczeq » 24 Sep 2024 19:23

Now it's not problem with Blender Tools, but with ConverterPIX. Another thing is that SCS Blender Tools is very outdated now (if we talk about new things added in game like shaders/functions etc.)
As I say, now problem is with ConverterPIX that don't save that one value to converted files. I created issue on Git, so now you must just wait. If @mwl4 will fix it, then my version of BT should(?) work with imported prefabs well.
What you can do, is changing all that default settings for that points by yourself, or even create your own points.
User avatar
OnYx
Posts: 44
Joined: 10 Nov 2017 19:03

Re: Error when importing Arkansas prefabs

#7 Post by OnYx » 04 Oct 2025 15:50

Michaleczeq wrote: 24 Sep 2024 19:23 Now it's not problem with Blender Tools, but with ConverterPIX. Another thing is that SCS Blender Tools is very outdated now (if we talk about new things added in game like shaders/functions etc.)
As I say, now problem is with ConverterPIX that don't save that one value to converted files. I created issue on Git, so now you must just wait. If @mwl4 will fix it, then my version of BT should(?) work with imported prefabs well.
What you can do, is changing all that default settings for that points by yourself, or even create your own points.
Hey @Michaleczeq, since you were able to help me last time, maybe you can also help me this time. After the new update to v1.56 they extended the dynamic loading which again introduced a new spawn locator that's not part of ConverterPIX yet. Perhaps you are able to fix this again and get @mwl4 to publish it.
Thank you very much for your help!
Screenshot 2025-10-04 174754.png
You do not have the required permissions to view the files attached to this post.
I make mods for ATS: My Mods Collection on Steam.
Author of The Damage System - Explained for ATS & ETS 2.
User avatar
Michaleczeq
Posts: 397
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: Error when importing Arkansas prefabs

#8 Post by Michaleczeq » 04 Oct 2025 23:16

I checked it, and everything works fine for me. I can import it almost without any problems (only few imported shaders due to new attribute not fully supported by conversion_tool). Check if you have latest ConversionPIX and Blender Tool updates.
Your error suggests, that your blender tools completely not support any custom locators (like in outdated official blender tools).
User avatar
OnYx
Posts: 44
Joined: 10 Nov 2017 19:03

Re: Error when importing Arkansas prefabs

#9 Post by OnYx » 05 Oct 2025 10:21

Thank you very much for your quick answer and the correct pointer. Indeed, I forgot to use your version of the Blender tools and used the official one. With your version, it works perfectly fine again. Many thanks for your great work!
I make mods for ATS: My Mods Collection on Steam.
Author of The Damage System - Explained for ATS & ETS 2.
User avatar
OnYx
Posts: 44
Joined: 10 Nov 2017 19:03

Re: Error when importing Arkansas prefabs

#10 Post by OnYx » 14 Feb 2026 11:44

Hey @Michaleczeq, it's me again. With the update to v1.58 of ATS I'm facing issues again with the conversion tool. This time I can't export some of the prefabs and get the following error:
Screenshot 2026-02-14 123258.png
The prefabs that I found cause issues are:
- \prefab\depots\metal_warehouse\ar_metal_warehouse
- \prefab\depots\sawmill\ar_sawmill
- \garage_player\garage_small_01

I hope you are able to help me out again :)
You do not have the required permissions to view the files attached to this post.
I make mods for ATS: My Mods Collection on Steam.
Author of The Damage System - Explained for ATS & ETS 2.

Return to “Blender Tools”

Who is online

Users browsing this forum: CCBot [Bot]