Any help would be appreciated!
Edit:
Temporary fixed it by uncommenting line 853 in …/io_scs_tools/properties/object.py
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# (_PL_consts.PSP.CUSTOM, (str(_PL_consts.PSP.CUSTOM), "Custom", "")),Code: Select all
# (_PL_consts.PSP.CUSTOM, (str(_PL_consts.PSP.CUSTOM), "Custom", "")),Hey @Michaleczeq, since you were able to help me last time, maybe you can also help me this time. After the new update to v1.56 they extended the dynamic loading which again introduced a new spawn locator that's not part of ConverterPIX yet. Perhaps you are able to fix this again and get @mwl4 to publish it.Michaleczeq wrote: 24 Sep 2024 19:23 Now it's not problem with Blender Tools, but with ConverterPIX. Another thing is that SCS Blender Tools is very outdated now (if we talk about new things added in game like shaders/functions etc.)
As I say, now problem is with ConverterPIX that don't save that one value to converted files. I created issue on Git, so now you must just wait. If @mwl4 will fix it, then my version of BT should(?) work with imported prefabs well.
What you can do, is changing all that default settings for that points by yourself, or even create your own points.
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