[Updates_1.59] Grass_Tree

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
maxstep
Posts: 70
Joined: 28 Dec 2013 18:00

Re: [Updates] Grass_Tree

#41 Post by maxstep » 09 Apr 2025 04:23

@Wun1101
Dear Wun,
What do you mean - we cannot have both normal fov mod and the vegetation lod off mod (must have for Juninho mods for vr due to crazy lod pop-in) ? File conflict?

Thank you
13900K,4090,8000cl36 32gb ram, nvme, Varjo Aero 4200x3600 per eye. DD 2520 degrees rig, shifters pedals etc.
juninho944
Posts: 356
Joined: 23 Apr 2018 22:38

Re: [Updates] Grass_Tree

#42 Post by juninho944 » 09 Apr 2025 23:03

maxstep removes low resolution trees, but consumes a lot of video card performance
juninho944
Posts: 356
Joined: 23 Apr 2018 22:38

Re: [Updates] Grass_Tree

#43 Post by juninho944 » 09 Apr 2025 23:04

maxstep wrote: 09 Apr 2025 04:23 @Wun1101
Dear Wun,
What do you mean - we cannot have both normal fov mod and the vegetation lod off mod (must have for Juninho mods for vr due to crazy lod pop-in) ? File conflict?

Thank you
I didn't understand your question
maxstep
Posts: 70
Joined: 28 Dec 2013 18:00

Re: [Updates] Grass_Tree

#44 Post by maxstep » 10 Apr 2025 17:09

Sorry a user made a statement that the two mods enabled at the same time conflict - namely, the vegetation removal lod and the mirror fov mod. You made neither of them so I was just reaching to that user.

I was making a statement that as beautiful as your mods are they lack LOD models and as such the vegetation removal lod mod is a MUST for your tree mods and I personally also use realistic mirrror fov mod

So I was just double checking with @Wun1101

Thank you for responding - good to know that your newest extra addition pushes fidelity further

Thank you
13900K,4090,8000cl36 32gb ram, nvme, Varjo Aero 4200x3600 per eye. DD 2520 degrees rig, shifters pedals etc.
tronatula
Posts: 213
Joined: 11 Jan 2024 12:35

Re: [Updates] Grass_Tree

#45 Post by tronatula » 13 Apr 2025 05:48

Thank you so much, @juninho944! The new version fixed the issue with the leaves in the old version looking like they were stuck together, and I think this version includes more types of trees. The only problem is the low resolution, but I'll try the new Sprite addon.
User avatar
themanhacc
Posts: 7
Joined: 13 Nov 2021 21:57
Location: Poland

Re: [Updates] Grass_Tree

#46 Post by themanhacc » 22 Apr 2025 15:21

[ external image ]
Wrong link for dry-grass 2k
SolarEchoes
Posts: 39
Joined: 06 Apr 2024 16:56

Re: [Updates] Grass_Tree

#47 Post by SolarEchoes » 26 Apr 2025 21:31

Grass_Dry_3.4_2k and Tree_Improved__Dry_2k_2.7_ETS are the same download link
You do not have the required permissions to view the files attached to this post.
juninho944
Posts: 356
Joined: 23 Apr 2018 22:38

Re: [Updates] Grass_Tree

#48 Post by juninho944 » 28 Apr 2025 19:07

SolarEchoes wrote: 26 Apr 2025 21:31 Grass_Dry_3.4_2k and Tree_Improved__Dry_2k_2.7_ETS are the same download link
Thanks for letting me know, I've fixed the link, here's the direct link
https://sharemods.com/ouq39sr6msgi/Gras ... k.scs.html
Wun1101
Posts: 31
Joined: 21 Jul 2023 02:46

Re: [Updates] Grass_Tree

#49 Post by Wun1101 » 01 May 2025 15:16

maxstep wrote: 10 Apr 2025 17:09 Sorry a user made a statement that the two mods enabled at the same time conflict - namely, the vegetation removal lod and the mirror fov mod. You made neither of them so I was just reaching to that user.

I was making a statement that as beautiful as your mods are they lack LOD models and as such the vegetation removal lod mod is a MUST for your tree mods and I personally also use realistic mirrror fov mod

So I was just double checking with @Wun1101

Thank you for responding - good to know that your newest extra addition pushes fidelity further

Thank you
Yes, they modify the same file, but only need to be merged by themselves
Sorry I'm late
dimon212909
Posts: 2
Joined: 17 May 2025 11:53

Re: [Updates] Grass_Tree

#50 Post by dimon212909 » 26 May 2025 18:32

Tree_Improved__4k_3.0_ETS.scs
Tree_Improved__2k_3.0_ETS.scs

Berlin

00:02:14.196 : <ERROR> Generic instances must not use 'eut2.leaves'!
00:02:14.196 : <ERROR> Unable to adapt material 0 for model '/asset/vegetation/deciduous/birch/birch_branch_fallen01_generic.pmd'
00:02:14.196 : <ERROR> Generic instances must not use 'eut2.leaves'!
00:02:14.196 : <ERROR> Unable to adapt material 0 for model '/asset/vegetation/deciduous/birch/birch_branch_fallen03_generic.pmd'
00:02:14.214 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_154_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(637): ?element_at@?$array_t@Vsmart_proto_t@prism@@@prism@@QEAAPEAVsmart_proto_t@2@_K@Z: Index outside array boundaries: 0 >= 0

Tree_Improved__4k_3.0_ETS.scs
Tree_Improved__2k_3.0_ETS.scs

00:25:49.229 : <ERROR> [tobj] Failed to retrieve metadata from file '/asset/vegetation/hedge/city_vegetation_nrm.tobj'.

Return to “Others”

Who is online

Users browsing this forum: CCBot [Bot], Facebookexternalhit [Bot]