(A Coruña) visual bug

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mutytiho
Posts: 303
Joined: 03 May 2019 14:18

(A Coruña) visual bug

#1 Post by mutytiho » 11 Oct 2024 19:13

(sec-0021+0006);-83032.4;13.6611;26431.3;-1.57121;-0.743047

1.51.1.15s
win 10 64-bit
always reproducible
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Reinhard
Posts: 4983
Joined: 20 Dec 2012 16:46
Location: Berlin, Germany

Re: (A Coruña) visual bug

#2 Post by Reinhard » 07 Apr 2025 13:49

A friendly reminder that this is still present in 1.54.

EDIT: This is not a map editing bug, rather a glitch in a prefab model. It appears only if variant "curb" is used.

Code: Select all

/prefab2/fork_temp/ibe/ibe_split_1_plus_1_to_hw1_one_way.pmg
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mutytiho
Posts: 303
Joined: 03 May 2019 14:18

Re: (A Coruña) visual bug

#3 Post by mutytiho » 21 Apr 2025 20:59

Reinhard wrote: 07 Apr 2025 13:49 A friendly reminder that this is still present in 1.54.

EDIT: This is not a map editing bug, rather a glitch in a prefab model. It appears only if variant "curb" is used.

Code: Select all

/prefab2/fork_temp/ibe/ibe_split_1_plus_1_to_hw1_one_way.pmg
Quite a few of the bugs I found went unnoticed by the moderators. I would be glad if someone would copy them to the forum section with the current version of the game. I try to do it myself, but it takes a lot of time.
8-) I use DeepL Translate

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