[REL] Mercedes Benz 1632 NG 1.8 for 1.59

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Digital X
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Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

[REL] Mercedes Benz 1632 NG 1.8 for 1.59

#1 Post by Digital X » 23 Oct 2024 11:09

I've been away due to personal reasons, but back in the drivers seat.

I have noticed "updates" on various mod sites, however none were done nor given permission to by me and I don't know what they've done to the truck if anything.


A hotfix for the bumper texture has been uploaded, please replace this 1.7.1 update file with 1.7, the mod name is the same only the internals have changed so you just download and replace.

9th June 2026 (Please Read!):

I've been thinking the past few days about whether keeping this truck updated by myself is the best idea, or passing it on to others who want to take it on as a project, and/or more knowledgeable in fixing the specific issues mentioned in the mod description. I'm currently working on an ATS map addition that's going to span 7 Central American countries which is going to be a right handful, and my last map release in ATS was back in 2021 (US 24 Extension). I just don't want to be juggling all these projects as I'm already building a truck from scratch (Leyland Hippo Mk2 that I wasn't ready to announce but here we are.)

IMO, it's the best option that someone else takes it on and may be able to address these issues and I can work on my map, and the other truck here and there as I'm no rush to release it.

The current release has the V10 & V12 sound issues fixed thanks to Kriechbaum as he sent over some new sound banks after a brief discussion on Steam the other week. You'll no longer crash when exiting the game with this version now. I was going to wait for 1.60 with the new material system and see how that played out but I think it's best I just hand it over now as I've had my time with it. I'm not entirely sure why those specific old sound banks caused the crash as they were working fine in older versions...

Download 1.8 for 1.59: https://www.mediafire.com/file/jswnhtt2 ... 8.scs/file


7th May 2026:

Update 1.7.1 is now released! Apologies for the absence but real life took priority.

Download: https://www.mediafire.com/file/p34lw8va ... 7.scs/file

1632NG Update 1.7.1 Changelog.

Fixes:
Fixed missing texture on Convoy Exceptionnel bumper.
Fixed driver side door panel texture.
Fixed error: "More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!"
Fixed missing shadows on various truck parts.
Fixed "rain drop size" error.
Fixed normals on the Heavy Haul Chassis exhaust.
Fixed interior camera right_limit. No more ending up in the bed!


Misc:
Added interior shadows. (Known issue is with the "cab" and "roof" shadow boxes will not allign properly giving a thin window for the sun to shine through.)
Removed old Polish license plates, the default plates based on the country will now be displayed as per usual.
Rear lights are now flush against the chassis.
Added AO into the interior model.
Removed the original curtains and modeled new ones.


Textures:
Rescaled textures on leather interior parts.
Reworked interior cabin textures.
Reworked textures on rear light housing.
Reworked Chassis and Suspension AO.
Reworked textures on the deckplates.
Reworked Dogtooth texture.
Reworked textures on the tanks and pipes on the Heavy Haul Chassis.


Known issues:

When buying the truck from the mod dealer, go to customise and click an upgrade, the accessory parts will now show up. I am unsure why it does this. I've placed tank_size back on the chassis.
When taking a Heavy Haul job the window wipers are positioned too low when viewed from the exterior, I've been unsuccessful in fixing this at the moment, as you need to click an upgrade to force accessories on the truck, then it will be fixed. However you cannot do this on a quick job.



A quick look at the new reworked interior textures before you jump back in the cab:

Edit: Regarding the interior, there's only "Standard" now, change back from Reworked if you had that upgrade applied, or just sell the old truck and use this one.

[ external image ]
Last edited by Digital X on 09 Jun 2026 20:56, edited 7 times in total.
zenta
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Location: Moon

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#2 Post by zenta » 23 Oct 2024 11:19

Welcome back!
Shadowstyle
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Joined: 19 Sep 2021 08:18
Location: Bulgaria

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#3 Post by Shadowstyle » 23 Oct 2024 13:06

Welcome back
MercedesRocks
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Joined: 15 Oct 2021 16:18

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#4 Post by MercedesRocks » 23 Oct 2024 16:08

Great news :D It is one of my favourite trucks. Welcome back :D
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Digital X
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Location: Dover, Kent, UK.

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#5 Post by Digital X » 23 Oct 2024 16:13

Thanks! There was another guy from before with the name "Mercedes_2632" I haven't heard from him in a while now, last time we spoke actually purchased one for real :)
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Kaog
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Joined: 19 Apr 2023 21:51

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#6 Post by Kaog » 23 Oct 2024 18:07

The classics are always cool
Tomsun
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Joined: 01 Mar 2017 12:34

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#7 Post by Tomsun » 24 Oct 2024 19:02

Hello Digital X Welcome back!!! To be honest i had the worst fears.

One tiny thing i have to highlight for the fix-list the indicator light for the turn signal in the dashboard (if i remember correct the left turn signal)

I'm looking forward for a new version.

It's definitely one of my favorite Trucks!

The long time of absence (with no background information) leads to a discussion about digital legacy to avoid things like happened with Bengans works.
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Digital X
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Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#8 Post by Digital X » 24 Oct 2024 19:13

I'll have a look at the indicator light. I'm not sure what happened with Bengans works. I am aware of what happened to him though.

I'm currently retexturing and AO baking the interior. Badly needs updating.
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llyleo666
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Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#9 Post by llyleo666 » 25 Oct 2024 03:10

Hi DigitalX, welcome back! Will you do the later version of NG like this?
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Digital X
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Location: Dover, Kent, UK.

Re: [WIP] Mercedes Benz 1632 NG 1.7 for 1.52

#10 Post by Digital X » 25 Oct 2024 07:43

Which model? I don't have the capability of modelling a new cab if you mean that. The forum I get references from has all sorts of cab models.

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