SCS Blender Tools 2.4.1 (v8) (unofficial update)
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Michaleczeq
- Posts: 398
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
This "chain" has exactly the same function as the "Assign" button. (assigns currently selected object(s) to chosen Part.). It's just duplicated here for better visualization.
Everything else is without changes. How to properly use it, you can find in SCS Wiki
Are there any known export bugs? No. No one has reported anything like that yet.
There were users who reported that sometimes parts cannot be deleted after deleting objects, but this is a problem caused by how Blender manages unused data (like deleted objects), which can be solved by File → Clean Up → Manage Unused Data → Purge (check if you have any unused e.g. collections etc.) → Delete
Everything else is without changes. How to properly use it, you can find in SCS Wiki
Are there any known export bugs? No. No one has reported anything like that yet.
There were users who reported that sometimes parts cannot be deleted after deleting objects, but this is a problem caused by how Blender manages unused data (like deleted objects), which can be solved by File → Clean Up → Manage Unused Data → Purge (check if you have any unused e.g. collections etc.) → Delete
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]katastrofeas[
- Posts: 31
- Joined: 03 Apr 2020 14:25
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Thank you for the clarification about the chain icon and the Assign function.
However, my issue is not about assigning parts.
The parts are correctly separated in Blender and properly assigned in the Part System.
I have also:
Checked for unused data
Used File → Clean Up → Manage Unused Data → Purge
Verified that there are no unused collections or objects
Inside Blender everything looks correct and each object is in the correct Part.
The problem appears after export and in-game:
The parts appear merged or attached together differently than how they are separated in Blender.
So even though the Part System setup seems correct, the final in-game result does not respect the separation.
However, my issue is not about assigning parts.
The parts are correctly separated in Blender and properly assigned in the Part System.
I have also:
Checked for unused data
Used File → Clean Up → Manage Unused Data → Purge
Verified that there are no unused collections or objects
Inside Blender everything looks correct and each object is in the correct Part.
The problem appears after export and in-game:
The parts appear merged or attached together differently than how they are separated in Blender.
So even though the Part System setup seems correct, the final in-game result does not respect the separation.
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Michaleczeq
- Posts: 398
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Then maybe you not set Variants correctly?
Show how it looks like in your model. It will be much easier.
Describe what should be assigned where, and when it should be visible etc.
Cause part is part - it only assign objects (meshes/locators) to specific part ("group"), and then you set in variants what parts should be visible in individual variants etc.
Show how it looks like in your model. It will be much easier.
Describe what should be assigned where, and when it should be visible etc.
Cause part is part - it only assign objects (meshes/locators) to specific part ("group"), and then you set in variants what parts should be visible in individual variants etc.
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MandelSoft
- Beta tester
- Posts: 784
- Joined: 23 Aug 2013 18:55
- Location: Zoetermeer [NL]
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
I tried to install the latest version of the Blender Tools on Blender 5.0.1, as I didn't want to break my setup earlier, working with an older version.
However, I can't seem to activate the tools in Blender, as when I click on it, I get the following error:
Any hint of what's going on and how to resolve it. I have the feeling it must be something trivial...
However, I can't seem to activate the tools in Blender, as when I click on it, I get the following error:
Code: Select all
Exception in module register(): C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\addons_core\io_scs_tools\__init__.py
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\modules\addon_utils.py", line 515, in enable
mod.register()
File "C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\addons_core\io_scs_tools\__init__.py", line 356, in register
_icons.register()
File "C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\addons_core\io_scs_tools\internals\icons\__init__.py", line 45, in register
tools_paths = _path.get_addon_installation_paths()
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\addons_core\io_scs_tools\utils\path.py", line 395, in get_addon_installation_paths
lprint('''\n\nE The installation directory of "SCS Blender Tools" couldn't be detected! (Shouldn't happen!)\n''')
File "C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\addons_core\io_scs_tools\utils\printout.py", line 169, in lprint
dump_level = int(_get_scs_globals().dump_level)
^^^^^^^^^^^^^^^^^^
File "C:\Program Files\Blender Foundation\Blender 5.0\5.0\scripts\addons_core\io_scs_tools\utils\__init__.py", line 51, in get_scs_globals
return __get_addon_prefs__().scs_globals
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'scs_globals'ProMods
Lead Developer
Don't ask us for a release date; we don't know either.
Lead Developer
Don't ask us for a release date; we don't know either.
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Michaleczeq
- Posts: 398
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
How did you install BT?
Cause addon path looks wrong.
Correctly it should be in AppData (AppData/Roaming/Blender Foundation/Blender/<version>/scripts/addons/<addon>).
You should install plugins via preferences Add-ons → ∨ (top right corner) → Install from Disk...
Cause addon path looks wrong.
Correctly it should be in AppData (AppData/Roaming/Blender Foundation/Blender/<version>/scripts/addons/<addon>).
You should install plugins via preferences Add-ons → ∨ (top right corner) → Install from Disk...
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MandelSoft
- Beta tester
- Posts: 784
- Joined: 23 Aug 2013 18:55
- Location: Zoetermeer [NL]
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Ah, I was suspecting something like that. Now it works! Thanks!
ProMods
Lead Developer
Don't ask us for a release date; we don't know either.
Lead Developer
Don't ask us for a release date; we don't know either.
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HN TruckTuning
- Posts: 217
- Joined: 11 May 2023 13:31
- Location: Germany
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Please also point out the path under Linux, I had to figure it out myself.
It would also be great if SCS offered Converpix for Linux.
---- Edit: 2026-02-21 ----
Can someone tell me how I need to configure Blender so that it applies the new look system to the parts that should be paintable and matte finishable?
Because as soon as I load a sample in Blender, the "paint" parameter disappears from the automatic settings for both the paint and matte versions.
It would also be great if SCS offered Converpix for Linux.
---- Edit: 2026-02-21 ----
Can someone tell me how I need to configure Blender so that it applies the new look system to the parts that should be paintable and matte finishable?
Because as soon as I load a sample in Blender, the "paint" parameter disappears from the automatic settings for both the paint and matte versions.
Greetings from Germany
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
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Jaymzarf
- Posts: 63
- Joined: 18 Jul 2021 21:59
- Location: Katowice-Poland
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
There's currently no way to work with these types of accessories.HW TruckTuning wrote: Can someone tell me how I need to configure Blender so that it applies the new look system to the parts that should be paintable and matte finishable?
Because as soon as I load a sample in Blender, the "paint" parameter disappears from the automatic settings for both the paint and matte versions.
The shader used in them combines several additional "flavors" assigned to the "look," which BTs currently can't replicate in Blender. Neither in the official version nor in the one by Michaleczeq.
The only option is to split the model using a "variant" and assign separate shaders to each part.
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WindWalker
- Posts: 9
- Joined: 23 Mar 2019 09:57
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
I have three versions of Blender installed on my computer. (All use conversion tools 2.21)
Blender 3.6.19 with official SCS Tools (2.4.1)
Blender 4.5.7 LTS with Michaleczeq v7
Blender 5.0.1 with Michaleczeq v8.1
First I had this SCS Project Base Path problem with 5.0.1 which I have never experienced with other versions. Blender keeps reverting to my first entry. After I changed the folder of reference data or when I work on the same file on a different computer, I always had to first redefine these base paths again and again, Blender 5 never saves them as previous versions did. Even when I uninstalled and reinstalled SCS tools, it somehow remembers my previous entries. Then I noticed that these are saved in the startup file of Blender. I think it is a new behaviour with the version 5. Now I save the startup file whenever I change them and bypassed the problem. I wanted to document it here in case others may face the same problem.
Now I have this collision problem: I insert a collision locator or design a collision shape assigned to a SCS parts entry titled "coll" as I used to do before. When I export it via 3.6. The collision works fine in the game. But when I convert via 4.5.7 or 5.0.1, the collision parts do not function in the game. They convert as visible objects or ruin the existing mesh data. Is there a change in the collision system or am I missing something?
Blender 3.6.19 with official SCS Tools (2.4.1)
Blender 4.5.7 LTS with Michaleczeq v7
Blender 5.0.1 with Michaleczeq v8.1
First I had this SCS Project Base Path problem with 5.0.1 which I have never experienced with other versions. Blender keeps reverting to my first entry. After I changed the folder of reference data or when I work on the same file on a different computer, I always had to first redefine these base paths again and again, Blender 5 never saves them as previous versions did. Even when I uninstalled and reinstalled SCS tools, it somehow remembers my previous entries. Then I noticed that these are saved in the startup file of Blender. I think it is a new behaviour with the version 5. Now I save the startup file whenever I change them and bypassed the problem. I wanted to document it here in case others may face the same problem.
Now I have this collision problem: I insert a collision locator or design a collision shape assigned to a SCS parts entry titled "coll" as I used to do before. When I export it via 3.6. The collision works fine in the game. But when I convert via 4.5.7 or 5.0.1, the collision parts do not function in the game. They convert as visible objects or ruin the existing mesh data. Is there a change in the collision system or am I missing something?
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HN TruckTuning
- Posts: 217
- Joined: 11 May 2023 13:31
- Location: Germany
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Unfortunately, I can confirm that with the latest Blender update it is no longer possible to accept the default path where the pmds and pmgs are stored.
Greetings from Germany
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
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