SCS Blender Tools 2.4.1 (v8) (unofficial update)

Post any tutorial and tools you might find it useful for other creators.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#221 Post by Michaleczeq » 11 Mar 2026 18:45

So.
There is some major problems (e.g. with exporting imported prefabs) with code that was updated to 5.0, so most stable version is that for 4.5LTS (v7). I don't know what other problems could be caused by this error.
I'm trying to find solution for that. For now, if you have problems with v8 on 5.0 - check if v7 for 4.5LTS works.
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tobrago
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#222 Post by tobrago » 11 Mar 2026 19:45

I have a different experience with me it remembers the paths where the "pmg" and "pmd" files are located. I am using Blender version 5.0.1
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WindWalker
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#223 Post by WindWalker » 11 Mar 2026 20:43

Michaleczeq wrote: 11 Mar 2026 18:45 So.
There is some major problems (e.g. with exporting imported prefabs) with code that was updated to 5.0, so most stable version is that for 4.5LTS (v7). I don't know what other problems could be caused by this error.
I'm trying to find solution for that. For now, if you have problems with v8 on 5.0 - check if v7 for 4.5LTS works.
Michaleczeq, apart from all the problems, which is a natural part of the game, thank you for your efforts! It is a beautiful update!
Yes, v7 on 4.5 LTS is my primary pipeline at the moment.

What about collisions? Is it also a known problem?
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#224 Post by Michaleczeq » 11 Mar 2026 20:57

I first hear about something wrong with collisions.
Check if you use proper way, cause different model types use different collisions.
E.g in normal models, you must do it using that prefix in part name, but in signs or vehicles you must use collision locators.
Some other models use "_c" suffix to determine collisions (like in curve models).

It would be best if you will show how you do it (some photos of your parts/variants, what kind of model you trying to do etc.)
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MadMod
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#225 Post by MadMod » 21 Mar 2026 00:23

Thank you very much.
YouTube_Kedi739
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#226 Post by YouTube_Kedi739 » 02 Apr 2026 14:35

https://hizliresim.com/iaj30l4

Hi, there's an issue in Blender 5.0 where the materials in the add-on appear black. How can I fix this? The add-on is up to date.
Last edited by Madkine on 03 Apr 2026 00:25, edited 1 time in total.
Reason: Removed broken image tags - use the preview to see if your tags actually work.
HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#227 Post by HN TruckTuning » 03 Apr 2026 14:59

Important textur is a mat error from z-modler 3 mat files.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#228 Post by Michaleczeq » 03 Apr 2026 15:31

@YouTube_Kedi739 for me it looks like something wrong on your side. Something wrong with importing like trying to import model with broken materials etc.
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MadMod
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#229 Post by MadMod » 12 Apr 2026 23:28

Hello. When I was choosing the folder to export, I chose the modUSA working folder, but I didn't think that the mod folder was needed for this. As a result, the file was saved with errors, but unfortunately, the modUSA folder disappeared. Could you tell me where I made a mistake and where to find this folder?
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#230 Post by Michaleczeq » 13 Apr 2026 13:46

1. What errors?
2. What, how and where you exactly do you export? There are several export options and settings.

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