SCS Blender Tools 2.4.1 (v8) (unofficial update)

Post any tutorial and tools you might find it useful for other creators.
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Digital X
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#281 Post by Digital X » 07 Jul 2026 13:49

I've noticed recently that after a while using the updated tools I can no longer choose a shader preset for a new material. I have to save, exit then reload my model.

For example: Shader preset is "none" by default, I go to select "dif.spec" and it stays at "none" like it automatically deselects my options, any idea why this happens?
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#282 Post by Michaleczeq » 07 Jul 2026 15:05

I know that there is some problems when you use cycles instead of eevee.
It cause errors in log, and after some time it breaks whole plugin.
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Digital X
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#283 Post by Digital X » 07 Jul 2026 15:09

Yeah I'm using Cycles I just checked. not a huge problem though I just have to reload and it's fixed temporarily.
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Avelium
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#284 Post by Avelium » 14 Jul 2026 18:17

Hello! Thank you for maintaining and updating Blender Tools, @Michaleczeq!

I have a dummy question, so my apologies in advance :D Do you know guys if it's possible to prevent Blender from duplicating materials when importing a new model? I know there is an option to "Merge SCS Materials", but it doesn't remove leftovers and you have to Purge Unused Data manually. So I'm just wondering if there is a way to avoid that and force imported materials to merge automatically :)
Better Flares - ATS/ETS2
Better Raindrops - ATS/ETS2
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Michaleczeq
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Location: Poland, Sanok

Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#285 Post by Michaleczeq » 14 Jul 2026 19:16

Maybe it's possible, maybe not. I don't know. That's something beyond my skills.
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xXCARL1992Xx
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#286 Post by xXCARL1992Xx » 22 Jul 2026 20:33

FierbetoN wrote: 11 Jun 2026 11:19 Again, the problem is not with this tool, it does its job as expected. It sees a cubemap tobj, expects multiple texture entries, finds only one and throws an error. The problem lies at Converter PIX level instead, because blurry2 uses a different format (dimension limitations) it gets confused and doesn't split it.

For now it is easy to fix by hand by downscaling blurry3 textures from 4x4px to 2x2px.
I give you one better, open it with GIMP and you have all textures needed, I was surprised when I did it after I read your post how to fix it. Since I am on Linux now and can't use paint.net I had to use GIMP, and it was able to open it :lol:
CachyOS | !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | WoT Profil |
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tobrago
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#287 Post by tobrago » 23 Jul 2026 19:07

There is a problem when importing the interior of the Man TGX 2020 truck.
Note: The necessary files are located in the project base.

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Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
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PBandJ
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#288 Post by PBandJ » 23 Jul 2026 19:34

@tobrago On this page may help you with your issue if I understand correctly: viewtopic.php?t=336561&start=250
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PBandJ
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#289 Post by PBandJ » 24 Jul 2026 12:28

Getting this error after exporting. Any help on it would be appreciated. Blender 5.2 LTS and 8.1 blender tools
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blender_error by PB andJ, on Flickr
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xXCARL1992Xx
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#290 Post by xXCARL1992Xx » 24 Jul 2026 14:39

Is there any reflective tape on the chassis, if yes, remove the piko.alldir, this is the only things I can think of when I see what is written.
CachyOS | !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | WoT Profil |
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