SCS Blender Tools 2.4.1 (v9) (unofficial update)

Post any tutorial and tools you might find it useful for other creators.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#301 Post by Michaleczeq » 29 Jul 2026 20:21

Maybe try to remove "trilinear".
For some time now (when SCS changed archive format) converterpix started adding it almost everywhere (it was never in tobj before).
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#302 Post by xXCARL1992Xx » 29 Jul 2026 20:27

This won't matter because you are not supposed to add these textures to your mod, and I also didn't remove it, and it works fine with blender, they just need to finally update BT and add all the missing stuff, it is annoying that modding gets hindered by not updated tools or even not fully implemented tools.
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tobrago
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#303 Post by tobrago » 01 Aug 2026 17:24

@Michaleczeq whatever I change (trilinear, nocompress) just doesn't help. I also tried reducing it from 4x4px to 2x2px and it didn't help.

@xXCARL1992Xx I agree with you. It became impossible to work with mods. SCS should update Blender Tool, Converter and other necessary. Now we can just struggle with mod making.
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HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#304 Post by HN TruckTuning » 02 Aug 2026 12:34

Have you tried the DDS Blurry2 in a tag to change and then export and then exchange for the right?
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#305 Post by tobrago » 02 Aug 2026 17:32

@HN TruckTuning the error report is when importing the interior cabin of the Man TGX 2020 truck. In my mod it causes an error in the interior of the cabin, the interior is not beige.
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#306 Post by HN TruckTuning » 03 Aug 2026 21:10

I know this is due to the Reflections file number 2 I created the one for me as TGA and then everything was beige again.
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#307 Post by tobrago » 08 Aug 2026 17:49

@HN TruckTuning converting to *.tga extension didn't help either.
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#308 Post by HN TruckTuning » 09 Aug 2026 15:53

But this is funny for me this file in TGA format fixed the pink in the blender, after exporting I compared the machines with the information of the original files of SCS.

If something didn’t match, I adjusted it via editor.
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#309 Post by xXCARL1992Xx » 09 Aug 2026 15:58

As already was said, the .tobj is what is wrong, after you have made the blurry2 textures (or extracted them from blurry3 with gimp) not the textures files themselves, it is totally irrelevant if they are .tga or .dds. Look at the blurry3 .tobj to fix the blurry2 .tobj.
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#310 Post by HN TruckTuning » 09 Aug 2026 16:12

You mean this?

Code: Select all

map cube
     /material/environment/interior_reflection_blurry3___c1.dds
     /material/environment/interior_reflection_blurry3___c2.dds
     /material/environment/interior_reflection_blurry3___c3.dds
     /material/environment/interior_reflection_blurry3___c3.dds
     /material/environment/interior_reflection_blurry3___c4.dds
     /material/environment/interior_reflection_blurry3___c5.dds
addr
     clamp_to_edge
     clamp_to_edge
     clamp_to_edge
trilinear
in this?

Code: Select all

map cube
     /material/environment/interior_reflection_blurry2___c1.dds
     /material/environment/interior_reflection_blurry2___c2.dds
     /material/environment/interior_reflection_blurry2___c3.dds
     /material/environment/interior_reflection_blurry2___c3.dds
     /material/environment/interior_reflection_blurry2___c4.dds
     /material/environment/interior_reflection_blurry2___c5.dds
addr
     clamp_to_edge
     clamp_to_edge
     clamp_to_edge
trilinear

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