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def/vehicle/trailer_defs/*trailer*Code: Select all
def/vehicle/trailer_defs/*trailer*Where do I edit the cargo def?abasstreppas wrote: 25 Jan 2026 01:35 A little thing I've done to get a more "realistic" cargo is to change the body_type from dryvan to silo in files located in:I also added silo to the cargo wood_bark to include it to the available stuff to transport.Code: Select all
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body_types[]: siloUsers browsing this forum: CCBot [Bot], Meta External Agent [Bot], sirius346