MT Eksjö Flis by Kast (27.04.26)

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abasstreppas
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Re: MT Eksjö Flis by Kast (30.11.25)

#21 Post by abasstreppas » 25 Jan 2026 01:35

A little thing I've done to get a more "realistic" cargo is to change the body_type from dryvan to silo in files located in:

Code: Select all

 def/vehicle/trailer_defs/*trailer*
I also added silo to the cargo wood_bark to include it to the available stuff to transport. :)
MattHodgson77
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Re: MT Eksjö Flis by Kast (30.11.25)

#22 Post by MattHodgson77 » 07 Jul 2026 03:01

abasstreppas wrote: 25 Jan 2026 01:35 A little thing I've done to get a more "realistic" cargo is to change the body_type from dryvan to silo in files located in:

Code: Select all

 def/vehicle/trailer_defs/*trailer*
I also added silo to the cargo wood_bark to include it to the available stuff to transport. :)
Where do I edit the cargo def?
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abasstreppas
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Re: MT Eksjö Flis by Kast (27.04.26)

#23 Post by abasstreppas » 07 Jul 2026 13:57

What? The path to the trailer definitions is in the code box in my post. Just open each sii-file and change dryvan to silo

Edit: wait, I re-read your post, you mean the wood bark cargo? You have to get that file from the game by extracting the def.scs. You find it in /def/cargo/wood_bark.sui. Take that file and put it in a /def/cargo/ folder in your mod and add this line to it

Code: Select all

body_types[]: silo
Hope I got it right for you ;)
MattHodgson77
Posts: 15
Joined: 07 Jan 2023 19:03

Re: MT Eksjö Flis by Kast (27.04.26)

#24 Post by MattHodgson77 » 09 Jul 2026 00:52

Thanks @abasstreppas I've got it now mate!

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