Reflective Road Markings, v6.2 (ETS2/ATS)

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Lionv8
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Location: Kraków, Poland

Re: Reflective Road Markings, v6 (ETS2/ATS)

#41 Post by Lionv8 » 26 Apr 2026 16:59

Thank you
ZeFrango
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Re: Reflective Road Markings, v6 (ETS2/ATS)

#42 Post by ZeFrango » 26 Apr 2026 19:24

thanks for update
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knox_xss
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Joined: 20 Dec 2012 14:38

Re: Reflective Road Markings, v6 (ETS2/ATS)

#43 Post by knox_xss » 28 Apr 2026 06:38

Guys, if you suddenly notice (in ETS2 or ATS) that any markings on the default maps aren't reflecting light, please let me know. It's quite possible that I missed something somewhere. :? Thanks in advance. :)
Long way to Fuji starts with the first step!
MrAus10
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Joined: 16 Sep 2025 19:50

Re: Reflective Road Markings, v6 (ETS2/ATS)

#44 Post by MrAus10 » 01 May 2026 06:34

Great mod! Here's some that I noticed missing in ATS.

/material/road_template/road_lines_dark_border
/material/road_template/road_lines_worn
/material/road/road_lines2
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knox_xss
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Joined: 20 Dec 2012 14:38

Re: Reflective Road Markings, v6 (ETS2/ATS)

#45 Post by knox_xss » 01 May 2026 08:05

@MrAus10 Thank you! ;)
Since the mod contains materials that reference both road_lines_dark_border and road_lines_worn (in /automat/ folder), it is advisable to include specific screenshots of the location where the markings are not highlighted.
Long way to Fuji starts with the first step!
MrAus10
Posts: 9
Joined: 16 Sep 2025 19:50

Re: Reflective Road Markings, v6 (ETS2/ATS)

#46 Post by MrAus10 » 01 May 2026 19:59

Examples of "road_lines_dark_border":

North of the Golden Gate Bridge:
20260501144109_1.jpg
Outside Cheyenne, WY quick travel truck stop:
20260501144736_1.jpg
------------------------------------------

Example of "road_lines_worn":

In Las Vegas:
20260501150831_1.jpg
------------------------------------------

A new one I just found.
"/material/obsolete/road/road_lines"

Near Alexandria, LA quick travel spot:
20260501151711_1.jpg
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knox_xss
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Joined: 20 Dec 2012 14:38

Re: Reflective Road Markings, v6 (ETS2/ATS)

#47 Post by knox_xss » 02 May 2026 04:16

@MrAus10 Thank you! ;) I'll try to find it on the map... :? :D
Next time, a screenshot with GPS enabled will suffice, so at least the nearby city and, of course, the player's location are visible.
For example:
[ external image ]

Let me explain why I don't just edit all the mats that reference the road_lines_dark_border and road_lines_worn textures - because they also contain non-glowing parts - noise stripes.
Long way to Fuji starts with the first step!
MrAus10
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Joined: 16 Sep 2025 19:50

Re: Reflective Road Markings, v6 (ETS2/ATS)

#48 Post by MrAus10 » 02 May 2026 05:25

Got it. I'll remember that for next time. Thank you for your hard work!
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knox_xss
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Joined: 20 Dec 2012 14:38

Re: Reflective Road Markings, v6.1 (ETS2/ATS)

#49 Post by knox_xss » 04 May 2026 06:44

Update to v6.1

Changes:
- support of ATS v1.59.

Remember: I may have missed something somewhere. If you find that the markings aren't showing up anywhere, please send a screenshot with GPS enabled to the mod thread. Thank you.
Long way to Fuji starts with the first step!
Satan666
Posts: 19
Joined: 24 Feb 2026 23:33

Re: Reflective Road Markings, v6.1 (ETS2/ATS)

#50 Post by Satan666 » 10 May 2026 08:58

Cool mod! Thanks for your job

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