Reflective Road Markings, v6.2 (ETS2/ATS)
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Lionv8
- Posts: 3843
- Joined: 08 Oct 2023 10:13
- Location: Kraków, Poland
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ZeFrango
- Posts: 684
- Joined: 30 Jan 2020 14:47
Re: Reflective Road Markings, v6 (ETS2/ATS)
thanks for update
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knox_xss
- Posts: 1973
- Joined: 20 Dec 2012 14:38
Re: Reflective Road Markings, v6 (ETS2/ATS)
Guys, if you suddenly notice (in ETS2 or ATS) that any markings on the default maps aren't reflecting light, please let me know. It's quite possible that I missed something somewhere.
Thanks in advance. 
Long way to Fuji starts with the first step!
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MrAus10
- Posts: 9
- Joined: 16 Sep 2025 19:50
Re: Reflective Road Markings, v6 (ETS2/ATS)
Great mod! Here's some that I noticed missing in ATS.
/material/road_template/road_lines_dark_border
/material/road_template/road_lines_worn
/material/road/road_lines2
/material/road_template/road_lines_dark_border
/material/road_template/road_lines_worn
/material/road/road_lines2
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knox_xss
- Posts: 1973
- Joined: 20 Dec 2012 14:38
Re: Reflective Road Markings, v6 (ETS2/ATS)
@MrAus10 Thank you!
Since the mod contains materials that reference both road_lines_dark_border and road_lines_worn (in /automat/ folder), it is advisable to include specific screenshots of the location where the markings are not highlighted.
Since the mod contains materials that reference both road_lines_dark_border and road_lines_worn (in /automat/ folder), it is advisable to include specific screenshots of the location where the markings are not highlighted.
Long way to Fuji starts with the first step!
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MrAus10
- Posts: 9
- Joined: 16 Sep 2025 19:50
Re: Reflective Road Markings, v6 (ETS2/ATS)
Examples of "road_lines_dark_border":
North of the Golden Gate Bridge: Outside Cheyenne, WY quick travel truck stop: ------------------------------------------
Example of "road_lines_worn":
In Las Vegas: ------------------------------------------
A new one I just found.
"/material/obsolete/road/road_lines"
Near Alexandria, LA quick travel spot:
North of the Golden Gate Bridge: Outside Cheyenne, WY quick travel truck stop: ------------------------------------------
Example of "road_lines_worn":
In Las Vegas: ------------------------------------------
A new one I just found.
"/material/obsolete/road/road_lines"
Near Alexandria, LA quick travel spot:
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knox_xss
- Posts: 1973
- Joined: 20 Dec 2012 14:38
Re: Reflective Road Markings, v6 (ETS2/ATS)
@MrAus10 Thank you!
I'll try to find it on the map...
Next time, a screenshot with GPS enabled will suffice, so at least the nearby city and, of course, the player's location are visible.
For example:
[ external image ]
Let me explain why I don't just edit all the mats that reference the road_lines_dark_border and road_lines_worn textures - because they also contain non-glowing parts - noise stripes.
Next time, a screenshot with GPS enabled will suffice, so at least the nearby city and, of course, the player's location are visible.
For example:
[ external image ]
Let me explain why I don't just edit all the mats that reference the road_lines_dark_border and road_lines_worn textures - because they also contain non-glowing parts - noise stripes.
Long way to Fuji starts with the first step!
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MrAus10
- Posts: 9
- Joined: 16 Sep 2025 19:50
Re: Reflective Road Markings, v6 (ETS2/ATS)
Got it. I'll remember that for next time. Thank you for your hard work!
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knox_xss
- Posts: 1973
- Joined: 20 Dec 2012 14:38
Re: Reflective Road Markings, v6.1 (ETS2/ATS)
Update to v6.1
Changes:
- support of ATS v1.59.
Remember: I may have missed something somewhere. If you find that the markings aren't showing up anywhere, please send a screenshot with GPS enabled to the mod thread. Thank you.
Changes:
- support of ATS v1.59.
Remember: I may have missed something somewhere. If you find that the markings aren't showing up anywhere, please send a screenshot with GPS enabled to the mod thread. Thank you.
Long way to Fuji starts with the first step!
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Satan666
- Posts: 19
- Joined: 24 Feb 2026 23:33
Re: Reflective Road Markings, v6.1 (ETS2/ATS)
Cool mod! Thanks for your job
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