SCS General Nonsense Thread

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Dong Phuong
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Re: SCS General Nonsense Thread

#10791 Post by Dong Phuong » 19 Jul 2026 17:16

Hetisen wrote: 13 Jun 2026 01:57 I use the mouse for everything – accelerating and braking by moving the mouse forward and backward, and turning by moving the mouse from side to side. It's the best way to control the accelerator and brake. I went years without knowing about the function (including pedals), and when I finally found out, I gave up on buying the steering wheel. I spent too much time just looking at the function (including pedals) and never figured out what it meant. I use the game's photo camera bug to make the mouse turn and speed widget disappear. (Please SCS, don't fix this bug) :P
@Hetisen can you share your settings for using the mouse for accelerating and braking? Thanks in advance
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San_Sany4
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Re: SCS General Nonsense Thread

#10792 Post by San_Sany4 » 19 Jul 2026 17:42

[ external image ]

Oh nice, looks like the new trailers will feature the transparent floor! I wonder why blog does not mention it…
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ThunderSky
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Re: SCS General Nonsense Thread

#10793 Post by ThunderSky » 19 Jul 2026 17:44

San_Sany4 wrote: 19 Jul 2026 17:42
Shadows produced by the lights exist since 2013 ( but I think is even older.. i just remember GTA 5), still SCS hasn't figure out that lights do produce shadows.
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San_Sany4
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Re: SCS General Nonsense Thread

#10794 Post by San_Sany4 » 19 Jul 2026 17:49

I know that making objects like road barriers and poles cast shadows is not an easy task without something like ray tracing. But surely, surely there are some simple solutions that can just cut out the light from a certain source in a certain area completely, that can be applied to cases like these? Let it be not perfect, let other light sources around bleed inside, those won't be as noticeable. But trucks own lights shining through the cabin and trailer bodies, surely there is some crude but not demanding way to fix this?
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ETS2 since 1.4, ATS since 1.0. Vanilla player.
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Theago
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Re: SCS General Nonsense Thread

#10795 Post by Theago » 19 Jul 2026 17:54

[ external image ]

That yellow cow... well, hopefully the animals will get a rework at some point too. :P
[ external image ]
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Lionv8
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Re: SCS General Nonsense Thread

#10796 Post by Lionv8 » 19 Jul 2026 17:55

Theago wrote: 19 Jul 2026 17:54 [ external image ]

That yellow cow... well, hopefully the animals will get a rework at some point too. :P
I think its like light brown instead of yellow
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Aziz
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Re: SCS General Nonsense Thread

#10797 Post by Aziz » 19 Jul 2026 17:58

San_Sany4 wrote: 19 Jul 2026 17:49 I know that making objects like road barriers and poles cast shadows is not an easy task without something like ray tracing.
It existed long decades before raytracing.
Dynamic lights may be taxing for GPU but my gods it's like few sets of lights at any given time, mostly shining at few objects at a time. It's not gonna make anyone's PC melt.
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abasstreppas
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Re: SCS General Nonsense Thread

#10798 Post by abasstreppas » 19 Jul 2026 17:58

The flare with the limited limits, lol. You can set the angle the flares casting the light horizontally, but not vertically.
plykkegaard
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Re: SCS General Nonsense Thread

#10799 Post by plykkegaard » 19 Jul 2026 18:00

San_Sany4 wrote: 19 Jul 2026 17:49 ... surely there is some crude but not demanding way to fix this?
Proobably but SCS will do it the right when the time come
Funny thing is light is bleeding through the bottom but not everything else ...
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JoeAlex23
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Re: SCS General Nonsense Thread

#10800 Post by JoeAlex23 » 19 Jul 2026 18:00

It is all part of the same problem, a light source is a light source, the only ones the game knows i can cast a shadow from is the sun and the moon, when they implement a way for all "artificial" light sources to cast a shadow without hitting game performance really hard, then it will be solved.

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