SCS General Nonsense Thread

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San_Sany4
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Re: SCS General Nonsense Thread

#10811 Post by San_Sany4 » 19 Jul 2026 21:55

plykkegaard wrote: 19 Jul 2026 21:38 Raytracing is not supported on older GPUs
Anything that can count supports raytracing. You can do raytracing with a pen and paper. The only question is time it takes, i.e. performance.

You're thinking of GPUs with specific hardware to accelerate raytracing. They are not always necessary.
Last edited by San_Sany4 on 19 Jul 2026 21:57, edited 1 time in total.
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Lionv8
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Re: SCS General Nonsense Thread

#10812 Post by Lionv8 » 19 Jul 2026 21:56

There were sometime ago test with raytracing on non rtx gpu and it works, but not in reasonable performance
TruckingWolfUSA
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Re: SCS General Nonsense Thread

#10813 Post by TruckingWolfUSA » 19 Jul 2026 22:06

JoeAlex23 wrote: 19 Jul 2026 21:46 If is not computationally expensive (even in a properly optimized game engine) then is not proper Ray Tracing, just rendering tricks, which have been used for decades before Ray Tracing became mainstream.
I’m not sure where this fear of ray tracing came from but it is by far the better way to render certain things. And it’s optional.
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Re: SCS General Nonsense Thread

#10814 Post by JoeAlex23 » 19 Jul 2026 22:44

Nobody is denying how good RT can look, there is no fear behind it, is just that most of the time RT is not worth the performance hit if you don't have the proper hardware just for things to look better, you know what RT is currently amazing for? Static rendering.
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Re: SCS General Nonsense Thread

#10815 Post by TruckingWolfUSA » 19 Jul 2026 23:33

JoeAlex23 wrote: 19 Jul 2026 22:44 Nobody is denying how good RT can look, there is no fear behind it, is just that most of the time RT is not worth the performance hit if you don't have the proper hardware just for things to look better, you know what RT is currently amazing for? Static rendering.
Alright fair enough.
I think the current goal should be to try to move the current rendering as good as possible as well as try to make RT an option for those who want that. I think building in that foundation now would be a good idea.
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Re: SCS General Nonsense Thread

#10816 Post by Mohegan13 » 20 Jul 2026 08:58

FierbetoN wrote: 19 Jul 2026 17:00 I said locked, as in no further discussion or feedback from an actual dev, on a locked topic. Clearly I'm not the confused one here.
Devs have the ability to lock, unlock, and post in locked threads. It is their work area. 🤦‍♂️
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Re: SCS General Nonsense Thread

#10817 Post by plykkegaard » 20 Jul 2026 12:50

San_Sany4 wrote: 19 Jul 2026 21:55 Anything that can count supports raytracing. You can do raytracing with a pen and paper. The only question is time it takes, i.e. performance.
You're thinking of GPUs with specific hardware to accelerate raytracing. They are not always necessary.
Without GPU support the rendering uses the CPU
Sure you can do it but I am not sure you'd like it
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Re: SCS General Nonsense Thread

#10818 Post by sachy » 20 Jul 2026 14:58

Oh yeeeees, rework of a trailer which have almost zero cargo spawn rate. On WoTr is completely, absolutely useless.

There is slight, very slight, hope, that this is a preparation for upcoming improvement of WoTr job generation... you know, have all trailer types ready when there will finally be cargo for them.
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Re: SCS General Nonsense Thread

#10819 Post by TruckingWolfUSA » 20 Jul 2026 15:24

There’s been some progress on rigids.
https://www.reddit.com/r/trucksim/s/csRWtjWR9a
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Re: SCS General Nonsense Thread

#10820 Post by LegoTechnicFanBoi » 20 Jul 2026 15:28

@TruckingWolfUSA I really want to test that thing RIGHT NOW!!!
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