SCS General Nonsense Thread

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Mohegan13
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Re: SCS General Nonsense Thread

#2291 Post by Mohegan13 » 03 Sep 2025 12:47

Most prefer Maya, a small handful might use Blender but it's not a primary tool it doesn't even have some of the needed support for existing trucks in game.

But no, it's really not that simple.
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Re: SCS General Nonsense Thread

#2292 Post by FierbetoN » 03 Sep 2025 12:51

CAD files is a loose term, it can mean anything from a triangulated high poly mess to almost usable models. Modelling itself is only one part of a long process.
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Re: SCS General Nonsense Thread

#2293 Post by harishw8r » 03 Sep 2025 12:59

Brendan0620 wrote: 03 Sep 2025 09:18 I remember last year when there weren't any new trucks until September for both games (not counting the EVs for ETS2 since those are vehicles that were already in-game beforehand).
I also think this is a stretch. I don't think EVs can be neglected just because they have a diesel equivalent. Sure, it is not anywhere equivalent to a typical diesel truck with configurations or paintjobs or multiple cabs, but the modeling work itself is significant and not a mere copy-paste of their diesel counterparts. E-Tech in particular is a significant improvement from Range T.
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Re: SCS General Nonsense Thread

#2294 Post by Brendan0620 » 03 Sep 2025 13:08

I stand corrected then.
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Re: SCS General Nonsense Thread

#2295 Post by Trenero » 03 Sep 2025 13:45

Vehicle team is probably one of the teams with the most on their plate, if i'm not mistaken appart of trucks they are in charge of "all the things with wheels", so they also do tunning packs, AI, static models, trailers and even cargos.
With consoles coming i see SCS wanting to update all the old trucks, old ai and old cargos to be console ready and with the current standars of quality.
In fact in the last updates they are slowly redoing some cargos, and in this one they refreshed a tunning pack, and they still have some cargos, trailers and AI in game using old models that they probably want to update.
On top of that some old DLC they probably want to rework/refresh them to made sure are up to new quality stardard and more importantly make it compatible with new projects like coaches or rigids, for example the wheel tunning pack could benefict from that.

For example in ATS there are still trucks without cabin suspension that coincidently are the old trucks models, i don't expect SCS updating the old ones with cabin suspensions, SCS is probably wanting to make new models including the cabin suspesion(They have newer models that share common parts with the old trucks to serve as base) (5700 is a exception and maybe they are going to update it with for example the launch of 4900)
In ETS2 they have a lot more work with the old trucks but also with the new trucks because some will probably also need rework to be compatible with rigids.

So I don't expect a lot of new trucks coming unless they already promised a launch date to the manufacturer for example for a especial event.
I saw SCS puting the new truck projects a bit on the backburners, atleast until they have all the other projects on track (Prep for consoles, Coaches, Road Trip, Rigids)
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Re: SCS General Nonsense Thread

#2296 Post by Henry79 » 03 Sep 2025 13:52

Marcello Julio wrote: 03 Sep 2025 10:46 Anyone who watched Andi's stream last week showing how he created the Dodge Charger will understand why it takes so long for trucks. It's a very artisanal process. Even with more than one person involved in the project, it still takes time to model a vehicle, customization parts, adapt paint jobs, and test.
Yes, because there is still so much modeling to do here, right!?

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There might still be some things to fix here and there but the modeling was DONE. Materials/Texturing were in place, all parts were in place. 8 months are enough to do all the def work, the testing and paintjob adaptations because after all, on trucks, it's not just ONE person working on it. We should have heard news about at least one of the projects above by now.
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Re: SCS General Nonsense Thread

#2297 Post by Ludo Diabolo » 03 Sep 2025 14:10

I think SCS's problem is that they have a very large mapping team for the maps, believing that making maps is easier than making vehicles. In my opinion, they should increase the vehicle team in particular, or form a new one lol.
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Re: SCS General Nonsense Thread

#2298 Post by Mohegan13 » 03 Sep 2025 14:13

SCS focuses on mapping because that is where the money is coming from to make the trucks.
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Re: SCS General Nonsense Thread

#2299 Post by Ludo Diabolo » 03 Sep 2025 14:33

Yes, that's also a good point, but given how slow and difficult the work is and how much the vehicle team has on its plate, I think a few extra recruits would do them good too ;)
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Re: SCS General Nonsense Thread

#2300 Post by parasaurolophus67 » 03 Sep 2025 14:35

^adding more people won't make things faster.

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