[REL] Border Cities Mod by Tricolore 1.1 (1.57)

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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#11 Post by GMC Community » 04 Jan 2026 07:25

Heya buddy,

As your loadorder suggested, you got CTD on load with this error:

00:00:58.377 : <ERROR> [dx11] Failed to create image 15000x15000x1 (bindflags: 0x8, misc: 0x0) (0x8007000e)
00:00:58.377 : <ERROR> [gfx] Failed to allocate image storage
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#12 Post by Madkine » 04 Jan 2026 07:43

GMC Community wrote: 04 Jan 2026 07:25 00:00:58.377 : <ERROR> [dx11] Failed to create image 15000x15000x1 (bindflags: 0x8, misc: 0x0) (0x8007000e)
00:00:58.377 : <ERROR> [gfx] Failed to allocate image storage
Mostly this error isn't related to a specific mod.

Possible fixes:

Change Scaling/TAA combination. NVIDIA does not like some combinations. (300%, SMAA+TAA crashing - 400%, TAA working)
Disable the NVIDIA overlay (can cause crash on launch as well)
Set "r_buffer_page_size" to "50" in your config file
Restart the game in safe mode to reset graphic settings
Uninstall and reinstall GPU driver
Reduce OC on GPU
Disable the Trucky hub overlay

However if it goes away when you remove a specific mod, then yes you may have found one of the rare instances where it is specific.

@Tricolore Check your mod for any image files that are 15000x15000 as these will be the cause if it is mod specific.
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#13 Post by GMC Community » 04 Jan 2026 08:10

Actually was my game related to Windows errors, and a restart fixed it :)

Anyway, the roads are broken between Chatham Kent and St. Thomas
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#14 Post by Madkine » 04 Jan 2026 08:34

GMC Community wrote: 04 Jan 2026 08:10 Actually was my game related to Windows errors, and a restart fixed it :)
Interesting, I'll add that to the list of possible fixes.
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#15 Post by Tricolore » 10 Jan 2026 01:57

GMC Community wrote: 04 Jan 2026 08:10 Actually was my game related to Windows errors, and a restart fixed it :)

Anyway, the roads are broken between Chatham Kent and St. Thomas
yes, sorry for the late reply. I saw the connections were broken from windsor to london. Connections from soo to michigan are fine. Will try to fix soon. Thank you.
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#16 Post by owgPZ » 15 Jan 2026 19:21

I'm getting the pink textural issue (like we see with graphics mod conflicts) in the water under the bridge in Sault Ste. Marie. I used GMC's 1-15-26 filter (Classic) in several configuration and the problem persists. Tried a new profile with only Border Cities, DNA, and C2C and still no joy. Double checked and all files are up to date, and mod order is correct. No mods other than the three mentioned plus fixes. Any idea what might be wrong?
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#17 Post by Tricolore » 15 Jan 2026 21:22

owgPZ wrote: 15 Jan 2026 19:21 I'm getting the pink textural issue (like we see with graphics mod conflicts) in the water under the bridge in Sault Ste. Marie. I used GMC's 1-15-26 filter (Classic) in several configuration and the problem persists. Tried a new profile with only Border Cities, DNA, and C2C and still no joy. Double checked and all files are up to date, and mod order is correct. No mods other than the three mentioned plus fixes. Any idea what might be wrong?
Thank you so much for the reply, I will check it out. Not sure what GMC "1-15-26" filter is, is that a graphics filter or shaders preset?
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#18 Post by owgPZ » 15 Jan 2026 23:49

Sorry - it's the filter provided by GMC Community, which allows one to choose the map mods they wish to use and the filter puts them in correct order. Removed - Rule 2.3 This latest one is dated 1-14-26 (not 1-15). I made sure no other mods were in the mod manager to eliminate other potential causes.

One other thing - I'm also having problems with Windsor - near some bridges there is much missing. Roads dead end and there is almost nothing to see.
Last edited by owgPZ on 15 Jan 2026 23:52, edited 1 time in total.
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#19 Post by Tricolore » 20 Jan 2026 00:14

owgPZ wrote: 15 Jan 2026 23:49 Sorry - it's the filter provided by GMC Community, which allows one to choose the map mods they wish to use and the filter puts them in correct order. Removed - Rule 2.3 This latest one is dated 1-14-26 (not 1-15). I made sure no other mods were in the mod manager to eliminate other potential causes.

One other thing - I'm also having problems with Windsor - near some bridges there is much missing. Roads dead end and there is almost nothing to see.
Thanks for the reply. Yes, around windsor it is empty, that is not an error, the mod is still heavy WIP, still lots of work to do. The Soo area is more filled out compared to windsor, but yes still very much WIP.
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Re: [REL] Border Cities Mod by Tricolore 1.1 (1.57)

#20 Post by Tricolore » 20 Jan 2026 00:15

owgPZ wrote: 15 Jan 2026 19:21 I'm getting the pink textural issue (like we see with graphics mod conflicts) in the water under the bridge in Sault Ste. Marie. I used GMC's 1-15-26 filter (Classic) in several configuration and the problem persists. Tried a new profile with only Border Cities, DNA, and C2C and still no joy. Double checked and all files are up to date, and mod order is correct. No mods other than the three mentioned plus fixes. Any idea what might be wrong?
Just tested the game, I do not see any pink water bug under the bridge in the Soo, must be on your end, maybe a graphics mod conflict, outdated mod, etc.?

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