Recently, on update 1.56, the new accessory finishes have been added (paint & matte).
When I import the part "hss_bottomgrill_01" for DAF 2021 (but could be any part with optional finishes, for other trucks too), Blender results in error:
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> Look 'paint' skipped on material 'mat_0001_chrome_base_01_tile_difspec', mismatched material effect: 'eut2.dif.spec.add.env.paint' but should be 'eut2.dif.spec.weight.add.env'.
> Look 'matte' skipped on material 'mat_0001_chrome_base_01_tile_difspec', mismatched material effect: 'eut2.dif.spec.weight.add.env.paint' but should be 'eut2.dif.spec.weight.add.env'.If I understood correctly, the game uses the same material (chrome), and with 3 different looks: default (chrome), paint and matte. To give the effect for the other 2, distinct Shader Presets are used, and the problem is that SCS Tools do not support different Shader Presets within the same material, or to attribute different Presets for each Look. Am I correct?
If so, is there an estimate on when these tools will be updated? Perhaps a much need update, considering the last was almost 2 years ago.