British Columbia Discussion Thread
-
flight50
- Posts: 35379
- Joined: 20 May 2017 03:33
- Location: Dallas/Ft. Worth, Tx - USA
Re: British Columbia Discussion Thread
That's definitely a change in thought from the June 2018 stream. I know that was years ago and obviously they changed the station. But on that stream, Pavel mentioned that he acknowledged the fact that they'd have to address it eventually. Iirc, it was also in that same segment in which he said they hired someone to start looking into seasons. That was 8 years ago though. But 8 years ago I know that person that was hired got repurposed. So no telling if that person is still at SCS or they need many other things to happen first. The biggest hurdle is the textures. That is problem number one. They don't have the right things in place currently and its a lot of work to correct it from the last time I spoke with a dev on the topic.
-
Gadg8eer
- Posts: 4
- Joined: 22 Mar 2026 02:41
Re: British Columbia Discussion Thread
I was misinformed then. Sorry about that.TruckingWolfUSA wrote: 01 Apr 2026 05:58 In fact, in my speaking to a SCS developer, seasons is not even remotely on the long term roadmap atm, due to the amount of labor required. Plans can change, of course.
Despite that, Grand Forks is the Boundary District's main population center. If it's excluded, there is nowhere else to reasonably place it and Castlegar is better suited for Trail and other east-focused routes. Crowsnest Pass is not an easy drive even in the summer.
Osoyoos and Castlegar matter generally, I get it. I'm also not going to demand it, obviously. It'd just be nice to see my hometown as an officially playable "place" in a video game. And despite the tiny size, it's the largest city in one of the least-populated districts of Southern BC, with the closest nearby existing option being Spokane. You'd be better off using Trail rather than Castlegar to the east, since it has several major industrial and commercial facilities.
-
Tuskin38
- Posts: 12
- Joined: 19 Aug 2024 23:38
Re: British Columbia Discussion Thread
to add onto your second point, ATS is also coming to consoles, I imagine they won't have any kind of modding.flight50 wrote: 13 Mar 2026 15:45 3 things here.
1) SCS is doing 2/3 of BC, not half
2) Not everyone plays with map mods
3) SCS will be mapping BC their way, not ProMods way. So not everything ProMods has will be like the SCS version.
-
JoeAlex23
- Posts: 5366
- Joined: 04 Dec 2016 03:24
- Location: Dominican Republic
Re: British Columbia Discussion Thread
Wrong, mods on consoles are possible.
-
oldmanclippy
- Posts: 9214
- Joined: 15 Jul 2020 02:23
- Location: Twin Cities, Minnesota
Re: British Columbia Discussion Thread
Wrong? They haven't confirmed or denied mod support unless I missed an announcement.
Mod support on consoles is a massive can of worms, I would not expect it right away, and possibly never.
Mod support on consoles is a massive can of worms, I would not expect it right away, and possibly never.
-
JoeAlex23
- Posts: 5366
- Joined: 04 Dec 2016 03:24
- Location: Dominican Republic
Re: British Columbia Discussion Thread
It probably won't happen at launch, but i'm confident they will add mod support at some point, be with an existing platform like SnowRunner (and associate games) does with mod.io or their own mod platform like Farm Sim does, but i'm sure SCS understand the importance of mods for these games and won't keep them out of Consoles, so i won't say it would "never" happen.
-
Marcello Julio
- Posts: 7427
- Joined: 12 Nov 2016 19:27
- Location: Ceará, Brazil
Re: British Columbia Discussion Thread
Pavel confirmed in an interview with Vortex (Czech gaming news site) that the intention is for consoles to have mod support, but this will not happen at launch but at some point later, as the initial focus is to make the game playable without problems on consoles, and then they will start thinking about mod support on consoles, since on consoles, mods work in a different way and have some limitation rules, which Sony and Microsoft impose.oldmanclippy wrote: 11 Apr 2026 17:34 Wrong? They haven't confirmed or denied mod support unless I missed an announcement.
Mod support on consoles is a massive can of worms, I would not expect it right away, and possibly never.
-
Killer-Of-Night
- Posts: 625
- Joined: 24 Jun 2023 19:54
- Location: Central Valley, CA, USA
Re: British Columbia Discussion Thread
Last I checked, Sony had a very hard limitation on mods IIRC, and that they were limited in scope in what could be done on PC and Xbox.
Has this changed at all recently?
Has this changed at all recently?
Hoping for the CA-99/CA-58 interchange to be fixed.......
-Licensed Class A driver since Oct 22nd 2024.
-OTR driver for MTC
-Former Class B Propane Bobtail driver.
-Licensed Class A driver since Oct 22nd 2024.
-OTR driver for MTC
-Former Class B Propane Bobtail driver.
-
Tuskin38
- Posts: 12
- Joined: 19 Aug 2024 23:38
Re: British Columbia Discussion Thread
I think Sony has loosened their restrictions.Killer-Of-Night wrote: 11 Apr 2026 23:15 Last I checked, Sony had a very hard limitation on mods IIRC, and that they were limited in scope in what could be done on PC and Xbox.
Has this changed at all recently?
Baldur's Gate 3 has allowed external assets since, idk when, and the PS5 release of Starfield which came out this week also supports mods with external assets.
-
ovcl
- Posts: 295
- Joined: 26 Sep 2018 12:46
- Location: Russia
Re: British Columbia Discussion Thread
Taking SnowRunner as an example, Sony only allows mods for truck brands that are directly licensed in the base game.
If Sony were to take a similar approach to SCS games, a mod for the Peterbilt 379 would be allowed, for example, but all mods for trucks from manufacturers like Pacific, Scot, GMC would be banned. Also banned would be all mods that inject their own DLLs, including well-known plugins and rendering enhancers. Sony also prohibits the installation of any mods for child accounts.
Mods that are allowed must undergo mandatory platform verification with each update. Sony reserves the right to reject a mod update without explanation.
If Sony were to take a similar approach to SCS games, a mod for the Peterbilt 379 would be allowed, for example, but all mods for trucks from manufacturers like Pacific, Scot, GMC would be banned. Also banned would be all mods that inject their own DLLs, including well-known plugins and rendering enhancers. Sony also prohibits the installation of any mods for child accounts.
Mods that are allowed must undergo mandatory platform verification with each update. Sony reserves the right to reject a mod update without explanation.
Born in the USSR.
Who is online
Users browsing this forum: CCBot [Bot], ChatGPT-User [Bot], DracoTorre