Blender mixing multiple UV channels

Mirror_kd
Posts: 1
Joined: 24 Nov 2025 13:51

Blender mixing multiple UV channels

#1 Post by Mirror_kd » 24 Nov 2025 14:05

When using the shader dif.spec.mult.dif.spec.iamod.dif.spec, and 3 UV channels, I see in the Viewport Shading how the two textures are mixed, but when I add a 3 texture, I do not see the result in the Viewport
How to solve the problem, and do that I see the result in the Viewport ?
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all_zer
Posts: 52
Joined: 04 Apr 2014 07:51

Re: Blender mixing multiple UV channels

#2 Post by all_zer » 19 Feb 2026 13:59

There must be different UV_Maps for each of textures...
And also, use vertex paint mode, to paint the transperency.

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