Interior light

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TNS_GaMeR
Posts: 33
Joined: 23 Feb 2015 19:17
Location: FRANCE

Interior light

#1 Post by TNS_GaMeR » 02 Dec 2025 00:20

Hi everyone,

I’m currently working on adding light beams inside a truck interior (not flares, but real visible light beams).
I’ve seen that some modders use dif.lum materials on interior animation meshes to create this effect, but I don’t really understand how it works or how I should set it up in Blender using SCS Blender Tools.

I only want simple static light beams that turn on with the position lights inside the cabin.

🔧 My problem

Every time I try to export, Blender shows this error message from SCS Blender Tools:

ERROR SUMMARY:
> Object 'Plane.025' from SCS Root 'anim' has 4 vertices which are not skinned to any bone, expect errors during conversion!
> Object 'Plane.026' from SCS Root 'anim' has 4 vertices which are not skinned to any bone, expect errors during conversion!
> Object 'Plane.027' from SCS Root 'anim' has 4 vertices which are not skinned to any bone, expect errors during conversion!


I assume this means my beam objects must be skinned to a bone, but I don’t know which bone, or how light beams are supposed to be linked to the vehicle’s light states (position / low beam / high beam).
Rule 2.3

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