Collision model mod.

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JigSaw
Posts: 149
Joined: 05 Jul 2017 19:35
Location: Planet earth

Collision model mod.

#1 Post by JigSaw » 06 Jan 2026 19:09

Hello there, :)

A simple little mod that adds collision to some objects/things from the world of ETS 2 that I think should have collision but don't.

The mod adds collision to, among others:
- bridge junctions
- sewer manholes
- road patches
- road cracks

and a few others.

[ external image ] [ external image ] [ external image ]

It also works on maps from the mod, being tested on Promod.

To make it work on other maps, place this mod above other maps in the mod manager.

Possible errors:
-Sometimes, if an object, such as a sewer manhole or bridge junction, is too blended/hidden in the road, You might not notice the collision when driving over it.
-Sometimes when a road object is placed too high above the road it can feel as if You are driving over a curb or it is impossible to drive over it.

I would like to point out that unfortunately I have no influence on the above-mentioned possible errors, because I am not the one who places road objects on the maps.

:!: Note only for modders creating maps. :!:
Objects that have a collision with my mod:

Code: Select all

-expansion jont 01 poc
-road_gratting_01
-road split 01 rus
-drain_01_blke
-drainage grid 01 curve shr
-road_split_01_de
-kanal1
-kanal 01
-blke_road_decal
-drain 01-04 it
-drain decals 01 rus
-drain decals 02 ibe
-patch_decals_groupe
-patch_decals
-sewer cover01 rus
-seam decal curve shr
-drain decals ibe
-ibe road overlays
-decals asphalt new 01 poc
-ibe road decals
-blke road overlays
-terrain_decal_1m,2m,4m
-road damage decal
Changes in 0.1a version:
-Fixed an unwanted effect of feeling like You were driving on a dirt road over one of the cracks.
-Added several collisions to other road objects.
-Thanks to @knox_xss suggestion, fixed compatibility with weather mods that caused texture swapping on roads.

Have fun :!:

Download 0.1a
https://www.mediafire.com/file/eutlpudo ... a.scs/file

Credits:
- SCS Software
-JigSaw & Teddy_16.
Last edited by JigSaw on 23 Jan 2026 12:46, edited 5 times in total.
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abasstreppas
Posts: 7800
Joined: 06 Feb 2013 20:32
Location: Not on an island anymore

Re: Collision model mod.

#2 Post by abasstreppas » 07 Jan 2026 00:45

This has been missing for a long time in the game, so thank you for your contribution ;)
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Omisake
Posts: 324
Joined: 21 Jul 2019 18:47
Location: The Great White North

Re: Collision model mod.

#3 Post by Omisake » 07 Jan 2026 01:26

Such a small change but adds so much more immersion, I've wanted this in the game for a long time. Thanks for this! :)
Somewhere in Europe in my Scania R440...
ZeFrango
Posts: 685
Joined: 30 Jan 2020 14:47

Re: Collision model mod.

#4 Post by ZeFrango » 07 Jan 2026 19:56

nice
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16tonn
Posts: 301
Joined: 16 Jul 2025 11:37
Location: Murmansk

Re: Collision model mod.

#5 Post by 16tonn » 08 Jan 2026 10:16

What about railway crossings? What constitutes a collision? Is it simply the actual effects of driving over uneven surfaces or a broken track?
Advocate
Posts: 5
Joined: 06 Jan 2026 09:19

Re: Collision model mod.

#6 Post by Advocate » 09 Jan 2026 09:38

Especially at the bridge junctions i need to feel the bump. That's a great mod. I've more bumpy roads mod too i hope it works well with your mod.
We need that for ATS too :)
taurus31
Posts: 26
Joined: 01 Aug 2018 21:36
Location: France

Re: Collision model mod.

#7 Post by taurus31 » 10 Jan 2026 01:01

This is a great mod gg !!
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JigSaw
Posts: 149
Joined: 05 Jul 2017 19:35
Location: Planet earth

Re: Collision model mod.

#8 Post by JigSaw » 10 Jan 2026 11:45

@16tonn
What do You mean ? Could You elaborate on Your question a bit ?

@Advocate
I use my mod with "asphalt_patch_of_random_events" and it works very well, and it should work with the "Daniel's Radom events" mod.

As for the ATS version, I was thinking about it too, but I don't play ATS that often, so the idea has been put on hold for now.
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fonbok
Posts: 37
Joined: 28 Mar 2021 16:33

Re: Collision model mod.

#9 Post by fonbok » 10 Jan 2026 11:58

JigSaw wrote: 10 Jan 2026 11:45 As for the ATS version, I was thinking about it too, but I don't play ATS that often, so the idea has been put on hold for now.
Thanks, good mod! It would be good for ATS too.
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Kamson730
Posts: 13
Joined: 12 Jul 2014 11:53
Location: Poland

Re: Collision model mod.

#10 Post by Kamson730 » 10 Jan 2026 13:46

Thanks for the great mod, waiting for the ATS version.

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