r_lp and slots on axle_model r_bumper

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tinusman
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r_lp and slots on axle_model r_bumper

#1 Post by tinusman » 07 Feb 2026 20:19

Hello,

Made a chassis with axle configuration
on the most at the back axle, made r_mudflap and r_bumper so they turn with the axle

the models and flares work like one expect perfectly

But the r_lp locator and the added slots
moved in the game to the front, under the trailer at the chassis locator🤷‍♀️
and stay there static.

anyone who can give a solution, so the
r_lp and the addon_hookup slots
come back to the right place on the r_bumper?

an image to clear the situation;
[ external image ]

thanks in advance
tinusman
Last edited by tinusman on 11 Feb 2026 10:25, edited 1 time in total.
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Michaleczeq
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Location: Poland, Sanok

Re: r_lp and slots on axle r_bumper

#2 Post by Michaleczeq » 07 Feb 2026 20:47

Can you show also how it looks like in blender?
Cause if slots ended up there, it's most probably game can't find your r_bumper slot and loaded your model with locators at 0,0,0 position of trailer.

Check also if r_bumper is correctly assigned to correct part.
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tinusman
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Re: r_lp and slots on axle r_bumper

#3 Post by tinusman » 07 Feb 2026 21:19

screen in blender
[ external image ]

as in the old day`s of blender2scs, I re_imported the exported bumper
and it shows like it suposed to bee .

I`m more over puzzled shut I and then how to assign that r_bumper to the last axle_model🤷‍♀️

From the scs wiki:
Axle model
Model should have its origin point set accordingly as the model will be placed directly on its corresponding locator. Axle model must contain at least one pair of wheel locators and if the axle model uses its own shadow texture, then it must have its own shadow texture caster locators (defined same as the chassis ones). Additionally, axle models can have several wheel pairs attached to it, but all of them must have the same steerable_axle value. Axle models can also contain locators for hookups (e.g. lights) and accessories (e.g. bumpers).

so I`m thinking more towards proper assigning
thanks for your time
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tinusman
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Re: r_lp and slots on axle r_bumper

#4 Post by tinusman » 07 Feb 2026 21:42

in game quick test shows addon locators on wrong place but the choosen accessory fit on the , corresponding, right place

[ external image ]

do not bother about shaders..I know it`s just a quick test; try and fail😂


Still have to test the behavior of the addons while driving

AND still the r_lp is on the wrong place🤷‍♀️
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Michaleczeq
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Location: Poland, Sanok

Re: r_lp and slots on axle r_bumper

#5 Post by Michaleczeq » 07 Feb 2026 22:32

Where is exactly that `r_bumper` locator in trailer, and what is exactly that r_lp? Rear licence plate?
It must be something messed here. Send also game.log. Maybe something here will tell why locators goes there.
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MDModder
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Joined: 06 Nov 2015 07:00

Re: r_lp and slots on axle r_bumper

#6 Post by MDModder » 07 Feb 2026 23:46

Hi,

The r_lp in an accessory cannot function as a new accessory point.
So in your case, it uses the r_lp located in the trailer chassis.
Place it in the axle and it should work.
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tinusman
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Re: r_lp and slots on axle r_bumper

#7 Post by tinusman » 08 Feb 2026 11:46

the r_mudflap and r_bumper locators are on the last axle_model
as the wiki says it can be done that way
r_lp is rear licence plate
r_lp locator is on the r_bumper
as it normaly takes over that locator from the chassis on to the accessory

no errors or warnings in game.log.txt

shall try to put the r_lp from trailer chassis to last axle_model

Thanks Tinusman
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tinusman
Posts: 548
Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: r_lp and slots on axle r_bumper

#8 Post by tinusman » 08 Feb 2026 21:45

moved the r_lp locator from the trailer chassis to the last axle_model

now the rear licence plate is shown on that last axle_model

But not on the r_bumper that is supposed to take the locator , licence plate location over.

and still the slots show up in the shop at the trailer center location
though the addons show on the right place as the in Blender locations

numbering the axle_models in the chassis.sii made no differents


in the r_bumper.sii

suitable_for[]: "ch_4_ballsts.scs.flatbed.chassis"

is the only know manner to let the r_bumper show up in the shop
can not find other way to define
as probaly in this case it shout say

suitable_for[]: "ch_4_ballsts.scs.flatbed.chassis" axle_model[3]

but tried several different ways that did not work

Still looking for the right way to define

Thanks for help so far
greating tinusman
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tinusman
Posts: 548
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Re: r_lp and slots on axle_model r_bumper

#9 Post by tinusman » 11 Feb 2026 15:47

@Max
Pleace help

Kind regards
tinusman
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MDModder
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Re: r_lp and slots on axle_model r_bumper

#10 Post by MDModder » 11 Feb 2026 19:17

@tinusman

If you send me the full version of the mod, Pim.

I can take a look if you want.

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