[WIP][REL] Egon's AI Traffic Pack

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Drive Safely
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Joined: 20 Jun 2015 06:17

Re: [REL] Egon's AI Traffic Pack

#71 Post by Drive Safely » 12 May 2026 09:01

Egon wrote: 12 May 2026 07:44 @Drive Safely 1. As Jacopo mentioned, I disallowed SCS fake Octavia wagon, as my mod includes real one. It's the only thing it edits in game itself.
2. I expected some people would not like this step in terms of materials. Originally, first cars indeed didn't have this effect, but it made them look bland. It gives cars the depth of paint and for some colours, this effect is indeed necessary. My other points - not all cars do have this effect, especially Stellantis vans and for example Duster '18 do not have this effect applied. I was also rather careful with setting of this, and it's less piercing than on some Jazzycat's cars, it did took me some time to polish it. Even in direct sunlight it won't make half of this car white and super-shiny, no worries. Thanks for the feedback! :)
1. Well it's good to see the real model of the car. :) I would consider using a non-zero spawn frequency though for the fake one.
Hypothetically speaking, if a map mod or DLC is expecting the civilian SCS Octavia wagon to appear in some special area as a parked vehicle, your mod would currently break the compatibility with a zero spawn frequency.

2. Maybe a matter of taste, but the way SCS have done materials for their car models doesn't look bland to me. It has reflectivity and you can see the depth from the shadows. Something to consider :)
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neymar_19932
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Joined: 07 Jun 2025 14:36

Re: [REL] Egon's AI Traffic Pack

#72 Post by neymar_19932 » 12 May 2026 12:24

Egon wrote: 12 May 2026 07:44 Thank you all, glad you like it :) And to your questions:

@Никита-915 I would recommend combining it with Jazzycat's AI pack and my add-on for Jazzycat. With Add-on for Jazzycat, you have to have the main Jazzycat's AI pack installed too. Place my AI pack above Jazzycat and my add-on.

@Drive Safely 1. As Jacopo mentioned, I disallowed SCS fake Octavia wagon, as my mod includes real one. It's the only thing it edits in game itself.
2. I expected some people would not like this step in terms of materials. Originally, first cars indeed didn't have this effect, but it made them look bland. It gives cars the depth of paint and for some colours, this effect is indeed necessary. My other points - not all cars do have this effect, especially Stellantis vans and for example Duster '18 do not have this effect applied. I was also rather careful with setting of this, and it's less piercing than on some Jazzycat's cars, it did took me some time to polish it. Even in direct sunlight it won't make half of this car white and super-shiny, no worries. Thanks for the feedback! :)
i still dont like the paint effect. i prefered old one.
Egon
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Re: [REL] Egon's AI Traffic Pack

#73 Post by Egon » 12 May 2026 12:56

Well in reality most of the cars (especially modern ones) do have metallic paintjob :) I am satisfied with settings I did, hope that you will once forgive me for that :) Thank you for understanding.
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum

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Captain
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Re: [REL] Egon's AI Traffic Pack

#74 Post by Captain » 12 May 2026 16:16

Well, this is a high rated must have mod !!! Thank you very much, Egon !!! I'm using it alone as I have removed the Jazzycat's mods except the motorcycles one. It works fine in combination with Gelex's Realistic AI Traffic Pack. I hope in the near future this mod to be enhanced with much more vehicles. The king is dead, long live the king! :D
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neymar_19932
Posts: 38
Joined: 07 Jun 2025 14:36

Re: [REL] Egon's AI Traffic Pack

#75 Post by neymar_19932 » 12 May 2026 16:41

Egon wrote: 12 May 2026 12:56 Well in reality most of the cars (especially modern ones) do have metallic paintjob :) I am satisfied with settings I did, hope that you will once forgive me for that :) Thank you for understanding.
sorry
Egon
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Joined: 13 Apr 2019 13:58

Re: [REL] Egon's AI Traffic Pack

#76 Post by Egon » 12 May 2026 18:16

@Captain Thank you! Nah, Jazzy is still the king and of course my inspiration. It would be long way to reach a number of his cars :D Call me prince then :D

@neymar_19932 No worries, no need to apologize. I am glad for any feedback :)
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum

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LB-ETS21
Posts: 1
Joined: 03 Sep 2023 09:32

Re: [REL] Egon's AI Traffic Pack

#77 Post by LB-ETS21 » 12 May 2026 18:29

Thanks a lot for this mod that I expect for a long time
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S Gaming Simulator
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Re: [REL] Egon's AI Traffic Pack

#78 Post by S Gaming Simulator » 16 May 2026 16:10

@Egon thanks for the excellent mod, keep up the development. I can’t wait for future updates!

Egon
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Re: [REL] Egon's AI Traffic Pack

#79 Post by Egon » 16 May 2026 16:52

Thank you so much for the video! :) You did great job with it.
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum

[ external image ]
Никита-915
Posts: 24
Joined: 17 Mar 2026 09:23
Location: Russia

Re: [REL] Egon's AI Traffic Pack

#80 Post by Никита-915 » 17 May 2026 00:27

Egon wrote: 16 May 2026 16:52 Thank you so much for the video! :) You did great job with it.
Hi, could you please tell me if your traffic is updated with the Jazzikat package or if you're just adding newer cars? Is it possible to use your default traffic without Jazzikat?

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